pilot reque

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
Fokkov2
Posts: 15
Joined: Mon Nov 20, 2006 12:02 pm

pilot reque

Post by Fokkov2 »

I got a air unit with some good pilots but with all planes lost sitting at a base.
It seems a can't fly them out (evacuate) is that correct
or do i need to sent an Ap/Ak/Apd to get them out ?
as sending any shiipng to that base is doomed to fail

Can't get any planes to resupply it also as its to far from an HQ.

I would hate to loose all these good pilots when the base maybe falls.
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: pilot reque

Post by rtrapasso »

ORIGINAL: Fokkov2

I got a air unit with some good pilots but with all planes lost sitting at a base.
It seems a can't fly them out (evacuate) is that correct
or do i need to sent an Ap/Ak/Apd to get them out ?
as sending any shiipng to that base is doomed to fail

Can't get any planes to resupply it also as its to far from an HQ.

I would hate to loose all these good pilots when the base maybe falls.


Better get used to the idea... even sending subs didn't help when i had a similar situation.
huggarn
Posts: 37
Joined: Thu Dec 29, 2005 12:46 pm

RE: pilot reque

Post by huggarn »

Cant you retire the unit and wait 90 days for the reformed unit to appear?
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: pilot reque

Post by rtrapasso »

ORIGINAL: huggarn

Cant you retire the unit and wait 90 days for the reformed unit to appear?

Perhaps the new versions of the game will allow it... in previous times, it could be impossible (esp. if the pilots were in a fragment).
bradfordkay
Posts: 8596
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: pilot reque

Post by bradfordkay »

If there's no unit in the same hex using the same type of aircraft, then you cannot disband the unit either (v1.804). Last night I did figure out that the pilots (the whole squadron) can travel to a new location by rail, but if cut off from that they're going to surrender when the base falls.
fair winds,
Brad
User avatar
MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: pilot reque

Post by MarcA »

From the enhancement list for v1.801

5. Airgroups having no planes but having some pilots may now be loaded onto AKs (load cost calculated as
number of pilots).
Image
bradfordkay
Posts: 8596
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: pilot reque

Post by bradfordkay »

Ahah! That's the natural follow up to being able to transport them by rail. So we CAN load the pilots onto a ship. I highly recommmend doing this with the Dutch squadrons for historically minded allied player, as units appear to reform even when you choose not to (on the disband screen). Now I can ship them to some backwater in Australia and allow them to drink all they want since they ain't going to be flying anymore...

Now we have a use for those tiny tramp steamers in the CHS!
fair winds,
Brad
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: pilot reque

Post by rtrapasso »

Well, since they now (supposedly) be transported by ship, maybe it is possible for a FAST TRANSPORT mission to get them out?? [&:]
User avatar
fokkov
Posts: 83
Joined: Tue Apr 19, 2005 7:55 pm
Location: Gouda, Holland

RE: pilot reque

Post by fokkov »

as said , sending any ship will result in the loss of both ship and when it survive to be able to load , than it will probebly be sunk on the way out, its out of cap range.
I want to try to sent a small squadron so i can disband the aigroup , but same resulted before in a even bigger number of pilots being stuck
in to deep and out of time
User avatar
MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: pilot reque

Post by MarcA »

ORIGINAL: fokkov

as said , sending any ship will result in the loss of both ship and when it survive to be able to load , than it will probebly be sunk on the way out, its out of cap range.
I want to try to sent a small squadron so i can disband the aigroup , but same resulted before in a even bigger number of pilots being stuck

There are 4 ways as far as I know

1. Load on an AK
2. Rail transport
3. Deliver 20000 supply to the base, either by sea or air, and draw the a/c from the pool
4. Put command HQ of the base they are in at a base with 20000 supply, that is within transfer range

If you don't or can't do any of these they are lost
Image
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: pilot reque

Post by rtrapasso »

Well, since they revised the rule, there is a slight chance a sub COULD pick them up - but i would bet not...
User avatar
fokkov
Posts: 83
Joined: Tue Apr 19, 2005 7:55 pm
Location: Gouda, Holland

RE: pilot resque

Post by fokkov »

I think there doomed, DOOOMED

there cut off, hardly any change to get any shipping in,say alone a couple of them to respupply uptill 20000, will have to try the sub option.
Will post if i manage to get some of them out.
in to deep and out of time
User avatar
Dino
Posts: 1032
Joined: Mon Nov 14, 2005 6:14 pm
Location: Serbia

RE: pilot resque

Post by Dino »

Move in a group with same ac and nationality, disband and move out...what remains in the base will be a fragment and those pilots will 'teleport' to parent once the base falls...IIRC.
Image
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: pilot reque

Post by TheElf »

ORIGINAL: rtrapasso

ORIGINAL: huggarn

Cant you retire the unit and wait 90 days for the reformed unit to appear?

