ORIGINAL: Big B
Yeah, the stock a2a moddle is hopeless. That's a lot why people are using Nik's mod, and that was also what motivated me to do a mod - I just couldn't take a game with so much potential, but with combat results from a bad 'Hollywood' movie.ORIGINAL: Przemcio231
John 3rd don't worry with stock A2A model even if you will not send anything to Burma, and Japs will decide to land in India in Force you will not be able to hold them... i tryed but droped the game it was hopeless "Death Star" Effect coused all my massed assluts on the Invasion Fleet futile and since i had to cover all the bases on the coast the interior was unguarded so my opponent used Paras to land bechind my lines and cut off my supply[:@][:@] any way with stock A2A if Japanese player decides to attack some area (probably execpt West Coast) he can be sure to capture it as he will surly have air dominance over the target area as you will not be able to do anything about that[:@]
But there is a problem with the latest version of Nik´s mod. The durability of fighters and fighter bombers being FAR TOO HIGH. It´s not possible to maintain a decent CAP. The Allied player experiences this for the first year (when he´s on the defense) and the Japanese player is experiencing this for the rest of the war.
If you put your fighters on more than 50% CAP then 70-80% of them are damaged after a few turns. [8|] Let me tell you an example I just had against Przemcio: 190 Japanese fighters at Akyab. I was only able to maintain a 40% CAP (more CAP and my fighters would all become damaged even though there is 300 air support). After reconning Prz know that there are only a couple of fighters in the air and he decided to sweep and bomb it. Result: sweep with 150 planes against 44!!!!![:@] fighters in the air (190 available!!!). Being heavily outnumbered my fighters didn´t have much of a chance. In the afternoon there came the bombers of course and torched the airfield destroying more fighters on the ground...
In stock I would put thoses 190 fighters on 90% CAP and my opponent would have a hell of a hard time against experienced pilots. In my case most of the attacking fighters were just damaged (in stock I would have had more planes in the air and more kills - not damaged planes).
So this is a problem. Of course it´s now only a problem of the Japanese because as the Allied player it´s enough to maintain a 30% CAP and the radar will bring up the rest of the fighters. Not to talk about the fact that the Japanese player is on the defense 98% of the time after 42. As it stands now I have to think about what will happen the next one and a half year. I can take the losses in stock and somehow I accepted them during the years. I don´t know if I can accept them in the mod when my fighters don´t even take off and you can defend major airfields with only 50 fighters on CAP. This coupled with the fact that 4E bombers are nearly immune to attacks this will lead to an even more bloody and out of '!"$)$ game....
All I can say is that Nik mod version around 5 was far better and everyone trying 8.0 should know what will happen starting late 42. So at the moment I´m feeling also more like a tester than a player and it would be a pity if I decide to tell my opponent that I can´t play on because of this issue in a couple of months game time. I´m now in 3/43 playing the mod and the latest stock game I´m playing is in 8/44 (both me playing the Japanese). Both games are producing "strange" results. In stock the same things PzB is experiencing (uber Cap, no leakers, bloody A2A); in Niks mod a less bloody A2A but no chance to bring the planes even in the air in decent numbers and the planes all get killed on the ground...






