Can we get a listing of the changes and new features for the next release?

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

Bronze
Posts: 200
Joined: Wed Nov 15, 2006 9:12 am

RE: Can we get a listing of the changes and new features for the next release?

Post by Bronze »

Can that new button be made into a "School/University" button?
General Quarters
Posts: 1059
Joined: Sun Dec 03, 2006 1:08 pm

RE: Can we get a listing of the changes and new features for the next release?

Post by General Quarters »

I don't think schools affect other decisions. Only universities add a bonus to other research institutes.
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Can we get a listing of the changes and new features for the next release?

Post by Gil R. »

Exactly. There is no pressing need to know where one's schools are, unlike universities.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Gresbeck
Posts: 106
Joined: Tue Jul 13, 2004 8:39 am
Location: Ferrara - Florence

RE: Can we get a listing of the changes and new features for the next release?

Post by Gresbeck »

ORIGINAL: Gil R.

there have been a lot of changes made to the UI, the most popular of which might be the ability to go from the City List straight to any city's development screen.

Nice. But it would also be fine to have the ability to go from the Governors List straight to the capital province of each governor. For people like me, not living in the USA, it can be rather annoying to read that the Governor of East Ohio River requests for 20 brigades, and to scroll the entire map to find the East Ohio River province.
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Can we get a listing of the changes and new features for the next release?

Post by Gil R. »

Governors never specify the province -- they just say that they want brigades in their state.

Are you asking to go to the state capital's development screen, or to go to it on the main map?
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Gresbeck
Posts: 106
Joined: Tue Jul 13, 2004 8:39 am
Location: Ferrara - Florence

RE: Can we get a listing of the changes and new features for the next release?

Post by Gresbeck »

I see your point. That's why I thought I could simply go to the capital's province on the main map. To go to the capital's development screen would be useful especially when a governor requests for a building, but in this case I wouldn't necessarily want to build there, that's why auto-selecting the development screen is probably not so important. My point is simply not to scroll the map to find the State. BTW, as far as I remember, cycling through provinces with the upper arrows in the development screen sorts provinces by name. It would be probably better to cycle all of the provinces of a State, to be able to select immediately the provinces where I could build the development requested by the Governor. Thanks for your kind and quick response.
Bronze
Posts: 200
Joined: Wed Nov 15, 2006 9:12 am

RE: Can we get a listing of the changes and new features for the next release?

Post by Bronze »

I don't think schools affect other decisions. Only universities add a bonus to other research institutes.

Ah, that explains why I can never get the research to add up - thank you.
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Can we get a listing of the changes and new features for the next release?

Post by Gil R. »

ORIGINAL: Gresbeck

I see your point. That's why I thought I could simply go to the capital's province on the main map. To go to the capital's development screen would be useful especially when a governor requests for a building, but in this case I wouldn't necessarily want to build there, that's why auto-selecting the development screen is probably not so important. My point is simply not to scroll the map to find the State. BTW, as far as I remember, cycling through provinces with the upper arrows in the development screen sorts provinces by name. It would be probably better to cycle all of the provinces of a State, to be able to select immediately the provinces where I could build the development requested by the Governor. Thanks for your kind and quick response.

It's an interesting idea. We might make the change if enough people like it.

I'm pretty sure that I recall something about Pixelpusher (who does most of our graphics) making a poster that labels all of the provinces, or some such thing. It might be useful for you to have that for quick reference. Pixelpusher, if you're reading this, please enlighten us...
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
ericbabe
Posts: 11852
Joined: Wed Mar 23, 2005 3:57 am
Contact:

more changes

Post by ericbabe »

Here are a few things we added today:

255) CHANGED V1.4.3 The Espionage II upgrade now allows the USA to see where CSA blockade runner goods are located whenever the USA player has a fleet selected.  If the CSA has Espionage II, then the USA may no longer see CSA blockade runner goods.

257) CHANGED V1.5.0 Added new game options:
    "Greater Population", "Doubles the population levels of cities."
    "No Time Limit", "The CSA does not receive time-limit related victory points."
    "No European War",    "European powers do not declare war."
    "Total Victory",  "Doubles the victory requirements required to win the game."
    "Always Instant Combat", "Every battle in the game will be resolved as an instant battle."
    "Randomize Start Dates", "Generals can appear up to 6-months before or after their regular starting date."

