Possible TOAW III Bug

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Veers
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Joined: Tue Jun 06, 2006 6:04 am

Possible TOAW III Bug

Post by Veers »

Some one in the know may want to view this thread: http://www.xtreme-gamer.com/forums/toaw ... t-3-a.html
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JAMiAM
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RE: Possible TOAW III Bug

Post by JAMiAM »

That's not a bug, it's a feature (albeit, an undocumented one).

Lesson being, if a hex is not actively defended by a unit in the game, then another unit of any size can exert "control" over the hex. This simply extends the ability of a ship to do what a squad level unit with a single AT rifle could. Subject, of course, to the ability to move into the hex.
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Veers
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RE: Possible TOAW III Bug

Post by Veers »

ORIGINAL: JAMiAM

That's not a bug, it's a feature (albeit, an undocumented one).

Lesson being, if a hex is not actively defended by a unit in the game, then another unit of any size can exert "control" over the hex. This simply extends the ability of a ship to do what a squad level unit with a single AT rifle could. Subject, of course, to the ability to move into the hex.
So it's a 'fix' of ACoW, then?
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If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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