Air unit appearing at the wrong location

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Silvanski
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Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

Air unit appearing at the wrong location

Post by Silvanski »

I'm playing the latest version of my mod "Trotsky's War" which now sees many reinforcements appearing by event and so far going great and providing a decent challenge.

One small weird thing happened...
Between turn 13 and 24 the Soviets will invade Romania and Hungary which triggers the appearance of all but the Norwegian and Swedish airforce.(they appear with the invasion of Scandinavia from the North)
OK, the lottery makes the attack on Romaia and Hungary happen during turn 15 ...
The air units scheduled as result of this event do appear...

Now what happens is that an Italian air unit (Regia Aeronautica-2nd fighters)scheduled to appear indeed does appear, but at the wrong place... Instead of on its designated airfield in Allesandria-Northern Italy (hex is clear, not overstacked, in supply and other Italian air units did appear correctly) but... on a British aircraft carrier (which lost its air unit due to a Soviet aerial attack two turns before)near the coast of Palestine...

Ralph if you pm me your email addy I'll send you turn 14 and 15 I saved. It's possible you'll have to wait till turn 24 for the event to occur.
In the Zip also two small event error notifications which seem OK when I checked them...

The TOAW Redux Dude
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Air unit appearing at the wrong location

Post by JAMiAM »

Does the unit have any equipment that is carrier-based? If so, then the unit is treated as a naval air unit, and appears as per the manual description, on a carrier, or an airbase. See page 28.
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Silvanski
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Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Air unit appearing at the wrong location

Post by Silvanski »

It's the Re-2000 which indeed is eligible to be carrier-based.

But why wouldn't it appear at its designated location which is an airfield hex and entered in the deployment editor?... It's a unit scheduled to appear for the first time when the event happens and on the given location as mentioned in my previous post... it's not a reconstituted one...
The TOAW Redux Dude
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Air unit appearing at the wrong location

Post by JAMiAM »

It's because naval air units will try to find an underutilized carrier unit to appear on. This way, the unit doesn't have to fly half way across the world to get onto "its" carrier.

Of course, this tends to make things a little confusing when you have carrier-based (dual-use) air equipment in a unit intended for land-based operations...
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Air unit appearing at the wrong location

Post by JAMiAM »

Hi Silvain,

I looked at the files that you sent, and at this stage you have a couple of design options available. One, is to mix into the unit some equipment that is not enabled for carrier-based usage. The other is to wait until TOAW III supports the use of the Bio-ed equipment editor, and change the flag on that piece of equipment that you are using to prevent it from being carrier-based. If all goes right, this will be available in the upcoming patch.

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Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Air unit appearing at the wrong location

Post by Silvanski »

tnx
I'll go for the quick simple fix and assign some other Italian aircraft type to the unit(s) using the Re-2000.
The TOAW Redux Dude
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