Quantifable locational targeting

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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zhire
Posts: 6
Joined: Thu Feb 01, 2007 4:45 am

Quantifable locational targeting

Post by zhire »

I know most of you probably have more flight time then me in this game as I am just a novice as my time is limited but I have to ask some questions. In fighter on capital ship fighting I noticed that the ASM do signifigant damage to the exterior PD and primary weapon systems but lack any real damage to other major components. Additonally as a Destroyer captain ( I am only Lt Commander) I have noted that I am unable to make any real damage to the subsystems that I really want to destroy namely the thrusters and the quantum drives. This is especially a nuicance when attacking the Gryphon class as it loves to dump its fighters and then jump out of system and leave you to drop 12 - 30 fighters on your destroyer.

Notedly I have generally used angles in I J K format of 0 , 90 , 0 -- right and left level broadside to the top and bottom, 90 , 0 , 0 attacking across the nose to the engine in lateral movements. and marginally 0,0,{20-30} base on height in various x y swipes. No primary laser system seems to damage the quantum drive and very litttle seems to damage the engines/ thrusters other then random luck.

Any ideas on this would be great.

Additionally I must make not that it seems that unlike modern aircraft our sensor and computer systems inside the fighers are extermely open to damage from fire from the enemy. Between sensors and computer going from random near explostions to the single gun hit to kill my drive or reactor it has made flight sometimes interesting since thrusters, which I would think would be most important and more easy to damage are not affected often.

Input on this would be intriguing and interesting to hear of expierences you all have had.
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Psycho0124
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RE: Quantifable locational targeting

Post by Psycho0124 »

Some componants on certian class ships seems to just be unreachable. I too have tried hitting carriers from all sorts of angles and have had little luck getting anything but hull and PDB damage in. Carriers are only able to jump once per mission so it might be a good idea to jump away with the carrier as the swarm of fighters can be bad news for cap ships. It may take a couple jumps but you will inevitably find it and have it all to yourself.

Some systems are needlessly delicate on the strikecraft. I have limped home in a fighter with 60% of its systems disabled while its hull was nearly untouched. Guns and weapons seem to be the first to go followed shortly by drive systems (making aptmospheric combat a one way trip).

Anyone know if they intend to patch any of these inconsistancies?
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Moriartie
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RE: Quantifable locational targeting

Post by Moriartie »

Dragon carriers have weak spots. Hint: Try targetting the PD guns ;-)

The problem with taking out carriers is that when they jump into another system, if there is an immobile object in that system, there's a very good chance they'll ram it and die before you can kill it yourself.

As someone pointed out in another thread - all ships have a weak spot, just find it.

Of course, your own ships have weak spots too - The Zolons took out my Devastor with far too much ease on several occasions (shots from the side, about 45 degrees from the front).
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wdboyd
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RE: Quantifable locational targeting

Post by wdboyd »

Salutations,
 
Commanders, I suggest you become acquainted with the games available MDK and Modding data. [:-]
 
Different types of weapons effect their targets differently. DAMAGE_TYPE: NORMAL does damage to the ships hull and subsystems. DAMAGE_TYPE:EMP damages powered computer systems. DAMAGE_TYPE: POWER siphons power from the capacitors of the ships subsystems. [:'(]
 
There are other variables too. Where the system is actually located in the 3D ship structure is a factor. The hull_factor setting in the ships .def has a role to play. Starshatter is a complex simulation. Don't be quick to judge on observations of suspected inconsistencies. Many have explinations. [:D]
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Psycho0124
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RE: Quantifable locational targeting

Post by Psycho0124 »

Perhaps studying the information would allow you to get a sweet shot in every once in a while but odds of getting that sweet shot at 30 or 40% are still pretty low for my tastes. If I know for instance that the fusion core on the insurgents frigate is in the center of the rear section of hull and is unreachable, I will know to target other systems rather than waste the weapons charge in a vain attempt.

Stubbornly shooting at an unreachable system when the vessle could be disabled in another manner is a good way to get yourself killed. Broadswords for instance have a very narrow arc in which to hit the core. Since abandoning the "shoot the core first" meathod in favor of taking out the more easily reached main weapons batteries, a Broadsword class destroyer has become a far softer target.

I guess what I am suggesting is that the unreachable systems like the Insurgent Frigates core be at the end of the list (or not at all) since there is no situation in which it can be damaged.
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wdboyd
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RE: Quantifable locational targeting

Post by wdboyd »

There is NOTHING my Cartel ships can't destroy. Specific targeting or not.  [:D]
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Psycho0124
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RE: Quantifable locational targeting

Post by Psycho0124 »

Cartel ships? Hrruuu? [&:]
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wdboyd
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RE: Quantifable locational targeting

Post by wdboyd »

If you are curious... go to the Starshatter Modding Forum. [;)]
 
Check out the following topics.
 
Where can i download mods
 
The Cartel Mod Update
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