Unit Depictions on Screen

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: Modding unit bitmaps

Post by Froonp »

If anyone have any good ideas of what I could put into matrix for each landunit I would be grateful. Any idea is welcome and I will see if I can find that number

Right now my thoughts are this:
1. Raised when?
2. What fronts?
3. When disbanded?

Then I add any extra information I can find. I sometimes go by information on some interesting commander, sometimes by some interesting battle and sometimes some freak fact I can get my hands on.
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....
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jesperpehrson
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RE: Modding unit bitmaps

Post by jesperpehrson »

ORIGINAL: Froonp
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....

Good idea. It should not be too hard to find either I think.

so how about having this format:

Name: IV Infantry Korps
Fronts: France, Balkans and Russia
Decorations:

The IV Infantry Korps was raised in.... and so on and so forth...
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
Shannon V. OKeets
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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

ORIGINAL: capitan
ORIGINAL: Froonp
Why not the amount of Decorations or Citations the corps got. Knights Crosses, Congressional Medal of Honors, Silver Stars....

Good idea. It should not be too hard to find either I think.

so how about having this format:

Name: IV Infantry Korps
Fronts: France, Balkans and Russia
Decorations:

The IV Infantry Korps was raised in.... and so on and so forth...
Nice
Steve

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jesperpehrson
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RE: Modding unit bitmaps

Post by jesperpehrson »

Hmm this will be more difficult than I thought. I have a lot of information on different badges but then I only have the division the knights cross holders were part of. A divsion changes corps 342 times on the average (an exageration but still). What we could do is to decide one date and just check which Korps did it belong to? 1st January 1942? It is not exact science but otherwise it will be too complicated I think.

The Ironcross was awarded to 3 million+ people and the wound badge to 5 million+

There are some campaignawards that we can put in (Narvik, Kuban, Cholm etc.) but that will probably be it.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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jesperpehrson
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RE: Modding unit bitmaps

Post by jesperpehrson »

Come to think of it, maybe it is a bad idea if we cannot find out there same thing for all the armies. What do we put then? Decoration: Unknown?

I guess that would work. What you guys think? I will be able to find all the knights crosses awarded (with a lot of work, 700 divisions to check ;-) ) and some specific battledecorations. That is it.

It could look like this (in the best of cases)

Decorations: 18 knights crosses, complete set of Narvik shields, numerous Iron crosses and numerous Woundbadges.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Norden_slith
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RE: Modding unit bitmaps

Post by Norden_slith »

Looks really promising, but I'd recommend to drop the woundbadges, possibly even some of the other "lowgrade" decorations.

Norden
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jesperpehrson
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RE: Modding unit bitmaps

Post by jesperpehrson »

ORIGINAL: Norden

Looks really promising, but I'd recommend to drop the woundbadges, possibly even some of the other "lowgrade" decorations.


After giving it a hard look I agree. I will include the Iron Crosses though. In the cases where I cannot find information (e.g. Pannwitz Cossacks) I will just put unknown. I almost feel like I have found a good format and I will ask Steve to post my latest submission for you to judge.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Greyshaft
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RE: Modding unit bitmaps

Post by Greyshaft »

capitan,
great work on the research. I tend to agree that it would be setting an extremely difficult precedent to put "decorations" as a hard fact next to campaigns. Perhaps just add a comment about decorations within the text for one or two of the units?
/Greyshaft
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Zorachus99
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RE: Modding unit bitmaps

Post by Zorachus99 »

I'd find the exploits of the commanders of the land units, term of service, significant battles etc., being a bit more interesting than the number of divisions.
 
Particularly considering the ghost divisions the germans fielded, the change in divisional size between allies/axis during the length of the war; the word division is hard to put a finger on because it's different for most nationalities.  German divisions went from 9 battalions to 7 battalions midway through Barbarossa for instance.
 