258) CHANGED V1.5.0 Emancipation criteria.  The USA can now only emancipate when (a) the South has a total European diplomatic levels of 12 or more, and (b) the USA has a positive victory score for Battles won.  The CSA can now only emancipate when (a) the CSA has a total victory score of -6 or less and (b) the CSA has a negative Battles victory score.

Image
User avatar
rook749
Posts: 1175
Joined: Thu Dec 21, 2006 3:41 am

RE: more changes

Post by rook749 »

Sounds Great Eric.

Rook
spruce
Posts: 404
Joined: Sat Sep 23, 2006 10:00 am

RE: more changes

Post by spruce »

258) CHANGED V1.5.0 Emancipation criteria.  The USA can now only emancipate when (a) the South has a total European diplomatic levels of 12 or more, and (b) the USA has a positive victory score for Battles won.  The CSA can now only emancipate when (a) the CSA has a total victory score of -6 or less and (b) the CSA has a negative Battles victory score.

Eric, shouldn't that be ... The USA can now only emancipate when (a) the South has a total European diplomatic levels of 12 or less ... [&:]

If Europe is more favouring the South - why would the Union be willing to emancipate ? It seems to be a polarising "act" and will probably drive Europe even more towards supporting the South...
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: more changes

Post by Gil R. »

The idea would be to win back European support by appealing to the significant segment of the European population who were strongly opposed to slavery.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
Erik Rutins
Posts: 39786
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: more changes

Post by Erik Rutins »

ORIGINAL: spruce
If Europe is more favouring the South - why would the Union be willing to emancipate ? It seems to be a polarising "act" and will probably drive Europe even more towards supporting the South...

To the contrary, Emancipation is really the Union's "trump card" against European intervention. Once the war becomes more about slavery, Europe would be far less likely to intervene "for" slavery.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
spruce
Posts: 404
Joined: Sat Sep 23, 2006 10:00 am

RE: more changes

Post by spruce »

ORIGINAL: Erik Rutins

ORIGINAL: spruce
If Europe is more favouring the South - why would the Union be willing to emancipate ? It seems to be a polarising "act" and will probably drive Europe even more towards supporting the South...

To the contrary, Emancipation is really the Union's "trump card" against European intervention. Once the war becomes more about slavery, Europe would be far less likely to intervene "for" slavery.

yes that's correct. thanks for clarifying that ... [:)]
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: more changes

Post by Gil R. »

Now that I've playtested it a bit, it's safe to reveal that we've added an excellent new feature: PBEM replay. When you get your PBEM save files, one of them will now be a "replay" file which lets you watch the entire movement phase unfold, including quick-combat battles, just the way it would if you were playing a non-PBEM game. No longer will you be in the dark regarding the specifics of what happened in the last turn.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
tiredoftryingnames
Posts: 488
Joined: Mon Dec 10, 2001 10:00 am
Location: Chesapeake, Virginia

RE: more changes

Post by tiredoftryingnames »

cool
Image
User avatar
rook749
Posts: 1175
Joined: Thu Dec 21, 2006 3:41 am

RE: more changes

Post by rook749 »

ORIGINAL: Gil R.

Now that I've playtested it a bit, it's safe to reveal that we've added an excellent new feature: PBEM replay. When you get your PBEM save files, one of them will now be a "replay" file which lets you watch the entire movement phase unfold, including quick-combat battles, just the way it would if you were playing a non-PBEM game. No longer will you be in the dark regarding the specifics of what happened in the last turn.

Yea!!!! [&o]

Rook
Jonathan Palfrey
Posts: 535
Joined: Sat Apr 10, 2004 4:39 am
Location: Sant Pere de Ribes, Spain
Contact:

RE: more changes

Post by Jonathan Palfrey »

I don't know what version number you had planned for this "patch", but it sounds to me more like 2.0 than 1.1. The changes are certainly impressive.
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: more changes

Post by Hard Sarge »

LOL, I think we on patch 3,720,551 b right now


Image
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: more changes

Post by Gil R. »

Eric just uploaded the most recent beta patch -- 1.6, for the record. It's got a bunch of changes that will affect battles (mostly "inside baseball" stuff involving the calculations that are made), but also did a few rather straightforward things:

1) Blockade runners have a greater chance of being sunk by Union ships. (The day of the nearly immortal runner fleet is over.)
2) Made "Legendary Units" a game option.
3) Also, LU's now start with a boost to their quality -- in the past, you might get, say, the Iron Brigade and see its quality at 1.7, which makes it practically useless.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Post Reply

Return to “Forge of Freedom: The American Civil War 1861-1865”