ORIGINAL: Mike Scholl
The system needs to guarantee the "possibility" of a Chancellorsville..., but not it's certainty.
Agreed. But I don't think the game is THAT unbalanced at present.
Moderator: Gil R.
ORIGINAL: Mike Scholl
The system needs to guarantee the "possibility" of a Chancellorsville..., but not it's certainty.
ORIGINAL: Mike Scholl
I would say that it is in the sense that it's almost impossible for the Union to field the massive force Hooker did opposed to Lee (and still have the rest of the Armies in action that they did at the time.)
ORIGINAL: Twotribes
Does this include cutting the Mississippi? I see a LOT of RED on that map.
ORIGINAL: Mike Scholl
ORIGINAL: Hard Sarge
SARGE? Was this achieved using the "Detailed Combat System"? Or the "Quick Combat System"? We all know that you are the "world's expert" at the "CoG-type Detailed Combat System"..., so it would be nice if you were using the "Quick Combat System" for scenario testing to face problems more like the rest of us.
Mike
that was normal seige combat
I didn't do anything fancy, other then make sure I had my seige guns with me and added in some eng's
to be honest, I do not think I could of won a ATTACK the fort or city with the Union that early in the game
I said before, I have never tried to take NO before, but the statement was made it couldn't be done, by the time the Union did take it, and in fact, I think it could be taken soon, I had two hangs ups during the path,but pretty much, with everything working, March is about as early as you are going to take it, and I would say, April or May may be to be expected
I understood that New Orleans was taken with normal siege combat...., what I meant was were you using the "Detailed Combat System" in that GAME? Your "expertise" with "detailed combat" means you can confidently expect to pull out victories that a player using "quick combat" (practicing for PBEM) can't hope to win normally. It gives you a "freedom of action" that those less skilled or not using Detailed Combat can't emulate. That was what I was asking.
I agree that the current set up probably favors the South too heavily and probably would endorse most of the points spruce made. But I do resist the notion that the answer lies wholly, or even mostly, in the numbers. Indeed, simply modeling the ledgers is the easy way out. Far better, I think, to build a game that captures the fog of uncertainty that bedeviled our ancestors, within the bounds of historical plausibility.
ORIGINAL: Mike Scholl
I would say that it is in the sense that it's almost impossible for the Union to field the massive force Hooker did opposed to Lee (and still have the rest of the Armies in action that they did at the time.)
ORIGINAL: Hard Sarge
ORIGINAL: Mike Scholl
ORIGINAL: Hard Sarge
Mike
that was normal seige combat
I didn't do anything fancy, other then make sure I had my seige guns with me and added in some eng's
to be honest, I do not think I could of won a ATTACK the fort or city with the Union that early in the game
I said before, I have never tried to take NO before, but the statement was made it couldn't be done, by the time the Union did take it, and in fact, I think it could be taken soon, I had two hangs ups during the path,but pretty much, with everything working, March is about as early as you are going to take it, and I would say, April or May may be to be expected
I understood that New Orleans was taken with normal siege combat...., what I meant was were you using the "Detailed Combat System" in that GAME? Your "expertise" with "detailed combat" means you can confidently expect to pull out victories that a player using "quick combat" (practicing for PBEM) can't hope to win normally. It gives you a "freedom of action" that those less skilled or not using Detailed Combat can't emulate. That was what I was asking.
well, as it was a test game, and not a game game, I didn't care what happened in any other area, so any battle fought was QC. OK..., that tells me something. You were just playing this scenario to see if N.O. could be captured---and not worrying about what was happening elsewhere.
And remember, at times, I set up games to just see what I can test, if something is said or what not, I will see if I can that up to see what is being talked about, not every game or test I do, is a pureblown HW combat fest (when I play for fun, it is). Certainly understandable considering the number of questions on which your opinion is solicited
So this was a test game to see if I could do it, but if I could do it there, I could do it in one of my real games. This was where my question began. You took N.O....., but what did the rest of your situation look like? Spring of 1862 was a really busy time for the Union IRL. Farragut taking New Orleans (with Butler's occupation force following), Pope siezing the Mississippi Forts and Memphis, Grant and Foote opening up the Cumberland and Tennessee Rivers at Henry and Donaldson while Buell marched his army on Nashville through Kentucky. That's over 150,000 men involved in some active operation in the West. And in the East between Burnside on the Carolina Coast and Fremont in the Allegheny's, you also have Banks in the Valley, Wool at Fortress Monroe, and "Little Mac's" massive Army of the Potomac around Washington----over 200,000 men ready to go into "action". My question is "Did you also have anything approximating this situation on the rest of the map?
that make sense ?
ORIGINAL: Hard Sarge
to be honest no
ORIGINAL: Queeg
Agreed. But I don't think the game is THAT unbalanced at present.
ORIGINAL: Thresh
And, in somewhat of an "injury to Insult" situation, if you take New Orleans early , you can't really hold onto it that long, as it doesn't border another province the Union owns, it's out of supply, and will wither away and die.
Unless of course I missed something somewheres, which is entirel possible.
Thresh
ORIGINAL: rook749
For the most part I agree with you but there are some areas that are very unbalanced. My top three would be the:
1) Navy/Blockade. The North simply can't afford to field the size of the navy needed to blockade the South. Also the starting size of CSA Navy in the July setup should be 0 Fleets and ships. The Union should also start with at least some of its ships armed in the July Setup (the Union fleet size near as I can tell is correct)
2) The ability to field the correct army sizes with Divisions commanders. Also as the size of armies goes up I have some concerns that the only weapon either side will be able to use will be the Mini Riffle but to limits on the number of Springfield’s and improved Springfield’s.
3) Generals needs some work. The arrival dates are way off on some of the generals, this tends to hurt the Union more than the CSA as the CSA has great generals at start. Also Generals never seem to die in QB which is what people who use PBEM use, I’ve lost two generals in nine games so far in QB).
Overall, I think the game I great.
Rook
ORIGINAL: Mike Scholl
ORIGINAL: Hard Sarge
to be honest no
Fair enough. It seems with luck and planning New Orleans CAN fall at approximately the right time. That's good. It also seems that the system CANNOT create the historical situation existing at that time. Not so good. But it helps to define the problem, and what might be needed to correct it overall..., which is progress.
ORIGINAL: Thresh
And, in somewhat of an "injury to Insult" situation, if you take New Orleans early , you can't really hold onto it that long, as it doesn't border another province the Union owns, it's out of supply, and will wither away and die.
Unless of course I missed something somewheres, which is entirel possible.
Thresh
ORIGINAL: Hard Sarge
to be honest no
ORIGINAL: Jim D Burns
The game just can’t be called an historical recreation of the civil war. Too many things in it have nothing to do with history and everything to do with balancing a strategy title. I think of it more as a strategy game using a civil war theme. Fun to play, but not even close to an historical recreation of the actual war.