AAR: Guardian

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FreekS
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Joined: Fri May 12, 2006 7:50 pm

AAR: Guardian

Post by FreekS »

AAR: Guardian
Remake from original HC game (Delwin Hinkle) by Herman Hum
Harpoon 3.7.3

Situation is I'm protecting the GIUK Gap Airspace, with Denmark and Iceland bases containing Soviet planes.

My orders were to defend two airbases against two Russian ones, and to mount some OCA missions.

I launched 16 F3s from Stornoway and and E3, 4 F22s and 4 F4s from Rhein Main.
Soon I started detecting MiG 29s over Denmark. a pair of F22s moved North and swiftly killed 6. My semi-circle of F3s was now patrolling 250nm around Stronoway and detected some air activity over Reykjavik. They also detected a lone merchant and a bit later 2 ships steaming at 32 knots with two helo's in attendance who kept EMCOM and thus coulc not be classified. I launched my four tornado's armed with ARM; the only planes with effective standoff weapons. Plan was to force the unknowns to switch radar on by flying F3s over them once the Tornado/ARMs were in range.

Meanwhile a skirmish over the North Sea proved that F3s are not superior to Mig29s; I lost a pair and killed a pair. I decided to redirect to F3s to RheinMain and release some F4s with AMRAAM to patrol the North Sea. Plan was to have the AMRAAM aremed planes fight it out with the Mig29s and keep the F3s for the inevitable air strikes.

However the Tornado/ARMs suddenly ran into a group of shipwrecks on their way to Stornoway. I switched to weapons free but the Tornado's did not fire sidewinders at the shipwrecks. I intercepted the missiles with F3s and launched my last 4 F3s; but the AI did not autofire on the shipwrecks and my manually fired only downed a few shipwrecks before these moved out of the engangement envelop.

At the same time my second pair of F22s downed 6 Fencers coming from Denmark to Stornoway, though the Fencers heat seaking missiles claimed both of my Raptors!

Over 16 ground targets were destroyed by the shipwrecks - game over.

This scen obviously depends on killing the Shipwrecks in flight; the player does not have the time or ordnance to kill the Russian ships before they fire. I found it nearly impossible to micromanage my planes to intercept the Shipwrecks. Maybe the intercept logic of 3.7.3. is tougher than 3.6 -- but I am not the best micromanager also!
I'm sure its possible to shoot down enough Shipwrecks not to lose the game -- play this game if you like that sort of thing.

Freek
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