The "other" game
Moderator: maddog986
The "other" game
I know this is the BoA forum and the FoF guys are pretty nervous about it in their own forum, but are we allowed to discuss about your incoming Civil Wargame here?
McClellan asked, "What troops are those fighting in the Pike?"
Hooker replied, "[Brigadier] General Gibbon's brigade of Western men."
McClellan stated, "They must be made of iron."
Hooker replied, "[Brigadier] General Gibbon's brigade of Western men."
McClellan stated, "They must be made of iron."
RE: The "other" game
There's a beta AAR in progress at the ageod forum here: http://www.ageod.com/forums/showthread.php?t=2158 . If you haven't read the features in the same forum, you should definitely do so. Looks like it'll be a great game. [8D]
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RE: The "other" game
Erm, nervous?
I'm a FoF playtester, and just speaking for myself, I am in no way nervous.
The word I would use is "anticipatory" in fact. I own BoA and I think its GREAT game! When this new civil war game comes out I'll no doubt buy it immediately; if its as good a "purely strategic" game as BoA I can't wait to get my hands on it.
I doubt it'll cut much into FoF's popularity, however, as FoF is a different kind of game entirely: it's a tactical game system at it's core, with a strategic system added to give the tactical battles some context. A "tactical-strategic" game is how I would term it...a completely different kettle of fish than the BoA "purely strategic" type of game. Which makes comparisons of the two games kinda pointless.
I'm a FoF playtester, and just speaking for myself, I am in no way nervous.
The word I would use is "anticipatory" in fact. I own BoA and I think its GREAT game! When this new civil war game comes out I'll no doubt buy it immediately; if its as good a "purely strategic" game as BoA I can't wait to get my hands on it.
I doubt it'll cut much into FoF's popularity, however, as FoF is a different kind of game entirely: it's a tactical game system at it's core, with a strategic system added to give the tactical battles some context. A "tactical-strategic" game is how I would term it...a completely different kettle of fish than the BoA "purely strategic" type of game. Which makes comparisons of the two games kinda pointless.
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RE: The "other" game
One of the designers said that FoF was not meant to be a simulation of the American Civil War. That certainly makes it a different kind of game.
- Titanwarrior89
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RE: The "other" game
I bought BOA and FOF. FoF is a good game and I am really into the American Civil war, but for some reason I just can't get into FOF. I don't know why?
I am really getting into BOA and I have a feeling that the up coming civil war game will be as good if not better. When I play FOF I don't really feel as if I am planning and fighting the american civil war but some of the guys think its the greatest thing since pancakes. I understand why they feel that way. Wish I knew why I don't.[:(]
I am really getting into BOA and I have a feeling that the up coming civil war game will be as good if not better. When I play FOF I don't really feel as if I am planning and fighting the american civil war but some of the guys think its the greatest thing since pancakes. I understand why they feel that way. Wish I knew why I don't.[:(]
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RE: The "other" game
ORIGINAL: Titanwarrior89
I bought BOA and FOF. FoF is a good game and I am really into the American Civil war, but for some reason I just can't get into FOF. I don't know why?
I am really getting into BOA and I have a feeling that the up coming civil war game will be as good if not better. When I play FOF I don't really feel as if I am planning and fighting the american civil war but some of the guys think its the greatest thing since pancakes. I understand why they feel that way. Wish I knew why I don't.[:(]
I'd say you don't feel that way because the game has little to do with the Civil War. Hopefully the historic scenario they are adding will change that somewhat. AGEOD's game on the other hand looks like it embraces history. It looks like the strategies used in the real war will work for the game players as well. I was ready to buy it after the first few screenshots.
- Erik Rutins
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RE: The "other" game
Chris,
I don't see the need to get into this here, a lot of folks are having a great time with FoF and the next update will add to that. The comment about "simulation" should be read as "it's a strategy game with many possible outcomes, rather than a design that only allows historical outcomes". There are many, many historical strategy titles that fall into that same category, yet are well-loved.
I do agree with everyone here though that AGEOD's upcoming ACW game looks fantastic. I'm looking forward to it as well, but I agree with Jim that it and FoF will complement each other, rather than compete, in most ACW game collections.
Regards,
- Erik
ORIGINAL: chris0827
One of the designers said that FoF was not meant to be a simulation of the American Civil War. That certainly makes it a different kind of game. I'd say you don't feel that way because the game has little to do with the Civil War.
