RHS 5 & 6.758 comprehensive update uploaded/frozen/final?

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el cid again
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RE: RHS pwhex 6.623 set uploaded

Post by el cid again »

Note: You can always use ANY version of pwhex with ANY set of art. THIS set features almost all of the interior river systems - (and if you don't like them don't use it). Only the Irrawaddy and the Mekong are missing. The Irrawaddy is new - and requires new art for Burma - and will add 3 locations. The Mekong will add Vientiane and move Luangprabang to the correct place (at the upper bend of the river). In Thailand we have the Chao Prya and Nam Ping system - all the way to Chang Mai - which is added - along with another river port Kamphaeng Phet. Thai river gunboats and river transports now navigate this interior system.

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keeferon01
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RE: RHS pwhex 6.623 set uploaded

Post by keeferon01 »

hex 48 35 is there supposed to be a base in there, I am trying the latest file set , So64
el cid again
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RE: RHS pwhex 6.623 set uploaded

Post by el cid again »

No. 48/35 is the FORMER location of Hankow/Wuhan. This "triple city" is now located to the East of that hex - in THREE different hexes - separated by the Yangtze and Han Rivers.

I am uploading 6.623 files at this time.

Cobra is or shortly will upload 6.63 art sets.

6.623 pwhex was uploaded 5 hours ago.

The concept is this: check 6.623 to learn the new stuff - and find eratta.

I will do 6.63 pwhex in the morning- and then create 5.63 to match it at Level 5 immediately.
I will spend the next day or two doing 6.63 data files - getting rid of eratta and adding hundreds or thousands of minor craft (all the while opening up ship slots) - and we will freeze all RHS Level 5 and 6 scenarios for human testing.

After than the RHS team will attempt to integrate Level 7 - while we do the human testing over an extended period on Level 6.
el cid again
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RE: RHS pwhex 6.623 set & 5/6.623 data files uploaded

Post by el cid again »

Uploading comprehensive updates x.623 - intended for familiarization and error checking.

x.63 data washed (and somewhat more converted to new minor naval units) will issue Monday or Tuesday - and FREEZE both Level 5 and Level 6.

We will then move on to Level 7 development while we human test Level 6.

There is sufficient interest in Level 5 we are continuing to keep it fully up to date in parallel with 6 and 7.

FYI Level 5 uses the Andrew Brown Extended Map system with new art and pwhex - and you may use EITHER RHS Level 5 maps with CHS or the CHS map with RHS scenarios if you want to for any reason.

Level 6 adds a map edge movement track to the South Atlantic to the map system.

Level 7 adds Madagascar, revises Panama/Americas, and adds many ship tracks - resizing Australia to facilitate this (and increase scale accuracy). We don't know if we can make Level 7 work - or not? But that is next.
Dili
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RE: RHS pwhex 6.623 set & 5/6.623 data files uploaded

Post by Dili »

http://warships.web4ucz/lode.phe?langua ... %c5%A0torm
For some reason this copy fails - go to the Small Soviet Ships thread and see Dili's version
Note that in most ships list in that site it is listed the Soviet fleet where they belong. T-fleet is pacific fleet. Note also that you can click in ship name and opens a new  page with more photos and data.
For example with Storm class every ship in the list that have a photo icon means that there are more photos inside webpage in their specific name. Good for art files.
morphin
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RE: RHS pwhex 6.623 set & 5/6.623 data files uploaded

Post by morphin »

Hi

Have you ever checked your scenarios with witpchk utility? i have a lot of errors in scenario 065. So i'm unable to load it with witpdecoder utility. For example

"Class ID: 525 (Ibuki) - upgrade from (4409) to older class (Ibuki/4309)"

I think you changed a lot of ships and arrival times but leave the upgrade path...

Also it is better to change the double quotes in device no. 271 to single quote like this "Type 92 AA 'HMG'"

Thank's
Morphin
el cid again
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RE: RHS pwhex 6.623 set & 5/6.623 data files uploaded

Post by el cid again »

When we had Level 6 data washed, for some reason we got the wrong file for scenario 65 done. It is a nightmare - but I am fixing it line by line - and will issue an update shortly. The only good news is that it has forced me to find some things that needed fixing in all scenarios. Because we have a nearly identical scenario 55, I can fix this - it is just tedius. Some important things were lost - including the SW command area assignments and some supply sink settings. So I will give you the update ASAP.

Otherwise mainly adding locations in Indochina, Thailand and Burma - and coding for the river systems. Turns out there are TWO navigable sections of the Mekong - separated by a waterfall/rapids. Also turns out that adding minor points greatly helps units move down long trails.

