Non-scenario specific house rules

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Andrew Brown
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RE: Non-scenario specific house rules

Post by Andrew Brown »

ORIGINAL: ETF
Is there a comprehensive change log for all the changes made to CHS. I have been to the site and see several info area but they don't seem to list say for example the OOB changes etc for all nation? I take it this is a work in progress.

It is very much a "work in progress" instead of a completed mod, although there really isn't any "progress" on CHS these days. Nearly all of the original regular contributors have moved on, and nobody has taken over the coordination of further scenario updates. It is supposed to be playable in its current form though.

And sadly, as is often the case, documentation is always the last thing to be completed...

Having said that, I am compiling a list of bugs in CHS that I intend to fix. This is just bugs, plus a few tweaks - not enhancements or new features. So there should be another CHS update out fairly soon, alomg with a map update which fixes two faults that have been on my map "fix list" for ages - putting Mandalay on the proper side of the river, and the railway in Cambodia.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Non-scenario specific house rules

Post by Andrew Brown »

ORIGINAL: SgtSwanson

A lot of these rules could have been wiped out by implimneting a decent Chain of Command model. For example: Watchtower didn't start until AFTER SoPac HQ was established and in Noumea. But in the game you can move practically any unit from just about any command and park them on the Canal from day 1.

I agree. I would love to see a proper chain of command added to WitP.

Note that I removed SOPAC (and SWPAC) from the US at start forces in CHS, but as you say this doesn't translate to a real handicap for Allied players.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Halsey
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RE: Non-scenario specific house rules

Post by Halsey »

For the newer players.[;)]

The more I play with the airfield stacking restriction, the more I like it.
You don't need any air to air/ flak mod when playing this way.[;)]

You'll see very few bunny stomps in the air unless you can organize coordinated strikes with other airfields.
Halsey
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RE: Non-scenario specific house rules

Post by Halsey »

Bump

Before this thread get buried again under a myriad of posts.[;)][:D]
Halsey
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RE: Non-scenario specific house rules

Post by Halsey »

Bump for players now realizing that there are a lot of exploits concerning this game and it's mechanics.[;)]
Halsey
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RE: Non-scenario specific house rules

Post by Halsey »

We need a sticky for this inflamatory thread.[;)][:D]
Halsey
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RE: Non-scenario specific house rules

Post by Halsey »

bump

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HansBolter
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RE: Non-scenario specific house rules

Post by HansBolter »

ORIGINAL: Halsey



14. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are
No India Command LCU's may leave India/Ceylon unless it's HQ is changed.
Only India Command LCU's that start in Burma are exempt from this rule.
(CHS addition)
Play balance feature.*


Stock game doesn't have an "India" command...only a Southeast Asia Command, to which India and Burma both belong. How do you keep Indian SEA command units from being deployed to the Burma area of the the SEA command and why do you do this?
Hans

bradfordkay
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RE: Non-scenario specific house rules

Post by bradfordkay »

From "Small Ship, Big War" by Cuttlefish:
"He trusts his ability, of course, but only a fool gives his opponent a fair chance at victory."
 
Couldn't this comment also apply to house rules (at lest some of those we've seen posted)?
fair winds,
Brad
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Anthropoid
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RE: Non-scenario specific house rules

Post by Anthropoid »

I'm wondering if the list on the first page of this thread still includes stuff that is now irrelevant based on the latest patch?
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