I don't see the need to get into this here, a lot of folks are having a great time with FoF and the next update will add to that. The comment about "simulation" should be read as "it's a strategy game with many possible outcomes, rather than a design that only allows historical outcomes". There are many, many historical strategy titles that fall into that same category, yet are well-loved.
I do agree with everyone here though that AGEOD's upcoming ACW game looks fantastic. I'm looking forward to it as well, but I agree with Jim that it and FoF will complement each other, rather than compete, in most ACW game collections.
Regards,
- Erik
Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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RE: The "other" game
AGEOD takes its history very seriously. This does not just mean accurate OOBs and maps, but also capturing the intrinsic nature of combat during the given period.
Of course, there will no doubt be some historic errors in the next game due to human errors and resource limitations. However, throughout the history of BoA, errors were corrected and numerous major/minor patches were released to focus on improving how well game play models historic practices/outcomes of the times. So, one could easily speculate a lot about the quality and level of support which the next game will receive. However, it is simpler to look at BoA's legacy to know what degree of quality and level of committment will be invested on the next game.
Despite the fact that BoA has received nine major patches thus far, the game was stable and fully/enjoyably playable with version 1. The nine patches really reflect two things. First, the AGEOD team is a group of perfectionists. One only needs to take a look at the beautiful map and interface to see this. Second, unlike other companies which would freeze the code base for BoA and continue the coding forward for the sole purpose of completing the next game ... many code improvements done for the ACW game have been backported to the BoA code base and released as bonus/good will patches for BoA. AGEOD recognizes that its customers of today will determine whether tomorrow's game is a success. AGEOD although young is in it for the long haul with plans to deploy a rich and vibrant series of games based on an ever evolving engine during the coming years. BoA and the ACW game is only the beginning.
(Sorry, I meant to answer a simple question, but I guess I got a bit carried away with answer.)
Of course, there will no doubt be some historic errors in the next game due to human errors and resource limitations. However, throughout the history of BoA, errors were corrected and numerous major/minor patches were released to focus on improving how well game play models historic practices/outcomes of the times. So, one could easily speculate a lot about the quality and level of support which the next game will receive. However, it is simpler to look at BoA's legacy to know what degree of quality and level of committment will be invested on the next game.
Despite the fact that BoA has received nine major patches thus far, the game was stable and fully/enjoyably playable with version 1. The nine patches really reflect two things. First, the AGEOD team is a group of perfectionists. One only needs to take a look at the beautiful map and interface to see this. Second, unlike other companies which would freeze the code base for BoA and continue the coding forward for the sole purpose of completing the next game ... many code improvements done for the ACW game have been backported to the BoA code base and released as bonus/good will patches for BoA. AGEOD recognizes that its customers of today will determine whether tomorrow's game is a success. AGEOD although young is in it for the long haul with plans to deploy a rich and vibrant series of games based on an ever evolving engine during the coming years. BoA and the ACW game is only the beginning.
(Sorry, I meant to answer a simple question, but I guess I got a bit carried away with answer.)
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RE: The "other" game
ORIGINAL: Gibbon
I know this is the BoA forum
Well, you have your answer, haven't you?
In the Birth of America forum, we mainly speak about Birth of America. [:)]
You may find this uncool, but this is just politeness really. These forums are Matrix's forums, for the time being if you really want to discuss about the "other" game with the AGEOD team I'm sure you'll find plenty of places on the Net to do it... [:D]
However, this place is NOT the place to post about other studios games.
Thank you,
Korrigan
NB: I'm a wargamer, I love BoA, I'm having a blast playing other studios games, comparison is pointless [;)]
- Erik Rutins
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RE: The "other" game
Agreed, I'll move this to General Discussion.
Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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RE: The "other" game
EDIT: See below where I recant this statement. I leave this here so that references below will make sense.
Gibbon, it's rare that I take umbrage at anything written on the Matrix forum, but your claim that we on the FOF development team are "pretty nervous" about AGEOD's game is one of the most absurd things I've read. Where on earth have I or any of the others made such a statement? If you can find any comment by me that clearly indicates nervousness I will buy you your copy of their game when it comes out!
As a matter of fact, Pocus and I back in December had a brief exchange in which we agreed that most people would probably buy both games, and the appearance of two ACW games at roughly the same time would most likely lead to greater sales for both because of the increased interest in the subject. So while it would be nice if FOF were the only game in town, I'm certainly not nervous about the competition. Show me that I am and you get a free game.
