AAR: Save the Union

Post descriptions of your brilliant successes and unfortunate demises.

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Shoot Me_I Explode
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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

location of our forces.  I will  move a division of my western most army to recapture land lost in Missouri after this battle if there is one and hopefully cut off the division he sent north from supplies.

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RE: AAR: Save the Union

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Turn 34
 
1
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3
 
Well shit, my national well drops to -6 from loseing 2 mansions. 
 
Support for the south went up from England and France, its time to drop the ball and just raise the spending for England to max.
 
I've got some more buildings finishing this turn including 2 RR stations, 2 horse farms, and a arsenal.  I'm running very low on money and my supplies are being destroyed by his raiders. 
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RE: AAR: Save the Union

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Going to attack the army siegeing my city, with luck hope to cause some damage to it.
 
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RE: AAR: Save the Union

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Fortifications was chosen to let my units currently being sieged last a bit longer in the hopes i can find a way to drive the enemy back.
 
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RE: AAR: Save the Union

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Turn 35
 
1
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3

The siege of Lexington continues, with my garrasion taking a heavy toll on his units.

We lose yet another battle against the confederate army with another huge k:l ratio. NW drops to -8 which means any replacements i'm getting suck future decreaseing the chances i'll be able to fight an equal battle.

And then we come to the problem that has been plagueing me the whole game. His raiders have been destroying supplies at a rate of 30+ almost every single turn forceing me to keep several of my divisions on normal supply mode just to keep them at there current level. The result is I am only making 60 or so gold a turn and cannot afford to build any more mansions which i despretly need because I have run out of building space in every single city.

France is kind enough to send 36 money to the CSA which i find strange since my support from france is at 4 while his is at 1 [:@]

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RE: AAR: Save the Union

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RE: AAR: Save the Union

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The AoP moves into Grafton, my plan is to move my corp in the army which is the best equiped quality unit i can create and send it to Kentucky. My plan is to surround the Army in tennessee and force it to move by being out of supply.

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RE: AAR: Save the Union

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I split my western army up and send it to the provinces surrounding the Army of Tennesse. Next turn my corps will come through into Appalachia. Forming togther will create a 130,000 man army that should be capable of defeating his 60,000 man force currently there.

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RE: AAR: Save the Union

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RE: AAR: Save the Union

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RE: AAR: Save the Union

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Turn 36
 
1
 
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RE: AAR: Save the Union

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2
 
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RE: AAR: Save the Union

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3

Disaster, the units I moved into Appalachian were hit by disease and some of them were hit hard. This has happen to me quite a few times in this aar, the turn before a battle my army will be hit by a disease, seems hard coded to me. [:(]

More supplies go down the tube and most of my divisions drop to supply level 4 with some in Appalachian hitting 2 or lower.

France continues its support for the csa with 54 weapons tech.

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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

The rest of the AoP will move up to Harrisburg incase the AnV tries to invade the north again.

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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

This is what next turn should look like.

I'll end up with 133,000 men in Appalachia and probally fight Jackson's corps and maybe the corps down south of here which numbers 70,000 total.


The plan was to cut off and surround the army siegeing Lexington and destroy any smaller units that tried to interfear.

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RE: AAR: Save the Union

Post by Shoot Me_I Explode »

Since i need gold so badly I switced all labor income over to gold. The 3 labor left was from a city that produced 0 gold.

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