Fighter Landing problem worked OUT!!!

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Raven™
Posts: 5
Joined: Thu Dec 14, 2006 5:10 pm

Fighter Landing problem worked OUT!!!

Post by Raven™ »

Man I can't believe this really, even now, I'm not 100% sure why exactly. But the evidence doesn't lie.

SO here is what I found out;

First off, I was thinking why do these fighters crash... so I decided to watch the fighters coming into land to see what it is that they were doing that made them crash so much. Well I focused on my carrier and zoomed right in and took a view directly behind my carrier (so i could see the two landing decks and the engines). I then watched 20 to 25 fighters ALL land with no problems!!! I was like NOOOO WAYYY.. just before I started to watch them, I had lost like 10 out of 16 fighters to crashed while landing.

So could it be true.. does fighters only crash when your NOT watching them? I started a new mission and jumped to a empty sector. I sent my escort ships to the other side of the sector and put out all my F32's into patrol. This was about 20 fighters. I then speeded up the time to 4X. And waited... once the fighters were near to landing.. I again focused on my carrier and zoomed in. Sure enough every single fighter landed without a problem. I then sent out all the other fighters (not Tbolts) which added to about 18 fighters. I then focused on one of my escort ships on th eother side of the sector, and sure enough.. all but 2 crashed while trying to land.

So what's going on? Well I have one idea.. and I can't think of any other reason right now.. but I'm sure the devs would have a better idea. Anyway, what I think is happening is;

OK so the landing deck is of a certain size, this is repesented by X,Y and Z values. Now when your looking at the decks and zoomed in, because you as the player is close, the game is working out the XY and Z values for the fighters EXACTLY.. so the fighters are at the right values to land. Now when you as the player is not near the carrier... the values for the landing deck is still exact.. but the fighters are not.. I think their values are being rounded off, so the fighter is not moving at the right values to actually enter the landing deck, so say the landing deck is at say 5X 5Y 5Z and the fighter is at 3X 5Y 5Z now when your close in.. these values are exact.. so the fighter has enough room to land, but when your not zoomed in close these values are rounded off, so the fighters values might become say 0X 10Y 10Z (rounded off to the nearest 0 ) which means they crash into the carrier.

At least this is my idea of why it's happening. For sure the problem is about watching the fighters land but my idea of the XYZ values is a guess.

Any word from developers would be nice.. I mean I don't mind beta testing the game (even thought it's been out a while) as long as you guys do something to fix these problems.
Raven™
Adonnay
Posts: 101
Joined: Sun May 08, 2005 4:57 pm

RE: Fighter Landing problem worked OUT!!!

Post by Adonnay »

I was thinking something similar... that the LOD meshes are not as accurate as the high detailed model. I haven't had the time to take a closer look at them yet though.
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