Gibbon, it's rare that I take umbrage at anything written on the Matrix forum, but your claim that we on the FOF development team are "pretty nervous" about AGEOD's game is one of the most absurd things I've read. Where on earth have I or any of the others made such a statement? If you can find any comment by me that clearly indicates nervousness I will buy you your copy of their game when it comes out!
As a matter of fact, Pocus and I back in December had a brief exchange in which we agreed that most people would probably buy both games, and the appearance of two ACW games at roughly the same time would most likely lead to greater sales for both because of the increased interest in the subject. So while it would be nice if FOF were the only game in town, I'm certainly not nervous about the competition. Show me that I am and you get a free game.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: The "other" game
I should respond to something else, this myth that the FOF team doesn't care about history. What's being referred to here and in the main FOF sub-forum especially is the fact that because of game-design considerations we opted to have the relative power of the USA and CSA be somewhat more balanced than it was historically, since otherwise the game runs the risk of being absurdly imbalanced.
But if we didn't care about history would we have...
...included a database of 1000 generals, which is a TON of work, rather than, say, fifty?
...had an ongoing project to include biographies of those generals, as a way of honoring these leaders' memories and informing people about their lives and careers?
...undertaken to get accurate in-game ratings of the abilities of all 1000 generals, a process that is ongoing, and which initially involved soliciting the input of ACW buffs on the forum so that those ratings would be based on history?
...included more than 100 "Legendary Units" such as the Iron Brigade and Orphan Brigade, along with bios (an innovation not previously seen in an ACW game, to my knowledge)?
...included historical governors and potential candidates for governor (again with their bios), when we could easily have created a bunch of generic governors and saved ourselves dozens of hours of work (again, an innovation, it would appear)?
...added contemporary "flavor text" to each opening screen as a way of giving the player a feel for the time period and the experience of fighting the war?
...devoted hundreds of man-hours into researching and programming detailed combat so that the tactics available and effects of weapons would be realistic?
...researched and implemented numerous other historically-based features, such as technology upgrades, major railroad lines, etc. etc. etc.?
The fact is that the game is FULL of details that respect -- and honor -- history, but people get hung up on what was and is a legitimate game-design decision that is intended to give the CSA player some hope that he might win more than a small fraction of the time.
But if we didn't care about history would we have...
...included a database of 1000 generals, which is a TON of work, rather than, say, fifty?
...had an ongoing project to include biographies of those generals, as a way of honoring these leaders' memories and informing people about their lives and careers?
...undertaken to get accurate in-game ratings of the abilities of all 1000 generals, a process that is ongoing, and which initially involved soliciting the input of ACW buffs on the forum so that those ratings would be based on history?
...included more than 100 "Legendary Units" such as the Iron Brigade and Orphan Brigade, along with bios (an innovation not previously seen in an ACW game, to my knowledge)?
...included historical governors and potential candidates for governor (again with their bios), when we could easily have created a bunch of generic governors and saved ourselves dozens of hours of work (again, an innovation, it would appear)?
...added contemporary "flavor text" to each opening screen as a way of giving the player a feel for the time period and the experience of fighting the war?
...devoted hundreds of man-hours into researching and programming detailed combat so that the tactics available and effects of weapons would be realistic?
...researched and implemented numerous other historically-based features, such as technology upgrades, major railroad lines, etc. etc. etc.?
The fact is that the game is FULL of details that respect -- and honor -- history, but people get hung up on what was and is a legitimate game-design decision that is intended to give the CSA player some hope that he might win more than a small fraction of the time.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: The "other" game
ORIGINAL: Gil R.
I should respond to something else, this myth that the FOF team doesn't care about history. What's being referred to here and in the main FOF sub-forum especially is the fact that because of game-design considerations we opted to have the relative power of the USA and CSA be somewhat more balanced than it was historically, since otherwise the game runs the risk of being absurdly imbalanced.
But if we didn't care about history would we have...
...included a database of 1000 generals, which is a TON of work, rather than, say, fifty?
...had an ongoing project to include biographies of those generals, as a way of honoring these leaders' memories and informing people about their lives and careers?
...undertaken to get accurate in-game ratings of the abilities of all 1000 generals, a process that is ongoing, and which initially involved soliciting the input of ACW buffs on the forum so that those ratings would be based on history?