Perhaps the new versions of the game will allow it... in previous times, it could be impossible (esp. if the pilots were in a fragment).

What new version? Do you know something I don't?
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: pilot reque

Post by ChezDaJez »

If there's no unit in the same hex using the same type of aircraft, then you cannot disband the unit either (v1.804). Last night I did figure out that the pilots (the whole squadron) can travel to a new location by rail, but if cut off from that they're going to surrender when the base falls.

I have a similar situation in a different game. I have a crack 36 pilot unit stuck at at an inland base that has no aircraft. The airfield has been closed for the past several weeks from daily bombing. The transfer, withdraw and disband buttons are grayed out so they are stuck.

I tried flying in another unit to disband the pilots into but the new unit's aircraft ended up destroyed as well. I was able to withdraw that unit and it is reforming now.

My new plan (which I just tested out on an older save) is to fly in a low experience 12 plane unit and then withdraw the 36 pilot unit. That way those crack pilots will begin reforming and will be available in 60 days. As I can't transfer out the 12-man unit on the same turn it transferred in, my opponent will smash whatever aircraft remain to pieces. But at least I will only have 12 poor pilots stuck instead of 36 very good ones.

I really wish they would fix this once and for all. Pilots without aircraft should always be available to transfer out by land assuming they aren't cut off. At the very least, allow them to withdraw without another unit having to be present. Its hard enough to maintain trained pilots without using China as a training ground.

Chez

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
User avatar
jwilkerson
Posts: 8110
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: pilot reque

Post by jwilkerson »

... I have a crack 36 pilot unit stuck at at an inland base that has no aircraft ...
... I really wish they would fix this ...

IIRC Don has added two improvements.

(1) You can now (1.8.0.1) load air units with pilots but no planes aboard AKs (couldn't do that in original game). Can help with Islands.

(2) You can (1.8.0.2) rail out an air unit with no ready (damaged only) planes (couldn't do that in original game). So do a "get 1 plane" and then rail 'em out. No rail? What are you doin' there?

Otherwise, you'll have to further define "fix" !!! [:)]

Maybe one day we'll write some code that'll allow you to fly 'em out one by one in the center seat of your Kate units, but until then, at least you've got some options you didn't have before!




AE Project Lead
SCW Project Lead
Fokkov2
Posts: 15
Joined: Mon Nov 20, 2006 12:02 pm

RE: pilot reque

Post by Fokkov2 »

IMO  it should be possible to airlift them out , it's possible to airlift the better part of whole divisions so why not some pilots
 
 
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: pilot reque

Post by rtrapasso »

ORIGINAL: TheElf
ORIGINAL: rtrapasso

ORIGINAL: huggarn

Cant you retire the unit and wait 90 days for the reformed unit to appear?

Perhaps the new versions of the game will allow it... in previous times, it could be impossible (esp. if the pilots were in a fragment).

What new version? Do you know something I don't?


i originally had the problem when the game was in version 1.7xxx... i'd try it now, but the pilots are dead/captured...
User avatar
ChezDaJez
Posts: 3293
Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: pilot reque

Post by ChezDaJez »

Otherwise, you'll have to further define "fix" !!!

Hi Joe,

Well, for me the fix would be to allow air units without aircraft to airlift or rail out. The problem in previous versions was that you could not rail a unit if the rail destination was less than the air transfer range. So if your unit had no aircraft or if they were damaged, you couldn't transfer them. They were stuck where they were. Do the latest versions allow rail movement less than the air transfer range? If not, why not? What's the ratrionale?

This really impacts the longer range aircraft like the Nells and Bettys. If you had one of those units without aircraft anywhere in SE Asia or China, they couldn't rail anywhere. The other issue is if they are on an island base that is subject to enemy air superiority, you're really screwed. Sending in ship transports is too dangerous. I can fly air transport to pick up ground units but I can't pick up a bunch of pilots. Makes no sense to me.

Its inconceivable to me to allow a land unit to move via the ground but not a bunch of planeless pilots. I should be able to send in an air transport and pick their useless butts up. At the very least, place them in a rail car where possible and send them on down the line. Even a fragment should be able to rail out.

So the fix should allow you to move out pilots in units that have no flyable aircraft. If the unit had damaged aircraft and you transfer the pilots out, then have those planes become destroyed during the transfer.

BTW, the version we are playing is v1.8

This isn't meant to be a rant. Its just one of many design points that could have been done better.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”