Mk 14 Torpedo and slot issues

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akdreemer
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Mk 14 Torpedo and slot issues

Post by akdreemer »

Okay, excuse if this has been discussed previously, but the US Mark 14 torpedoe used by most (not all) of the US subs in the early war period has a lousy dud rate, rightly so. However, by 1943 the US had finally fixed it. How is this reflected in the game?

Does the game modify the dud rate and accuracy to reflect this drastic improvement?

If so, then would this be a slot dependent device?

The other half of this question is has anyone compiled all the different slot issues, documented by Matrix or undocumented?

If no, then lets say we use this thread to do so.
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DuckofTindalos
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RE: Mk 14 Torpedo and slot issues

Post by DuckofTindalos »

Check the top paragraph on page 104 of the manual.

I'm pretty sure it's hardcoded to the Mk. 14 slot.
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el cid again
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RE: Mk 14 Torpedo and slot issues

Post by el cid again »

It appears to be date coded. If it isn't - we can fix it by upgrading the boats to different weapons - which also really occurs anyway to some degree.
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Sardaukar
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RE: Mk 14 Torpedo and slot issues

Post by Sardaukar »

Not slot dependant. Every torpedo that have dud rate set over 49% from start will behave like Mk14. That is, 20 % reduction to dud rate start of jan 43 and dud rate drops to 10% (default) on Sept 43. It's in manual, IIRC.

Yes, found it. manual 6.1.25.1 Surface Combat, last part, Note on torpedo duds.

"In January 1943, all torpedoes with dud rate of greater than 49 have their dud rates reduced by 20. In September 1943, all torpedoes with adjusted dud rate higher than 20 have their dud rates lowered to 10."

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DuckofTindalos
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RE: Mk 14 Torpedo and slot issues

Post by DuckofTindalos »

Okay, not slot dependent, but how many other torpedoes are as crap as the Mk 14?[;)]
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wdolson
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RE: Mk 14 Torpedo and slot issues

Post by wdolson »

I started a thread about the dud rate a few months ago. One of the programmers weighed in and said that the dud rate decreases in the code. I can't find the thread now. I believe the dud rate falls in Jan 43 and then again later in 43. The code will act on any torpedo with an initially high dud rate.

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el cid again
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RE: Mk 14 Torpedo and slot issues

Post by el cid again »

I see no contradiction of the above statements - and believe the manual may have it right. Not that there is any g uarantee. {I would pay money for a manual - but I fear I have to write it to get one - that no one can write it from actual knowledge - this isn't what I want - I want a place to look up stuff - not to figure it all out myself}
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RE: Mk 14 Torpedo and slot issues

Post by akdreemer »

ORIGINAL: el cid again

It appears to be date coded. If it isn't - we can fix it by upgrading the boats to different weapons - which also really occurs anyway to some degree.
According to Helions of the Deep the author states that in early war to around 1943 the old 'S' class subs used the older Mk10, which I have in my mod. Maybe also loading up some fraction of the newer Class tubes with older waepons such as the Mk 8 and Mk 10 would not be unrealistic as the author states that they were both were used up to Mid-war by subs as there was a serious shortage in production of the newer torpedoes. Also, according to a recent thread in the Support section it appears that Patch 1.804 has a sub repair bug that will not allow tubes in slot one to repair if damaged. This appears to affect both sides. Good place for the Mk 14's to be.
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wdolson
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RE: Mk 14 Torpedo and slot issues

Post by wdolson »

ORIGINAL: el cid again

I see no contradiction of the above statements - and believe the manual may have it right. Not that there is any g uarantee. {I would pay money for a manual - but I fear I have to write it to get one - that no one can write it from actual knowledge - this isn't what I want - I want a place to look up stuff - not to figure it all out myself}

I didn't see Sardauker's reply before I replied.

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Sardaukar
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RE: Mk 14 Torpedo and slot issues

Post by Sardaukar »

ORIGINAL: wdolson
ORIGINAL: el cid again

I see no contradiction of the above statements - and believe the manual may have it right. Not that there is any g uarantee. {I would pay money for a manual - but I fear I have to write it to get one - that no one can write it from actual knowledge - this isn't what I want - I want a place to look up stuff - not to figure it all out myself}

I didn't see Sardauker's reply before I replied.

Bill

That's because I edited it later after I checked ...[8D][:)]

BTW, I *absolutely* detest hard-coded slots and features like that...kind if Gary Grigsby trademark...[:(] And I detest that we are not able to use AI modules in Grand Campaign...that might actually make AI behave bit better.
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el cid again
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RE: Mk 14 Torpedo and slot issues

Post by el cid again »

Times have changed. The future will no doubt feature soft control of most things. But this program was based on an older one, itself based on a still older one. If you go back far enough, the state of the art changes. [It changes 100% every 30 months - so going back 9 years is several technical generations] Nevertheless, it is frustrating.

And I think the modules should be active - or able to be active - in the camaign game.
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