Release 3 Public Beta 1.3.139 Now Available

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Hubbard
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by Hubbard »

I created a 32 team league. I thought it had froze on me too, but eventually it adjusted all teams and advanced screens. It took about 10 minutes or so.
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David Winter
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by David Winter »

I have discovered that the process can hang if one (or more) of the teams do not have a team profile loaded. I've added a check to ensure that if there is no team profile, the trimming of the roster for that team is skipped over.
 
That said, it is unfortunately a slow process. There are so many checks and double checks done for each transaction it just takes a long time. If the game were fixed to one roster size, no user definable team profiles, and a meriad of other features were removed, the training camp and roster cut down would be very quick. As well some users like to get into the database and change things and I need to check to ensure everything is where it should be. Unfotunately, due to the nature of the customized features I have to validate many things each time I access a player record. This just slows things down. I'm working to speed that up, but I am not sure there will be much of a noticable improvement.
"They're not dolls. They're action figures. Valuable Action figures!"
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David Winter
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by David Winter »

ORIGINAL: RVD

Hi David,

It's really hanging. I wait about 10 minutes and then I hit Ctrl, Alt, Delete and the task manager opens and shows "program not responding".

I didn't draft automatically, I drafted for the Green Bay Packers only and the rest auto picked. It's the only team human controlled. I'll Zip up the league file and send it to you.

Thanks,
John


Hi.

Looked at this league. None of the teams have team profiles. I'm not sure how that happened. But as I mentioned above, teams need team profiles to start the training camp process. There must have been team profiles during the draft of you wouldn't have had any players drafted.

David
"They're not dolls. They're action figures. Valuable Action figures!"
Marauders
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by Marauders »

There are so many checks and double checks done for each transaction it just takes a long time. If the game were fixed to one roster size, no user definable team profiles, and a meriad of other features were removed, the training camp and roster cut down would be very quick. As well some users like to get into the database and change things and I need to check to ensure everything is where it should be. Unfotunately, due to the nature of the customized features I have to validate many things each time I access a player record. This just slows things down. I'm working to speed that up, but I am not sure there will be much of a noticable improvement.
 
David, I'd rather have the custom ability rather than an ultraquick process. 
 
I like full 15 minute quarters too, so I am not too concerned about the slight time trade off for realism and customization.
 
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garysorrell
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by garysorrell »

Same here. As long as a game has the feature, I can set the league to sim a weeks games and go to bed. I will gladly take the extra time to get it right. I used to play a 12 team league in Madden 02, and I knew the teams I met in the playoffs would not be the teams that beat the crap out of me during the regular season. The quick sim would nearly always have the garbage teams with good records. I always felt each simmed game was a randomly generated score and stats, based loosely on some magical number only the game knew [:)]
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RVD
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by RVD »

ORIGINAL: David Winter

Hi.

Looked at this league. None of the teams have team profiles. I'm not sure how that happened. But as I mentioned above, teams need team profiles to start the training camp process. There must have been team profiles during the draft of you wouldn't have had any players drafted.

David

All I did was go through the draft and basically modify just the one roster before going to training camp. How do I go about creating new profiles for the teams so I can continue??

Thanks,
RVD
nmleague
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by nmleague »

RDV, depending on your roster size, FBmax has a zip file with 3 team/draft profiles (defense/pass/run) for leagues using 45 man rosters.  You can download the zip, unzip it and compy the 3 profiles from that folder to the "teamprofiles" folder in the mazimum football directory.  Then in the game view the teams in your league, go to the team profile screen and click import, you should then get a screen that allows you to pick those profiles.
 
Other wise again view the teams in your league, go to the team profile screen and manully set the draft/team profile.
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RVD
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by RVD »

Ok, Thanks nmleague. I'll do just that.

RVD
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RVD
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by RVD »

Thanks David and nmleague. It works like a charm now!![:)]

RVD
boggyjr
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by boggyjr »

ORIGINAL: garysorrell

Same here. As long as a game has the feature, I can set the league to sim a weeks games and go to bed. I will gladly take the extra time to get it right. I used to play a 12 team league in Madden 02, and I knew the teams I met in the playoffs would not be the teams that beat the crap out of me during the regular season. The quick sim would nearly always have the garbage teams with good records. I always felt each simmed game was a randomly generated score and stats, based loosely on some magical number only the game knew [:)]

Buddy, you're still playing Madden 02?

Isn't Madden 07 like $10.00 now?
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Tbird
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by Tbird »

ORIGINAL: boggyjr

ORIGINAL: garysorrell

Same here. As long as a game has the feature, I can set the league to sim a weeks games and go to bed. I will gladly take the extra time to get it right. I used to play a 12 team league in Madden 02, and I knew the teams I met in the playoffs would not be the teams that beat the crap out of me during the regular season. The quick sim would nearly always have the garbage teams with good records. I always felt each simmed game was a randomly generated score and stats, based loosely on some magical number only the game knew [:)]

Buddy, you're still playing Madden 02?

