how do you beat the CD gun/minefield combo?

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RE: how do you beat the CD gun/minefield combo?

Post by Yamato hugger »

Dont think your MSWs sweep any mines while they are playing catch with the shore guns.
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RE: how do you beat the CD gun/minefield combo?

Post by jwilkerson »

...LCI(G) LCI-66, Mine hits 17, on fire, heavy damage ...

Wow, LCI-66 gets "most effective minesweeper in the fleet award!" .. MSW usually only sweep 1-2 per turn, but this vessel got 17 in one phase!!!
[:D]

I guess if someone puts enough CD units in one place (like piling up 10 units worth) and this is detected ... then I'd either (a) Go somewhere else ... or (b) Hit the place with several days worth of 400+ Uber 4eB to wipe out all the supply .. that should reduce the gunfire sufficiently to let the MSW do their thing. But like in Speedy's case ... the "gunfire" looks like mostly small caliber ... the MSWs taking 150 hits and not sinking indicate the CD guns can't be firing much more than bee-bees ...

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RE: how do you beat the CD gun/minefield combo?

Post by Speedysteve »

They sank Joe....oh they sank[:D]
 
I'm not concerned by this though (obviously losing ships isn't great but) Saipan will fall since my 13 divisions are at 90% operational status due to the MSW/transport sacrifice[:)]
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RE: how do you beat the CD gun/minefield combo?

Post by Speedysteve »

Imagine how this ship would look a few minutes after 'being in action'[:D]
 
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RE: how do you beat the CD gun/minefield combo?

Post by bradfordkay »

"CURSE U RROBERSON......COME OUT WITH YOUR CARRIERS AND DIE LIKE A MAN."

You mean he still has some carriers to play with???
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RE: how do you beat the CD gun/minefield combo?

Post by Nikademus »

ORIGINAL: bradfordkay

"CURSE U RROBERSON......COME OUT WITH YOUR CARRIERS AND DIE LIKE A MAN."

You mean he still has some carriers to play with???

Yes.....so far he's only come out to attempting to snipe my lines of comm between Saipan (which finally fell after an epic 30day campaign) and Ewin. I can say with authority that he now only possesses two battleships and neither of them are Yamato class. [:)]
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RE: how do you beat the CD gun/minefield combo?

Post by Ron Saueracker »

Oh Gee...do I have to be the guy that says perhaps the designers got it wrong again? I hate being such a non-team-player.. I'm already a whipping boy so I guess another op won't matter. Anyone who thinks adding vannila custard to alleviate the pain of popping zits which many of the games flaws feels like is NOT helping the issue, but only perpetuating it. A simple coding fix is needed here, along with about two dozen other things. No silly tried and and true work around or ass kiss approach helps. Hmmm...maybe I'll try to flaunt a highly plugged unofficial mod?
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Bliztk
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RE: how do you beat the CD gun/minefield combo?

Post by Bliztk »

What`s the problem here ?

In real war Saipan was bombed daily from February to June by Air.

Five days of air attacks and three of Naval Bombardment before landing the invasion.

You need to soften Japanese defenses a lot before landing..... [:-]
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RE: how do you beat the CD gun/minefield combo?

Post by Sneer »

ORIGINAL: herwin

ORIGINAL: Sneer

i will be found sarcastic but allies need to make few bombardment TFs with 1 dms in each - it offers 100% immunization to capitals ,clears mine and CD guns
you can also make a super MSW force with few capitals in surface combat TF / CD will not shoot at them / and attach as many dms as you have -you will be amazed how many mines are cleared
it is obvious bug
like many more .....

I've heard that the DMs were intended as offensive or antisubmarine minelayers. The DMSs were intended to work with the fleet, clearing mines to protect the battleships. Thus a bombardment TF with DMSs is quite realistic.

The bird-class MSWs the USN has at the start were converted to ocean-going tugs in 1942.


ok but at what speed you can efficiently sweep mines? 20+ knots ? never heard about of this
in witp it is always done at high speed
any japanese players saw a lot of night bombardment runs of multiple capitals covered by even single dms
in 5k+ dense minefields
for me it is a way too effective
dms make high speed runs through dense minefields totally safe for a TF
i don't even comment when there is surface action in enemy minefields
or the fact that dms within SC TF can clear minefield and sweeping is ignored by any CD guns
no matter a base have a radar or not
little to comment IMO
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RE: how do you beat the CD gun/minefield combo?

Post by Speedysteve »

ORIGINAL: Bliztk

What`s the problem here ?

In real war Saipan was bombed daily from February to June by Air.

Five days of air attacks and three of Naval Bombardment before landing the invasion.

You need to soften Japanese defenses a lot before landing..... [:-]

At what point did I say I have a problem with it????[8|]
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RE: how do you beat the CD gun/minefield combo?

Post by Bliztk »

I pointed you ???? [;)]

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Speedysteve
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RE: how do you beat the CD gun/minefield combo?

Post by Speedysteve »

Ah.............[;)]
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RE: how do you beat the CD gun/minefield combo?

Post by Nikademus »

ORIGINAL: Speedy

ORIGINAL: Bliztk

What`s the problem here ?

In real war Saipan was bombed daily from February to June by Air.

Five days of air attacks and three of Naval Bombardment before landing the invasion.

You need to soften Japanese defenses a lot before landing..... [:-]

At what point did I say I have a problem with it????[8|]

Might have been part of why i stalled. Might also have been part bad luck too. I don't think i did anything radically different from when i played against the AI and managed to get some good odds rolls. I probably didn't bring enough arty though which may have made the difference in only getting 1:1 odds initially...enough to reduce fort levels, but wearing down my troops in the process until a stalemate was reached at around fort level 2. The good part of my planning, as mentioned was putting in my old BB's and some CA's in close support which prevented the CD's from causing any serious harm. The bad part was then getting careless after things stalled which, combined with some judicious weather rolls allowed Der Roberson (aka, Die Spoiler) to slip in his BB fleet to cause some higgidy piggidy.

All in all a terrific fight. I need to work on improving my amphib ops though.
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