Coverage and Catching

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

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Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

Coverage and Catching

Post by Deft »

Does the program account for how close the defender is to the receiver when calculating a catch for the receiver? It seems the only way for a defender to stop a pass is by deflection and the proximity of the defender has little result on how likely the receiver will catch the ball.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Coverage and Catching

Post by Marauders »

Does the program account for how close the defender is to the receiver when calculating a catch for the receiver?
 
Part of this procedure was posted to the beta forum by David many months ago.  I am unsure if he has made changes since then, but as I recall, the number of defenders in proximity to the receiver does make a difference, and then close defenders get a chance to knock the ball down.
 
When the playbooks are enhanced, we will get a clearer picture of any tweaks that will need to be done, but the new build coming up cleans up a bug that did not allow the man coverage to be set over or deep.  I have been doing some test plays with double coverage that looks pretty good.
 
Obviously, there must be a balance maintained between the offense and the defense, so even covered receivers will sometimes make catches.  Good quarterbacks can eat up a defense that way, and great receivers can make the grabs in traffic.
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