Problem with AB map!

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hawker
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Problem with AB map!

Post by hawker »

We have problems with AB map,Dan Stafford and myself play a grand campaign with Andrew map version 6,we are 15 days into scenario and everything goes fine.
Last night Dan sent me e-mail,i will attach e-mail and picture,please help.

Attached is a jpeg of an Aussie unit at Darwin. It is trying to move to Townsville. Note the "distance Traveled". It is still in the Darwin base hex.

Something is wrong..

I also have some units in China that won't move.




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hawker
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RE: Problem with AB map!

Post by hawker »

Look at distance traveled,Dan claims that unit never left Darwin.
When i play with GH we never have such situation
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Andrew Brown
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RE: Problem with AB map!

Post by Andrew Brown »

ORIGINAL: hawker
Something is wrong..

If there is a map problem, you should both check your map data to ensure it is correct for the map you are using. Details are in the FAQ page of the map documentation.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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castor troy
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RE: Problem with AB map!

Post by castor troy »

Set the unit to defend and then set the target again. I´ve seen that on the stock map also often enough... [8|]
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rtrapasso
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RE: Problem with AB map!

Post by rtrapasso »

This can also happen if the unit did not start at Darwin, but is passing through.
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RE: Problem with AB map!

Post by ckk »

I have seen this more with AB's map(which is all I use) I thought that it was because AB has made the paths between Darwin Derby and Townsvillle into trails which require
incredible times to traverse. So any movement between Darwin and Townsville must be accomplished by ship.
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mc3744
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RE: Problem with AB map!

Post by mc3744 »

I've been using AB map like forever and I never knew that you could march from Darwin to Townsville! [X(]

Shouldn't you go to Alice Springs first?
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hawker
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RE: Problem with AB map!

Post by hawker »

Thank you all very much.
Well,i think that Dan should solve this now using your help.

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dpstafford
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RE: Problem with AB map!

Post by dpstafford »

ORIGINAL: castor troy

Set the unit to defend and then set the target again. I´ve seen that on the stock map also often enough... [8|]
I have never seen this on the stock map. But I will try your suggestion.
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RE: Problem with AB map!

Post by dpstafford »

ORIGINAL: ckk
I have seen this more with AB's map(which is all I use) I thought that it was because AB has made the paths between Darwin Derby and Townsvillle into trails which require
incredible times to traverse. So any movement between Darwin and Townsville must be accomplished by ship.
Yes, I would not be too surprised if the missing rail link was involved in this issue. If movement by ship is required by this map change, then northern Australia cannot be reinforced by Aussie Command units. As that is a restricted command.

Can AB confirm that this is the case?
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RE: Problem with AB map!

Post by VSWG »

ORIGINAL: ckk

I have seen this more with AB's map(which is all I use) I thought that it was because AB has made the paths between Darwin Derby and Townsvillle into trails which require
incredible times to traverse. So any movement between Darwin and Townsville must be accomplished by ship.
Why would you want to use the trail between Cloncurry and Tennant Creek? Your units will be much faster if you send them via Adelaide and Alice Springs.
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Reverberate
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RE: Problem with AB map!

Post by Reverberate »

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VSWG
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RE: Problem with AB map!

Post by VSWG »

ORIGINAL: dpstafford

ORIGINAL: ckk
I have seen this more with AB's map(which is all I use) I thought that it was because AB has made the paths between Darwin Derby and Townsvillle into trails which require
incredible times to traverse. So any movement between Darwin and Townsville must be accomplished by ship.
Yes, I would not be too surprised if the missing rail link was involved in this issue. If movement by ship is required by this map change, then northern Australia cannot be reinforced by Aussie Command units. As that is a restricted command.

Can AB confirm that this is the case?
Try moving them one base at a time (i.e Darwin to Tennant Creek, to Alice Springs, to Whyalla, to Broken Hill, to Brisbane, to Townsville) instead of ordering one huge move across the entire continent. I had no problems moving units to and from northern Oz using this method.
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dpstafford
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RE: Problem with AB map!

Post by dpstafford »

ORIGINAL: VSWG
Why would you want to use the trail between Cloncurry and Tennant Creek? Your units will be much faster if you send them via Adelaide and Alice Springs.
I have no idea which route was chosen for the move. I was relying on the pathing routines which generally take into account the road net for land movement.......
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dpstafford
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RE: Problem with AB map!

Post by dpstafford »

ORIGINAL: VSWG
Try moving them one base at a time (i.e Darwin to Tennant Creek, to Alice Springs, to Whyalla, to Broken Hill, to Brisbane, to Townsville) instead of ordering one huge move across the entire continent. I had no problems moving units to and from northern Oz using this method.
Very well. I'll give it a try.
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RE: Problem with AB map!

Post by VSWG »

ORIGINAL: VSWG
Why would you want to use the trail between Cloncurry and Tennant Creek? Your units will be much faster if you send them via Adelaide and Alice Springs.

Quite frankly, I have no idea which route the units chose. I was relying on the pathing routines . Which for land movement (as opposed to sea movement) have generally been reliable.
1. Units will choose the route with the shortest supply path. To calculate the supply path, use the following numbers:
  • Rail/Highway: 2
  • Road: 5
  • Trail: 25
  • Cross Country: 50


2. Along this supply path, units will move with the following (maximum) speeds:

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For details, see p. 149/150 of the manual.
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hawker
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RE: Problem with AB map!

Post by hawker »

Your troops are doomed anyway[:D] [:D][:D][:D].
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Andrew Brown
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RE: Problem with AB map!

Post by Andrew Brown »

ORIGINAL: VSWG
Try moving them one base at a time (i.e Darwin to Tennant Creek, to Alice Springs, to Whyalla, to Broken Hill, to Brisbane, to Townsville) instead of ordering one huge move across the entire continent.

That is my suggestion as well.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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dpstafford
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RE: Problem with AB map!

Post by dpstafford »

Thanks for the WITP 101 class. [>:]

So, why wouldn't the shortest supply path also be the fastest movement route?
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VSWG
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RE: Problem with AB map!

Post by VSWG »

Because the differences between hex types in both tables aren't identical. A RR hex is 25x better than a mountain hex when the supply path is calculated (2 instead of 50), but 30x times better for movement rates (90 instead of 3).

Example: You want to move unit A to base B. The hex unit A is in is 2 two (cross country) mountain hexes away from base B. Alternatively, the unit could make a huge detour and use a rail line that is 51 hexes long.
The AI will send the unit cross country (supply path value of 100 instead of 102 for the rail line). However, at maximum speed the unit will need 40 days for those 120 miles. If the unit would use the rail line, it would arrive in 34 days (3040 miles, 90 miles per day) at base B.
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