Testing indicates the rivers mainly are assets for human players - and permit something close to real riverine operations. If you ignore the rivers you are not only missing a great opportunity - you may be flanked by the enemy. Drive his craft from the area - protect your own as if they were valuable task groups - and you can isolate his units (if a line of supply is on the river system) and not suffer the same fate yourself.

I hear you cannot get the check software to run unless you do things like get rid of ALL comments. I never do that. I don't have to run it because I have a utility test person on the team who tells me what the eratta are - insofar as utilities can see them. I hunt other kinds of eratta utilities don't understand. And note - if you run utilities - not every "error" is an error - both code issues (the utility does not know the rules) or my intent may be the reason. If it seems wierd - ask.

el cid again
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RE: RHS 5/6.624 microupdate (location files) uploaded

Post by el cid again »

So you can see the new locations in SE Asia - and so you can use the x.63 level pwhex file sets (yes - one for both levels) when they upload - shortly -

and to prevent reporting erratta already fixed

we are doing a microupdate. Just copy this on top of 6.623 comprehensive.

It is significant for Level 6 EOS - command areas now will work properly (they did in Level 5 but were "lost" during data washing due to a backdated file being used).

The new locations make movement along trails more practical - impact the economy - and will be important as river ports in many cases. When a location on a river is NOT a port - it is deliberate - because it is not a port! 60 mile hexes make this hard to see - but Ubon R... in Thailand is no where near the river - for example.

el cid again
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RE: RHS 5.63 and 6.63 pwhex sets uploaded

Post by el cid again »

These should be definitive for Level 5 and Level 6 scenarios. Unless something comes up, no changes to these are planned - and they will remain until we change some terrain/communications feature somewhere for some reason - or an error is detected.

As usual, these come in pairs - RHSPW663 = 6.63 pwhex.dat; PANPW663 is to be renamed pwhex.dat IF the Panama Canal is ever closed. RHSPW663 is used to get the normal file back after the Canal is fixed. Same for level 5.
morphin
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RE: RHS 5.63 and 6.63 pwhex sets uploaded

Post by morphin »

Thank's

There is still a problem with scenario 065. When i use the Witpdecoder utility I get the following error:

"no parent ShipsUpgradeOnlyToExistingTypes table: ShipClasses"

but until now i don't find the exact source of the error in the shipclass file

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Morphin
el cid again
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RE: RHS 5.63 and 6.63 pwhex sets uploaded

Post by el cid again »

I have a report from a tester there are no ship class errors. He found about six ship errors - and I fixed those.
There also are a few ship leader errors - and task force loading errors. We will clean them all up this week.

There are problems with the utility - but since I don't use it - I don't know the workarounds. Certain things need to be erased to make it happy. And know that some things it won't like are deliberately done. An "error" may be (a) it does not understand WITP or (b) something I did on purpose for technical reasons. An example of (a) is an error if you do a minelaying sub properly - always generates an error - proper or no.
el cid again
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RE: The Freezing of RHS (Levels 5 and 6): Phase I

Post by el cid again »

The process of integrating the location file, the pwhex files (plural because there are two), and the art - for all 6 scenarios at both Level 5 and Level 6, is completed - and frozen. Unless a problem of some significance rears its ugly head, the map art/pwhex coding and associated locations are what they will be for the duration of the 6.63 human testing period - which is of indeterminant length - and which is intended to run 6 to 12 months.

I am very close to freezing the location files as a whole (there are actually 18 different ones - of which only 12 are published - 6 each for Levels 5, 6 and 7). It will take at least a day or two to do this - but then we will issue the location files and device files at level x.63 and call it Phase II.

A day or two after that we will freeze ship class and ship files as the final step: Phase III.

Just when we will freeze aircraft and air group files is not clear - but it will be either at Phase II or Phase III.

At that point - which I estimate no later than Tuesday next week - we will focus on human testing to IDENTIFY (but not correct) problems - and on development of Level 7 maps and integration.

AFTER human testing is completed - or has run to the point there is no point in contining - will we consider how to fix what doesn't work well.
el cid again
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RE: RHS 5.627 and 6.627 comprehensive update uploaded

Post by el cid again »

This update mainly corrects eratta - adds many many many Allied landing craft - and also adds several hundred Allied ship slots. Otherwise adds a new Dutch coast defense gun - and corrects the count to 16 at Soerabaja.

We won't have aircraft art for EOS for "several weeks" - so we will freeze without it. Freezing will occur on or before next Tuesday.
el cid again
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RE: RHS 5.628 and 6.628 micro update uploaded

Post by el cid again »

This is probably the last microupdate before freezing. It contains some eratta fixes (pointers and leaders)
so no one will report them any more. It fixes/modifies some landing craft matters - and permits testing/practice
with new types. Rocket landing craft are back in RHS - hopefully working (it is alleged that they don't work in WITP).
The process of opening up ship slots continues - and thanks to AKWarrior we are able to add/correct LST data - some of it is here.

