ORIGINAL: golden delicious
ORIGINAL: hank
I think there's a lot of justification going on of game characteristics that could be improved but won't because many people (including developers) who've played hundreds or thousands of scenario's and learned all the little nuances and behind the scene mechanics, don't want it changed because they've learned to play a very complex strategy game. (which puts them in an advantageous position against most opponents)
I think Ralph (the developer) is actually pretty new to the game.
Yes, especially compared to most of the people here. I bought all the games in the series, but never actually did much PBEM, and the AI wasn't much of a challenge. Once I found that out, I was pretty disappointed.
James and the Beta testers have a lot more time in it than I do.
I agree that there are some people that like an overly micro-managed game. There are going to be some tough decisions for me. I suspect that what will happen is that there will eventually be a number of options that the PBEMer's will have to negotiate. If you've seen SPWAW's options screen, we may eventually end up with something like that.
There are a number of places where you are forced to do more micromanagement than I like to do. The game should definitely reward the player that's spent the time to learn the system, but I'm not sure that it should reward the player that's willing to micromanage as much as it does.
Over the next several years, I hope to do something to eliminate the micromanagement for those people that don't find it entertaining, and to provide more of the information that people need to manage the troops without having memorized the entire manual.