Here's the 206th Div. They are all stacked in the same hex. They would have to move
probably too far to take part in any battles in the first combat round so that brings us to
what else we can do with them. If they don't move at all and the first combat round costs
10% of the turn then that would cost us about 2 movement points that we will not be able
to take advantage of. I recommend we move them.
These guys are the first land combat units in the order of battle to move and I like to
start at the North end of the frontline when I'm planning my moves so as a personal
preference I'd like to see them on the northern end of the front lines. So I've decided to
get them started moving north as in the picture below: [ also, I like to stack my divisions
so that the combat units are in the same hex as the HQ for the DIV. But conversly, I
don't like to stack more than one division per hex when moving them. Just something I
do and maybe there's advantages to stacking 9 guys in each hex but I've found that
doing that causes traffic penalties. ]