minefields

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

Post Reply
User avatar
XG76
Posts: 27
Joined: Mon Dec 04, 2006 5:55 pm

minefields

Post by XG76 »

Hi all,

just wondering about the rules for mine warfare. Whenever I create minefields they tend to disappear few turns later (shallow water areas). Do the mines laid really "fade away" or just aren´t they shown on the map any longer but remain intact in place?

How about the number of mines laid in a hex: can you control minelaying ops or at least have some info about mined hexes available?

would appreciate any advise!

TIA,
Ralf
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: minefields

Post by Jakerson »

Yeah mines die out on their own slowly to have effective minefield its best to make multiple runs with as many mines laying ships as possible.

It is also possible that your ML ships had run out of mines as they can only get new ones from TRUK when playing Japanese. So its possible that you send them mine laying mission without mines as minefield never disappear in just few turns it takes a lot longer time.
User avatar
vonCommander
Posts: 52
Joined: Sat Aug 20, 2005 2:31 pm
Location: Germany

RE: minefields

Post by vonCommander »

Could you tell me where EXACTLY these minefields are?[:D]
User avatar
XG76
Posts: 27
Joined: Mon Dec 04, 2006 5:55 pm

RE: minefields

Post by XG76 »

> vonCommander: much to my regret, I cannnot... ;) deadly mines adrift somewhere in the Nanýo...

> Jakerson: in my games (v2.5) indeed the mf DO disappear after say five turns...! And of course I´d reloaded mines at the keys of Truk.
So, you recommend to put together a couple of ML´s to get effective results? Sounds strange, since the individual IJN ML can carry up to 150 mines each?!

User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: minefields

Post by tocaff »

In open water minefields will disintegrate rapidly.  If located at an enemy base as an offensive field this will happen also and if defensive one located at your base count on about 1% per day decrease.  You'll have to maintain what you lay. 
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
User avatar
XG76
Posts: 27
Joined: Mon Dec 04, 2006 5:55 pm

RE: minefields

Post by XG76 »

ORIGINAL: tocaff

In open water minefields will disintegrate rapidly.  If located at an enemy base as an offensive field this will happen also and if defensive one located at your base count on about 1% per day decrease.  You'll have to maintain what you lay. 

so I´ve to understand it as regular that they´re going to vanish after few turns? What can I do against? would it double the life of the minefield to double the number of ML´s creating it? Or is the only possibility to refresh by re-lay? Is there any relation between depth and durability?

TIA
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: minefields

Post by tocaff »

A few turns is way to fast for a minefield in a port hex, even for open water it's a bit fast.  The more mines the longer it'll last as from what I've read the program works on a % basis.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
Post Reply

Return to “Uncommon Valor - Campaign for the South Pacific”