HELP AIR?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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freeboy
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HELP AIR?

Post by freeboy »

ok, I posted a while back about ths issue, and was told that when you get your moving units attacked.. behind your lines in Fite for example, the enemy units doingthe attacking, air of course , are on combat support. IS this or is this not corect? I just watched in HORRER as my German air units sat on the ground as division after division of Red army troops rolled, all the while I have LOTS of planes sitting on the ground in combat support, nice day out hinze, JHA Frits, lets fly out and match all those nice trains pas us by!.. what pissses me, REALLLY is I know my other fite games my troops re getting all shot to hell and back so WTF? I may just have to sa FT and ask my oponenent to restart.. so is it Combat support.. is there something ellse they need to be? They are in supply, and many where used already, during my attack phase in my Gemran turn, but really not ONE ATTACK? please help!
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freeboy
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RE: HELP AIR?

Post by freeboy »

These units where in supply and in range, I have a huge air suppiriorty edge, early Fite game, and do not think any attacks have uccured thanks in advance
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panzerpelle
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RE: HELP AIR?

Post by panzerpelle »

You should set the airunits on interdiction instead of combat support if you want them to attack moving enemy ground units. combat support supports your own units when attacking enemy units (adds to the attack).
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freeboy
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RE: HELP AIR?

Post by freeboy »

ok, I specifically asked and I think it was one of the senior guys in the thred said the opisate... I am so incredibly pissed off right now, talk about 25 hours wasted !.. well, At least that is clear.. is it in the manual? I am goingthere right now...
AAAUUUUGGH... the cry of a desperate general about to be shot by his leader.sic

ok justfound hte thread and i was clea in hindsight.
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panzerpelle
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Joined: Thu Oct 25, 2001 8:00 am
Location: Sweden
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RE: HELP AIR?

Post by panzerpelle »

Live and learn as they say...25 hrs is a long time... Be sure to check your air units after every combat round as the units on airsuperiority can be knocked down to rest.
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freeboy
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RE: HELP AIR?

Post by freeboy »

My oponent surely is not going to like our next game if we restart.. I sure hope so, totally my error. I think for the larger scens, fite is right up there... thanks all.
"Tanks forward"
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