We also have added Kokoda as an airfield - and Joure (as a location with no development) - and will shortly upload a pwhex so you can use the Kokoda Trail and the Kappa Kappa trail. Neither is actually on the map - what you see is sort of a composite! But new art hopefully will fix that. Dobradura - inland not a port - is in the Buna hex - so they are also combined in this offering. The pwhex will also line up better with new river art in Burma - which Cobra gave us but I forgot to look at!

I expect to release x.63 by Tuesday.
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drw61
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RE: RHS 5.628 and 6.628 micro update uploaded

Post by drw61 »

Was looking at Darwin (EOS v 6.628 and 5.628)
Units 2536,2538, and 2590 to 2593 are in hex 36,84 and need to be moved to Darwin in hex 35,84.
 
Thanks for the hard Work!
 
el cid again
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RE: RHS 5.628 and 6.628 micro update uploaded

Post by el cid again »

Thanks
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TulliusDetritus
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RE: RHS 5.628 and 6.628 micro update uploaded

Post by TulliusDetritus »

"Helloooooo.... anyone at home...? It's 'tuesdaaaaay'... where's me 6.63"? Kidding. Sardaukar already asked this: will 6.63 be a comprehensive thing? There are new map panels, art, from what I read. The last scenario I have downloaded: 6.59, I think -- because I knew there would be a "definitive" version: the 6.63. I am impatient [8D]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
el cid again
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RE: RHS pwhex set 6.633 uploaded (difinitive)

Post by el cid again »

This pwhex file set brings river art (as revised by Cobra) into line with pwhex (except for one hex - where the Mekong is "broken" - here pwhex is right). It also causes Eastern New Guinea to permit recreation of Allied military operations - with proper placement of the Kappa Kappa Trail, the Kokoda Trail (with airfield at Kokoda), and with a way to portage to Wau (without a trail) from points NW of Port Moresby. The Kokoda Trail is shorter than the Kappa Kappa Trail - and it has the possibility of flying in supplies in the middle - so it should be given priority - but the flanking option remains.

No other pwhex issues remain and this should be the difinitive version for 6.63 level files.


A similar 5.633 pwhex set will follow - but probably not today - for users of Level 5 scenarios.

el cid again
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RE: RHS 5.628 and 6.628 micro update uploaded

Post by el cid again »

ORIGINAL: TulliusDetritus

"Helloooooo.... anyone at home...? It's 'tuesdaaaaay'... where's me 6.63"? Kidding. Sardaukar already asked this: will 6.63 be a comprehensive thing? There are new map panels, art, from what I read. The last scenario I have downloaded: 6.59, I think -- because I knew there would be a "definitive" version: the 6.63. I am impatient [8D]


Yes - 6.63 is to be difinitive. It involves new map art (Burma area, New Guinea area) and new ship art. The plan for new plane art for EOS is on hold - there was so much to do it is "many weeks" from being done. We will address that when it IS done! We will no doubt have technical corrections to fold in by then anyway.

I will do a 6.629 preliminary release of 6.63 today - so people can feedback anything I have missed - which surely must be something. I have added US LCI and LCT (or LSM if you prefer the rename) units until the end of the war - and have begun a process of adding/correcting LSTs (which will go on for many versions - as there are so many to do).
Note that LSTs, and LCIs, and many other craft, have "early" and "late" variations - and are much more accurately armed. I also have added the LSM(R) back into RHS. I have added the "shore battalion" of the EBS regiments.
What I am doing now is adding the last gunboats on the Amur river system.

Something you might wish to bear in mind is time zones. I am in Alaska - and so very near the International Dateline. I follow your time by many hours. If you lived in London or Paris, I am 9 hours "behind" you - and if you live East of there - more than 9 hours! So often - from your point of view - "Tuesday" is not the same as from mine!
Tuesday has barely begun for me!
el cid again
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RE: RHS plan for updates (6.63 plus)

Post by el cid again »

1) I had to cure cruiser respawning - I did - and it will be in the 6.63 microupdate.

2) I am working with Cobra on adding a number of locations in NE Australia - and this will take another day to get right. All the locations are in - but there is other stuff involved.

3) We may need to redo pwhex to add communications codes - and Cobra found one error on New Guinea to fix.

I will issue 6.63 as a series of updates over the next couple of days - and we will make the "freeze" level be 6.64.

ETA 2 days to freezing.

You can try out the new locations now - along with no respawn - if you get 6.63 microupdate.
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