Problem with AB map!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ckk
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RE: Problem with AB map!

Post by ckk »

Andrew

Ran a test from 5/7 to 6/8 1942.32 days, the 23rd Brigade did move to Tennant Creek So I guess problem solved take it one step at a time

But I like to concentrate the northern Oz BF's at Darwin.

Same time period:
Broome to Darwin 840 miles Miles traveled Start 40 Finish 30[&:]
Derby to Wyndham 360 Miles miles traveled Start 0 Finish 50
Windham to Darwin 360 Miles miles traveled Start 30 Finish 15[&:]

Seems a little a long and in 2 cases backward? BTW I'm using the latest Nik Mod Not a game buster but
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VSWG
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RE: Problem with AB map!

Post by VSWG »

1. The distances are all wrong: Broome to Darwin along the supply path is 21 hexes (1260 miles), Derby to Wyndham and Wyndham to Darwin 11 hexes (660 miles). Apparently the game displays the distances as the crow flies. Weird. Can someone test this in stock?

2. Your unit at Broome will need *under ideal conditions* 218 days to reach Darwin. More likely it will need more than 300 days. Are you sure you want it to walk?

3. I assume that the units from Broome and Wyndham didn't march one hex? Because I always understood "miles traveled" to display the mileage into the next hex, so they would have marched 1 hex + 30 miles resp. 1 hex + 15 miles?

4. 50 miles in 32 days (1.875 miles per day) on a trail is not an impossible result. Remember that 5 miles per day is the maximum movement rate, it will decrease as fatigue and disruption increase and supplies decline.
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Andrew Brown
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RE: Problem with AB map!

Post by Andrew Brown »

ORIGINAL: VSWG
2. Your unit at Broome will need *under ideal conditions* 218 days to reach Darwin. More likely it will need more than 300 days. Are you sure you want it to walk?

Those trails are too slow to move along. What the game really needs is a "secondary" road type, between the trail and the good roads. This has been on WitP wishlists for quite a while...

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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VSWG
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RE: Problem with AB map!

Post by VSWG »

ORIGINAL: Andrew Brown
ORIGINAL: VSWG
2. Your unit at Broome will need *under ideal conditions* 218 days to reach Darwin. More likely it will need more than 300 days. Are you sure you want it to walk?

Those trails are too slow to move along. What the game really needs is a "secondary" road type, between the trail and the good roads. This has been on WitP wishlists for quite a while...

Andrew
You could replace every second trail with a road.
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VSWG
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RE: Problem with AB map!

Post by VSWG »

I made a mistake, BTW: engineers move only 4 miles per day on a trail, so the base force at Broome will need at least 272 days to reach Darwin.
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ckk
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RE: Problem with AB map!

Post by ckk »

ORIGINAL: VSWG

1. The distances are all wrong: Broome to Darwin along the supply path is 21 hexes (1260 miles), Derby to Wyndham and Wyndham to Darwin 11 hexes (660 miles). Apparently the game displays the distances as the crow flies. Weird. Can someone test this in stock?

2. Your unit at Broome will need *under ideal conditions* 218 days to reach Darwin. More likely it will need more than 300 days. Are you sure you want it to walk?

3. I assume that the units from Broome and Wyndham didn't march one hex? Because I always understood "miles traveled" to display the mileage into the next hex, so they would have marched 1 hex + 30 miles resp. 1 hex + 15 miles?

4. 50 miles in 32 days (1.875 miles per day) on a trail is not an impossible result. Remember that 5 miles per day is the maximum movement rate, it will decrease as fatigue and disruption increase and supplies decline.


1. I used the distances given when the units started

2 I agree with Andrew's comment about needing a new road type

3 No unit except the one to Tennant Creek moved at all.

4 It may not be an impossible result but IIRC I was always able to move the BF's to Darwin on the standard map in a reasonable time. But Andrew's map is so superior I would never change back for this very minor problem
Halsey
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RE: Problem with AB map!

Post by Halsey »

ORIGINAL: VSWG
ORIGINAL: ckk

I have seen this more with AB's map(which is all I use) I thought that it was because AB has made the paths between Darwin Derby and Townsvillle into trails which require
incredible times to traverse. So any movement between Darwin and Townsville must be accomplished by ship.
Why would you want to use the trail between Cloncurry and Tennant Creek? Your units will be much faster if you send them via Adelaide and Alice Springs.

Yes, this is the way to do it.[;)]
I use Broken Hills as the rally point for LCU's moving to Darwin.

On a trail?
Not hardly.[:D]

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saj42
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RE: Problem with AB map!

Post by saj42 »

ORIGINAL: VSWG

1. The distances are all wrong: Broome to Darwin along the supply path is 21 hexes (1260 miles), Derby to Wyndham and Wyndham to Darwin 11 hexes (660 miles). Apparently the game displays the distances as the crow flies. Weird. Can someone test this in stock?

Its been my experience that the distance shown as displayed on the unit screen is the straight line (as the crow flies). But as we all known the units don't usually move in a straight line.
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goodboyladdie
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RE: Problem with AB map!

Post by goodboyladdie »

If you use the W hot key you will see there is no supply route on the trail part. You have to get the unit to where the trail starts and then only give it one or two hex movement orders at a time. Once it has made the journey up the trail use W again and you will see that a supply route has been established. All subsequent units using that route will be able to march straight through. The same thing happens in Alaska. Always check using W.
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goodboyladdie
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RE: Problem with AB map!

Post by goodboyladdie »

Some Chinese units are fixed units and cannot move until they have been forced to retreat. It simulates the politics I believe, as some areas were controlled by warlords with private armies and the central command was not flexible in releasing artillery to local control.

The map issue occurs in stock if you give a unit in India/Burma orders for hex deep in China. The unit will stall in one hex if you do not keep an eye on it. It is always best to give them interim objectives while planning for the final destination. I always find in stock that 2nd Aus Cav Div will not take direct orders for Broome or Derby so you have to use an interim move for that too.
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