Isn't Madden 07 like $10.00 now?
Madden 2002 was better according to people minus the graphics of course because EA started stripping some of the features after the 2002 version like online franchise
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garysorrell
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by garysorrell »

Yep, ive always preferred to make my own leagues. Im not a fan of playing the NFL. After 02, you could still make fictional teams, but you were stuck with the default NFL sized league. 30+ teams is way more than I want.

I bought 03 and 04, didnt care for them at all. If I was into the NFL license, I wouldnt be a MaxFB user.

GlennN
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by GlennN »

I think 02 was the last Madden that let you have a different size league (don't quote me, I am not much of a Madden guy). Not quite as open to customization (is that even a word?) as MaxFB!!
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by simmer »

I am having a problem with the training camp lock ups
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David Winter
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by David Winter »

Hi.
 
This has been corrected in an up coming release. In the mean time, just make sure all your teams have team profiles. If a team doesn't have a team profile, it can't complete training camp.
 
David
"They're not dolls. They're action figures. Valuable Action figures!"
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prisonerno6
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by prisonerno6 »

First I must say that the game is incredible.
But, I am having a few problems with the latest Beta release.
1 - When I create a new league and use the "West Coast" geographical location (through the game program) for a team, I am unable to load the that team in the "Edit Team" utility program.  I have to load the league file with Access 2000 and change the location so I may use the utility program.
2 - I am using American rules for a league, but the teams will not use the TE position for any of the plays.
3 - I am using American rules for a league, but the teams will not use any of  CB's who are edited as FS or SS positions for any of the plays.  Basically have CB's playing Safety positions.
4 - Just a personal note (might be a little bit too anal) using American rules for a league, and noticed that the OL/DL position assignments are a little odd.  Would it not make sense to have the quicker OL/DL player be on the outside (Tackle/Defensive Tackle) rather than within (Gaurd & Ceter/Nose Tackle) the line?
5 - Last one - another personal note (and again might be a little bit too anal) using American rules for a league, and noticed that the LB position assignments are a little odd.  Would it not make sense to have the quicker LB player be on the outside rather than MLB?
Sorry if I am being a bit too picky about all of this, just a long-time Front Page Sports: Football user (since it debuted in 1992) who is now converting to Maximum Football.
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by Marauders »

I am number 2; you are the new number 6.
First I must say that the game is incredible.

I am sure David and Matrix Games appreciate the compliment.
But, I am having a few problems with the latest Beta release.

1 - When I create a new league and use the "West Coast" geographical location (through the game program) for a team, I am unable to load the that team in the "Edit Team" utility program.  I have to load the league file with Access 2000 and change the location so I may use the utility program.

We'll have to check that one.
2 - I am using American rules for a league, but the teams will not use the TE position for any of the plays.

There was a bug introduced into one of the latest public build that affected depth charts, but I don't think it made TE's unable to play.  I have not seen this in any of my game tests.
3 - I am using American rules for a league, but the teams will not use any of  CB's who are edited as FS or SS positions for any of the plays.  Basically have CB's playing Safety positions.

The game has just DB's at this time. The corners and safeties are not yet differentiated.
4 & 5 - Just a personal note, using American rules for a league, and noticed that the OL/DL position assignments are a little odd.  Would it not make sense to have the quicker OL/DL player be on the outside (Tackle/Defensive Tackle) rather than within (Gaurd & Ceter/Nose Tackle) the line, ... and the quicker LB player be on the outside rather than MLB??

Linemen are basically linemen in the depth chart.  Future default formations and plays will be tweaked to make more sense of the position on the depth chart so that a player will be in the same spot in each play so the depth chart may remain static (DB1 and DB2 at the corners ...).

Any changes or tweaks in the depth chart system will also be reflected in future deafault formations and plays.
Sorry if I am being a bit too picky about all of this, just a long-time Front Page Sports: Football user (since it debuted in 1992) who is now converting to Maximum Football

While one cannot have everything, you are not being too picky.  Changes in depth charts is a common Wish List item. 

Many FPPro'98 game owners are looking to convert to Maximum-Football, and I hope that the FBPro community will embrace Maximum-Football in a way that allows the game to be enhanced and upgraded in the future.  Community support is important for any game.

Thank you for posting potential game issues and your thoughts on improvements. 

- Marauders
aqacommish
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RE: Release 3 Public Beta 1.3.139 Now Available

Post by aqacommish »

Im was playing a quick game , American Rules. There was a turnover with 1:30 to go in the half and the clock did not stop for a change of posession.
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