...included more than 100 "Legendary Units" such as the Iron Brigade and Orphan Brigade, along with bios (an innovation not previously seen in an ACW game, to my knowledge)?
...included historical governors and potential candidates for governor (again with their bios), when we could easily have created a bunch of generic governors and saved ourselves dozens of hours of work (again, an innovation, it would appear)?
...added contemporary "flavor text" to each opening screen as a way of giving the player a feel for the time period and the experience of fighting the war?
...devoted hundreds of man-hours into researching and programming detailed combat so that the tactics available and effects of weapons would be realistic?
...researched and implemented numerous other historically-based features, such as technology upgrades, major railroad lines, etc. etc. etc.?
The fact is that the game is FULL of details that respect -- and honor -- history, but people get hung up on what was and is a legitimate game-design decision that is intended to give the CSA player some hope that he might win more than a small fraction of the time.
What good is a database of 1000 generals when the starting dates for 95% of them are wrong and most have random stats?
RE: The "other" game
chris0827,
As you well know, since you're an active participant on the FOF forum, the random ratings only apply to the unheralded generals, about whom most people don't care -- the famous generals all have historically accurate ratings, and have had them since the game's release. And as you also have to know, since there's no way that you've missed reading this on the forum, those randomized ratings are being corrected over time, as bios for those generals are written. (This upcoming patch will have at least fifty generals with improved ratings along with their bios.) Or were we supposed to delay the release of the game by months and months just so that every last brigadier general, no matter how obscure, would have ratings that were accurate? Based on the intense demand for the game's release in the weeks and months leading up to the actual release, I think we made the right decision...
As for start dates, we discovered just tonight the main culprit: a miscalibration that was causing the program to read start dates differently from the way they were intended to be read, which has had the effect of pushing start dates back by about half a year. It has nothing to do with historical inaccuracy -- our database is reasonably accurate, and getting better -- and everything to do with something that will be corrected in the upcoming patch.
As you well know, since you're an active participant on the FOF forum, the random ratings only apply to the unheralded generals, about whom most people don't care -- the famous generals all have historically accurate ratings, and have had them since the game's release. And as you also have to know, since there's no way that you've missed reading this on the forum, those randomized ratings are being corrected over time, as bios for those generals are written. (This upcoming patch will have at least fifty generals with improved ratings along with their bios.) Or were we supposed to delay the release of the game by months and months just so that every last brigadier general, no matter how obscure, would have ratings that were accurate? Based on the intense demand for the game's release in the weeks and months leading up to the actual release, I think we made the right decision...
As for start dates, we discovered just tonight the main culprit: a miscalibration that was causing the program to read start dates differently from the way they were intended to be read, which has had the effect of pushing start dates back by about half a year. It has nothing to do with historical inaccuracy -- our database is reasonably accurate, and getting better -- and everything to do with something that will be corrected in the upcoming patch.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: The "other" game
ORIGINAL: Gil R.
chris0827,
As you well know, since you're an active participant on the FOF forum, the random ratings only apply to the unheralded generals, about whom most people don't care -- the famous generals all have historically accurate ratings, and have had them since the game's release. And as you also have to know, since there's no way that you've missed reading this on the forum, those randomized ratings are being corrected over time, as bios for those generals are written. (This upcoming patch will have at least fifty generals with improved ratings along with their bios.) Or were we supposed to delay the release of the game by months and months just so that every last brigadier general, no matter how obscure, would have ratings that were accurate? Based on the intense demand for the game's release in the weeks and months leading up to the actual release, I think we made the right decision...
As for start dates, we discovered just tonight the main culprit: a miscalibration that was causing the program to read start dates differently from the way they were intended to be read, which has had the effect of pushing start dates back by about half a year. It has nothing to do with historical inaccuracy -- our database is reasonably accurate, and getting better -- and everything to do with something that will be corrected in the upcoming patch.
What you just stated is one of two problems with the general's start dates. The other is that they are wrong in the database. This was pointed out by people reading the AARs before you released the game. Here are the first 10 generals in the database. The first date is when your database shows them becoming generals. The second date is the real date.
