Star Wars Ship Mod

This is the place for all questions related to modding Starshatter.
Olias7
Posts: 15
Joined: Tue Jan 02, 2007 10:16 pm

Star Wars Ship Mod

Post by Olias7 »

Greetings all.

I've begun work on a mod project to add Star Wars ships to Starshatter:The Gathering Storm.

So far it's going pretty well, here's a few pictures (links from Photobucket) of the ship models I have built so far, and an (incompletely textured) X-Wing in-game:

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Kuokkanen
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RE: Star Wars Ship Mod

Post by Kuokkanen »

Sorry pal, some people are already ahead of you. But if you think you can do better, then go ahead.

I had SW mod going on myself, models ripped off from X-Wing Alliance. My goal was to get it to same intense & short range combat as in official SW space sims (starting from X-Wing). AI wouldn't cooperate with this, so I threw towel.
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CavemanX
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RE: Star Wars Ship Mod

Post by CavemanX »

That's really cool -- It's nice to see people modelling stuff themselves. These guys are also doing a (megalomaniac :P) Star Wars mod: http://www.xwavi.com/

edit for a suggestion: You should release ships one by one as soon as you get them "100%" complete, to avoid falling silent for weeks...
Olias7
Posts: 15
Joined: Tue Jan 02, 2007 10:16 pm

RE: Star Wars Ship Mod

Post by Olias7 »

ORIGINAL: Matti Kuokkanen

Sorry pal, some people are already ahead of you. But if you think you can do better, then go ahead.

I had SW mod going on myself, models ripped off from X-Wing Alliance. My goal was to get it to same intense & short range combat as in official SW space sims (starting from X-Wing). AI wouldn't cooperate with this, so I threw towel.

This isn't a competition, this is something I am doing for myself, and for a few friends, fellow former Star Wars Galaxies:Jump To Lightspeed players.

I've been doing 3D modelling now for a few years as a hobby, for me it's a joy to find a mod-friendly game like this and to see a ship model in flight that I built and textured from scratch.
Olias7
Posts: 15
Joined: Tue Jan 02, 2007 10:16 pm

RE: Star Wars Ship Mod

Post by Olias7 »

ORIGINAL: CavemanX

That's really cool -- It's nice to see people modelling stuff themselves. These guys are also doing a (megalomaniac :P) Star Wars mod: http://www.xwavi.com/

edit for a suggestion: You should release ships one by one as soon as you get them "100%" complete, to avoid falling silent for weeks...

Thanks, I'm having a pretty good time working on this.[:)]

Good suggestion, the X-Wing model is almost ready to go, as I get these done I'll place them up on a filehost somewhere.
Olias7
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Joined: Tue Jan 02, 2007 10:16 pm

RE: Star Wars Ship Mod

Post by Olias7 »

Tonight's work in progress:

Image
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Erik Rutins
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RE: Star Wars Ship Mod

Post by Erik Rutins »

Very nice, Olias, keep up the good work.
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Adonnay
Posts: 101
Joined: Sun May 08, 2005 4:57 pm

RE: Star Wars Ship Mod

Post by Adonnay »

Keep it up Olias, looks very good... afterall you SHOULD mod for yourself anyway, just like I did with my ships ;)
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Dragonlead
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RE: Star Wars Ship Mod

Post by Dragonlead »

Amen to that Adonnay.

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Olias7
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RE: Star Wars Ship Mod

Post by Olias7 »

Some improved-upon models:

Image
Adonnay
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RE: Star Wars Ship Mod

Post by Adonnay »

Looking nice, got any of them ingame already? I usually can't wait to see my ships in the game, even before the texture is done.
CavemanX
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RE: Star Wars Ship Mod

Post by CavemanX »

Yeah, you should finish deffing one or two of them -- I guarantee it gives a burst of motivation to see your creations alive [;)][/align]
Badger343rd
Posts: 28
Joined: Sun Dec 31, 2006 4:50 am

RE: Star Wars Ship Mod

Post by Badger343rd »

Think you could put this into the game for me?...its already textured and ready to go ,but when I try to put it in game its backwards and I don't jnow how to get the texture onto it using magic.Basically its a re-vamped viper that I designated as a mk5,I felt that we needed an in between version of the mk2 and mk7...its sleeker than the mk2,whatcha think?Could use the def files for the mk2 that I already have in the game that toshi did for the BSG stuff he's workin on.

Image
CavemanX
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RE: Star Wars Ship Mod

Post by CavemanX »

Badger -- What format do you have the model in? I could probably correct/texture it if you upload it to senduit.com/wikiupload.com or something.
Olias7
Posts: 15
Joined: Tue Jan 02, 2007 10:16 pm

RE: Star Wars Ship Mod

Post by Olias7 »

What program did you build it in, and let me take a guess here: it's in .3DS format?

I use Anim8or for all modeling, and one thing I've found with it is this: anim8or will export models in 3DS format, but then when putting it into a game or Ultimate Unwrap (the texturing program I use), the model appears backwards.

I say "appears backwards" because it's actually more complicated than that - you can rotate the model 180 degrees and it "appears" fixed, but then in Ultimate Unwrap the front and back, top and bottom views are correct, but left and right are still reversed. On a physical object in the real world, this should be an impossibility. It's almost as if the model gets turned inside out or something.

However, turning it 180 degrees at the source will cause it to look right in-game. You may have to take your texture map and flip that as well before importing to Magic and it should line up right.

If your program can export as an .OBJ (wavefront) file, try that instead. You get less weirdness in the translation. However, you may need to download Magic 1 rather than Magic 2 to import it, Magic 2 seems to not import .OBJ files exported from Anim8or. However, if you're using something besides Anim8or, this may not be an issue for you.

I'd also be happy to fix your ship for you (nice looking viper, by the way). Olias7@Ameritech.net if you want to send it over here.
Badger343rd
Posts: 28
Joined: Sun Dec 31, 2006 4:50 am

RE: Star Wars Ship Mod

Post by Badger343rd »

Ok ...heres what we'll do.I'll upload it to olis to fix, with both the above model and original which has it already installed in the game...then he can get the viper 5 sorted out and post it here to download.the original was done by someone else but I don't remember who?Toshiro would know,but I haven't heard from him in a few days(hint hint toshi..hehe)
Badger343rd
Posts: 28
Joined: Sun Dec 31, 2006 4:50 am

RE: Star Wars Ship Mod

Post by Badger343rd »

Files sent [:)] looking forward to gettin the MK5 in there
Badger343rd
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RE: Star Wars Ship Mod

Post by Badger343rd »

Oh OH...Olias...your mail is full ,got a message of a failure via email.Said your inbox is full?
Olias7
Posts: 15
Joined: Tue Jan 02, 2007 10:16 pm

RE: Star Wars Ship Mod

Post by Olias7 »

Sorry about that, if you get a chance mail it again.

The amount of junk mail I get is phenomenal, if I let it go a few days it gets well over a thousand.[:@]

Funny, it told you the box was full, yet I got more junk. I need to get a new address or something. Should work now though.
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wdboyd
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RE: Star Wars Ship Mod

Post by wdboyd »

Olias7,

The file may be too large for you to receive through normal email.

Badger343rd... if regular email fails go to the provided link and make it available to Olias7. It is fast and free. [:)]http://www.yousendit.com
"Time is a great teacher, but unfortunately it kills all its pupils!"
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