ai?

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

ai?

Post by freeboy »

I usually can get the pre programed ai easilly at the hardestlevel, and this looks like a fun game, BUT can we tweek the difficulty level with modding files?
"Tanks forward"
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Laryngoscope
Posts: 149
Joined: Wed Jul 07, 2004 11:08 pm
Location: Newcastle, Australia

RE: ai?

Post by Laryngoscope »

freeboy,

There is only one AI level.

All the difficulty options do is change the points mix you can spend vs the AI.

Increase your spend points if set to easy
Increase the AIs spend points if set to hard
nominal is set to normal

There is no way to adjust AI behaviour in the xml files, however you can always create lopsided scenarios with the editor if you like.
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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freeboy
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Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: ai?

Post by freeboy »

so I could add to the scen if I wanted with the editor, IE more troops, tanks? tht is kinda where I was headed thanks
"Tanks forward"
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Erik Rutins
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RE: ai?

Post by Erik Rutins »

Sure, the scenario files are completely editable.
Erik Rutins
CEO, Matrix Games LLC


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