ORIGINAL: Berkut
I would definitely go for a more historical scenario, or at least as historical as I can get it.
However, I haven't played this game against the AI, and serisouly doubt I ever will, so I don't really care about what can or cannot be accomplished in that context. I am not sure how one can make a "balance" argument based on success against the AI (or lack of such success). AIs are stupid, and beating them means little.
What I would like tos ee ideally (and frankly was rather surprised wasn't there at the start) is a set of scenarios for each year, and a couple differnt "grand campaign" scnearios with varying levels of "help" for the South, from no help, to some simple fundamental assumptions scetching out "might have been" plausible scenarios for Confederate victory.
I do not like the "standard" scenario simply making up fictional men so that the South can have a chance. The South managed to survive the north for a couple years without those men, and a superior simulation would represent that without the need to resort to wholly fictional force levels.
JM2C of course.
Certainly agree. I am playing the AI exclusively right now in order to learn the game mechanics. Beating the AI to be expected; I am sure a "balanced" AI game is possible with the range of options, but what is the point? Setting the options to the extremes may provide the balance but it would be relatively useless as a training tool preparing to face (virtually anyway) a live opponent.
I would also like to see a number of different start points, but I would settle for a single, historical start point with historical modeling parameters.