AAR: Save the Union

Post descriptions of your brilliant successes and unfortunate demises.

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Shoot Me_I Explode
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RE: AAR: Save the Union

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Next I chose Bayonet Practice to increase the damage my units will do in combat.
 
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RE: AAR: Save the Union

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And finally i get a naval upgrade and chose blockade operations.  With luck this will help destory those runners i'm seeing in the ocean and slow his economy down.
 
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RE: AAR: Save the Union

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Turn 31
 
1
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3
 
Battle in Kenawha is avoided many more times this turn thus saving the army that is there from destruction for another turn.  I plan to move them out of there this turn and far away back to Maryland where they will sit in the forts once the AoP is finished resupplieing.
 
Disease also strikes Kenawha this turn and i dont lose too many men becuase i dont have that many men to lose there.  Every birgade in Kenawha is below 1,000 troops so i need to get them out of there soon. 
 
I started construction of another Artillery piece which will be done in 7 turns.
 
I see Europe is sending help to the south, I'm going to have to increase my spending to stop that.
 
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RE: AAR: Save the Union

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I've increased my spending for Europe to the max since they have the most support for the south at the moment.  If i can stop this technology help I can stay ahead in the technology race.
 
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RE: AAR: Save the Union

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The AoP is still divided between the forts with the supplies for the units now at 7 I'll leave them in the forts for one more turn.  Putting all the units into the forts was a very fast and cheap way of raiseing there supply levels, hopefully now I will not be defeated in battle by such a wide margin.
 
I've also moved a divison of rested and resupplyed troops with my 13" dictator up to retake Pittsburg.  It should be an quick and easy fight since there are no confederate armies in the area.
 
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RE: AAR: Save the Union

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And I promoted Keim because he is a good general and because he has several abilitys that can be taught to my men.
 
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RE: AAR: Save the Union

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Turn 31
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3
 
Another camp, mansion, and RR station has finished.  Bringing me up to 10,000 replacements a turn and 140 RR movement points a turn.
 
No battle's to report.  Annapolis was hit by disease but they are protected by a hospital value of 15 so losses were low and will be replaced easily.
 
My support from France went up, which is nice i guess but I rather have support for Jon go down.
 
Beside that, nothing to report, my armies are being quite stocking up on supplies.
 
 
 
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RE: AAR: Save the Union

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My economy has taken a hit since I set the supply level to normal for a lot of my divisions.  When they are all back up to strenght i will reset it to low and be making mad money again.  Europe is still set at 50 gold a turn to try to bring some support for the south down.
 
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RE: AAR: Save the Union

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I believe something is going to happen in the west very soon.

He has an army moving into Missouri that will need to be watched as well as a large army that could attack my forces in Kentucky at any time.
 
With my large RR movement points I could move the army in Illinois back into Kentucky at any time if needed, which would produce an army of 80,000 men.
 
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RE: AAR: Save the Union

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The AoP is still stationed in the forts and cities of Maryland but I though i would show you how quickly they had been resupplied.  One more turn or two in the forts and they all will be back up to supply level of 10. 
 
Thank you to those who showed me how to get this done.  [&o]
 
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RE: AAR: Save the Union

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And the upgrade we all had been waiting for...."Invalid corps".  Now my camps will be punching out 13,333 replacements a turn!  Plus whatever the camp i just started this turn will add to that I'm sure to outlast him once the fighting picks up again.
 
I also started constructioned this turn on another Artillery piece for the reformed AoP.
 
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RE: AAR: Save the Union

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Turn 33
 
1
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3
 
Disease strikes again in Annapolis, starting to feel like last year [:@]
 
A mansion finishes so I'm able to build more buildings with my surpluss labor and iron supplies. 
 
Britian and Europe send more help to the south, why oh why will there support not go down.
 
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RE: AAR: Save the Union

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In the east I am moving two divisions down into Virginia to capture some terriority and try to draw a section of his army out.
 
I am also reforming the AoP with all there divisions now at supply level 9 or 10 [&o]
No more easy wins for him.
 
A siege gun is not avairable for me to take back Pittsburgh at the moment, in a few turns when one makes the trip north and some of my divisions are back at full strengh then i will attack and retake the city.
 
 
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RE: AAR: Save the Union

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In the west He moved a division into Missouri and I will attempt to bring it to battle by moving my army of 32k men down my rail. 
 
Jon also has moved his main western army which numbers between 50k and 60k right into the middle of Kentucky, I need not attack at the moment since my replacement level is very high i am most likely gaining troops faster then he is so i can wait till I have more men before i attack.
 
 
 
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