Burnside nov 1861/ aug 1861
Early jan 1861/ july 1861
Forrest feb 1863/ July 1862
McDowell Jan 1863/ May 1861
Meade Oct 1863/ Aug 1861
Pope Nov 1861/ July 1861
Grant Feb 1863/ Aug 1861
Hooker aug 1862/ may 1861
Hardee feb 1861/ june 1861
Jackson jan 1861/ june 1861
- Erik Rutins
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RE: The "other" game
Chris,
I feel you are really cherry-picking here. The game itself is quite historical and the FOF team spent a lot of time in detailed historical research with primary sources to make it so. Are there areas that could be made more historical in terms of game balance and detail? Absolutely and you know that's already in the works, so please give it a rest as far as the griping goes, until you've had a chance to try the next update.
As far as the generals, specific input of that kind is certainly helpful to us in finding and correcting errors in the generals database. I'd suggest you post it in the FoF forum where we asked for input for the next update and to correct historical issues with the standard scenario. As far as I know these dates are already correct in the updated July scenario.
Regards,
- Erik
I feel you are really cherry-picking here. The game itself is quite historical and the FOF team spent a lot of time in detailed historical research with primary sources to make it so. Are there areas that could be made more historical in terms of game balance and detail? Absolutely and you know that's already in the works, so please give it a rest as far as the griping goes, until you've had a chance to try the next update.
As far as the generals, specific input of that kind is certainly helpful to us in finding and correcting errors in the generals database. I'd suggest you post it in the FoF forum where we asked for input for the next update and to correct historical issues with the standard scenario. As far as I know these dates are already correct in the updated July scenario.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: The "other" game
[X(] Hey Guys, don't flame me, I was not trolling, I just asked where I could post about AACW! Sorry for irrating you but I had to ask somewhere... [:(]
Now Gil.R, if you aren't nervous about me discussing AACW features in your forum, that's really cool but I don't think that what you meant either... [;)]
So stay cool please, and keep your free AACW copy for yourself, actually the last ACW game I bought was yours and I've never bothered you (except for a gameplay question about naval invasion). I wait patiently for your patch, and I'm sure you'll get things right.
So back to the point, I agree with has been said. I won't compare it with FoF since, as jimwinsor put it, AACW/BOA are pure strategical games, and comparison would just be pointless. However, I applaud AGEOD move to develop the economy/politics/recruitment aspects of their game. This was essential in the American civil war strategy.
Now Gil.R, if you aren't nervous about me discussing AACW features in your forum, that's really cool but I don't think that what you meant either... [;)]
So stay cool please, and keep your free AACW copy for yourself, actually the last ACW game I bought was yours and I've never bothered you (except for a gameplay question about naval invasion). I wait patiently for your patch, and I'm sure you'll get things right.
So back to the point, I agree with has been said. I won't compare it with FoF since, as jimwinsor put it, AACW/BOA are pure strategical games, and comparison would just be pointless. However, I applaud AGEOD move to develop the economy/politics/recruitment aspects of their game. This was essential in the American civil war strategy.
McClellan asked, "What troops are those fighting in the Pike?"
Hooker replied, "[Brigadier] General Gibbon's brigade of Western men."
McClellan stated, "They must be made of iron."
Hooker replied, "[Brigadier] General Gibbon's brigade of Western men."
McClellan stated, "They must be made of iron."
RE: The "other" game
I have experienced the same with a few games myself. Can't quite explain the feeling
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RE: The "other" game
FOF is the best strategic ACW computer game ever created and, in my view, the only one worth playing. As a Civil War buff, I am really enjoying it. And the developers are listening to players and will shortly be making it even better.
That being said, I look forward to the one based on BoA as well. In my experience, games that appear to cover the same ground are usually so different that each is interesting and illuminating in its own way.
That being said, I look forward to the one based on BoA as well. In my experience, games that appear to cover the same ground are usually so different that each is interesting and illuminating in its own way.
- FlyingElvis
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RE: The "other" game
To back up your point, I am a long time WW2 gamer who has a new interest in ACW because of your game. Well listening to my daughter talk about the subject from her AP History class doesn't hurt.ORIGINAL: Gil R.
As a matter of fact, Pocus and I back in December had a brief exchange in which we agreed that most people would probably buy both games, and the appearance of two ACW games at roughly the same time would most likely lead to greater sales for both because of the increased interest in the subject.

I just went out an bought a copy of McPherson's Battle Cry of Freedom as background reading in anticipation of receiving your game.
I will also buy the AGEOD ACW game, because I played the BoA demo and liked it.