The optional rule 'limited troop strength' covers this nicely.  The idea of a unit destroyed out of the country taking a year to reform, one destroyed OOS an additional year, and units destroyed in country able to reform immediately is neat (though I've never played with it).  Too much paperwork...
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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Froonp
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RE: Modding unit bitmaps

Post by Froonp »

ORIGINAL: Greyshaft

capitan,
great work on the research. I tend to agree that it would be setting an extremely difficult precedent to put "decorations" as a hard fact next to campaigns. Perhaps just add a comment about decorations within the text for one or two of the units?
Maybe only the highest decorations, such as the CMOH. what is the highest in the German array of Medals ?
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jesperpehrson
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RE: Modding unit bitmaps

Post by jesperpehrson »

This one I suppose: http://www.feldgrau.com/rkgosd.html

Only one guy ever got it [X(]

The problem however is that I only found a reliable source for the Knights Crosses.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
CBoehm
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RE: Modding unit bitmaps

Post by CBoehm »

ahh Rudel ...2000 vehicle/gun/etc. kills ...of which aprox. 500 were tanks or selfpropelled guns ... and as far as I remember more 3000+ combat missions ...AND he only started flying non-reconnasaince in mid 41 ...

actually a bit unfair that Erich Hartmann didnt get it too I think ...I mean 352 kills in air2air combat is not entirely bad ...and he NEVER got shot down or had to bail out ...remember reading a quote of him somewhere saying something like that "what he was more proud of than his kills was that he had never lost a wingman"

...ofcause if one has to be fair, the allies would probably have had a few bigger aces too if the Germans hadnt given up trying to contest their airsuperiority over France...
WIF the most wonderful, frustrating, uplifting and depressing of all games...
Shannon V. OKeets
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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

One of today's allotment of reformatted air unit descriptions.

"Hans, since this is an asphalt runway, why don't I go first? You can follow."

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Steve

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Mziln
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RE: Modding unit bitmaps

Post by Mziln »

capitan

This one I suppose: http://www.feldgrau.com/rkgosd.html

Only one guy ever got it

The problem however is that I only found a reliable source for the Knights Crosses.

And that one guy was Hans Ulrich Rudel (who was consulted in the designing of the A-10 Warthog).

He destroyed 150 anti-aircraft and anti-tank positions, 800 motor vehicles, the Soviet Battleship Marat, a Soviet Cruiser, a Soviet Destroyer, 70 Soviet landing craft, and numerous bridges and bunkers. He also heavily damaged another Soviet Battleship, the October Revolution. Rudel flew 2,530 combat missions, claimed 11 air victories in his Stuka, and was shot down 30 times.
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Zorachus99
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RE: Modding unit bitmaps

Post by Zorachus99 »

ORIGINAL: Mziln
capitan

This one I suppose: http://www.feldgrau.com/rkgosd.html

Only one guy ever got it

The problem however is that I only found a reliable source for the Knights Crosses.

And that one guy was Hans Ulrich Rudel (who was consulted in the designing of the A-10 Warthog).

He destroyed 150 anti-aircraft and anti-tank positions, 800 motor vehicles, the Soviet Battleship Marat, a Soviet Cruiser, a Soviet Destroyer, 70 Soviet landing craft, and numerous bridges and bunkers. He also heavily damaged another Soviet Battleship, the October Revolution. Rudel flew 2,530 combat missions, claimed 11 air victories in his Stuka, and was shot down 30 times.


I read Stuka Pilot. Great read.

Anyone who delivered 1,000,000 lbs of ordinance and fired 1,000,000 rounds of ammunition is quite a footnote in the history of world war II.

Some of his exploits:
Most bombs dropped than any pilot of the war
Most tanks destroyed 200+ than by any pilot
Most missions flown during the war (only 41-45) than any pilot

Late in the war his formations only consisted of a few planes, so he would be one of the few pilots in the air. He defeated a famous russian ace, and very improbably survived the war.

Hitler took him aside at one point, mentioned in his memoirs, to talk about a super-bomb that would end the war before Germany's collapse. There is historical evidence of a sub-critical nuclear explosion near the Rocket base in Peenemunde in early '45.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

We are getting close to tapping out the resources Windows has available for bitmaps. In anticipation of that problem arriving in the next 2 weeks, I have converted the individual unit bitmaps to pages of 100 each. This reduces the number of bitmap files for units from 2100+ down to 22. Here are some samples. Australians are first.

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Steve

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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

Some Japanese and Russians. The numbers are separate from the bitmaps and are added "on the fly". Since they are read in from comma separated values files (CSVs), the players can change the factors for units and have the new ones appear on the counters.

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Steve

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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

I'll include the utility program that transfers individual bitmaps to these pages as part of the game package. That way players will be able to create their own bitmaps for air and naval units, should they find that an important thing to do.

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Steve

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RE: Modding unit bitmaps

Post by Shannon V. OKeets »

4th and last in the series. Some of the naval unit bitmaps.

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RE: Modding unit bitmaps

Post by trees »

I never noticed the little white skull is smiling before.
plant trees
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