TC's and editing and running files outside of the archive format

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Avimimus
Posts: 29
Joined: Thu Jan 18, 2007 2:11 pm

TC's and editing and running files outside of the archive format

Post by Avimimus »

Hello,

What methods are used to create a total conversion?

Is there a way to have the program utilise files that are identical in name to the ones in shatter.dat?

Also is there a way to get Starshatter to read files that are not in the *.dat format (to facilitate rapid testing and tweaking)?

Thanks
CavemanX
Posts: 20
Joined: Sat Dec 23, 2006 4:19 pm
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RE: TC's and editing and running files outside of the archive format

Post by CavemanX »

The key is to use the --filesys parameter to launch the game, like this:[/align] [/align]stars.exe --filesys[/align] [/align]You probably know how to use the command line or edit a shortcut. This parameter makes the game read files outside shatter.dat. For new custom content, you should use the mod directories as explained in http://www.starshatter.com/modsdk.htm. You can also recreate the directory structure inside shatter.dat (use starmod.exe to extract!), so for example having a file[/align] [/align]C:\games\Starshatter TGS\Ships\Alliance_Ships\Orion.def[/align] [/align]Makes the game use that file instead of the orion.def found inside shatter.dat[/align]
Avimimus
Posts: 29
Joined: Thu Jan 18, 2007 2:11 pm

RE: TC's and editing and running files outside of the archive format

Post by Avimimus »

Thank you!

That is perfect
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