Why does Hakodate default to a Soviet Command?
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Why does Hakodate default to a Soviet Command?
That was one my questions, about the factories.
Are they actually being damaged by changing hands? Not by bombing. But as I recall, in the manual it says that industry is damaged by 1/2 when a base changes hands (regardless of engineers). It has been my experience tho, that this is -not- true. So what is the observation in Japan? Did the engine factories and other industry get damaged, just from the invasion? Will they then be damaged again if (or probably when) he gets kicked out?
Japan original ownership = 100
Allies capture = 50
Japan recaptures = 25
That would be fairly substantial damage. And considering it's home islands, it's points as well.
-F-
Are they actually being damaged by changing hands? Not by bombing. But as I recall, in the manual it says that industry is damaged by 1/2 when a base changes hands (regardless of engineers). It has been my experience tho, that this is -not- true. So what is the observation in Japan? Did the engine factories and other industry get damaged, just from the invasion? Will they then be damaged again if (or probably when) he gets kicked out?
Japan original ownership = 100
Allies capture = 50
Japan recaptures = 25
That would be fairly substantial damage. And considering it's home islands, it's points as well.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
No, they were not damaged by changing hands. That surprised me as I expected them to be damaged. Also, point well taken regarding the HI and resources.
RE: Why does Hakodate default to a Soviet Command?
Well, you could certainly damage them by changing them to produce something else, and then setting them to "do not repair"

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- niceguy2005
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RE: Why does Hakodate default to a Soviet Command?
ORIGINAL: goodboyladdie
This is very funny. I think this should be required reading for every JFB who has ever invaded India. I would never have thought of doing this (and would probably still not as I always have a rule that B-17s need at least a level 4 field).
I agree that Seydlitz is making things very interesting. I have tossed around the idea of doing the same thing, but never had the guts to go for it, in particular so early in the game. Whether or not this amounts to anything for the allies its very interesting.

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- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
Here are a few quick posts to update everyone on how things are going. Since this is not an AAR thread, I won't post combat reports. However, just so you know, the combat report.txt file is averaging 15+ pages every turn. That is huge!
Right now, it is taking my opponent about 3 days to turn around a turn. I had hoped for better, but real life gets in the way for all. Next week I will be incognito while I go to Daytona for speedweeks, so he will have plenty of time to plot against me.<g>
First off, the industry definitely did not break when I captured it. I do not know if this is limited to just the industry in this hex, or if he will be capturing intact industry *if* he captures Java.
Here is a screenie composite showing that the industry is up and running. Note that the ship yard is busily repairing my ships that were damaged during the invaision.
I changed the engine production to a totally worthless engine. I had to consider the fact that the game might even show the factories as under my control, but still be giving production to the Japanese pool. Maybe in a few turns I will ask him if he is showing any of that engine in the pool.

Right now, it is taking my opponent about 3 days to turn around a turn. I had hoped for better, but real life gets in the way for all. Next week I will be incognito while I go to Daytona for speedweeks, so he will have plenty of time to plot against me.<g>
First off, the industry definitely did not break when I captured it. I do not know if this is limited to just the industry in this hex, or if he will be capturing intact industry *if* he captures Java.
Here is a screenie composite showing that the industry is up and running. Note that the ship yard is busily repairing my ships that were damaged during the invaision.
I changed the engine production to a totally worthless engine. I had to consider the fact that the game might even show the factories as under my control, but still be giving production to the Japanese pool. Maybe in a few turns I will ask him if he is showing any of that engine in the pool.

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- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
Here is a snap shot of the Hakodate base screen. Note that it shows current shipyard repair points


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- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
The butcher's bill on warships has been manageable for me, but the toll in merchant shipping is steep. I estimate my losses in AK/AP (mostly AK) to be be in the 40-60 range....or will be by the time the ships either make port or sink. Steep, but I still have enough excess hulls to conduct my business even before the war built ships arrive. (Don't tell Lloyds of London or I won't be able to get insurance). As far as warships:
The operation has cost me (sunk only):
CV Hornet
CV Lexington
BB Mississippi
BB Colorado
17 Destroyers
According to my intel screen:
He has lost:
CVL Zuiho
BB Fuso
1 Sub
15 Destroyers
I also saw CA Myoko go down a turn ago after 6 torp and 32 bomb hits. I think it was on it's way to bombard Hakodate.
I also know that I have damaged the following major ships:
Akagi (2 1000 lb bomb hits)
Kaga (1 1000 lb bomb hit)
Soryu (not sure what hit her, but I did shoot at and miss her with a sub this turn as she slowly steamed back to Tokyo. She didn't appear to be operating A/C, and the fact that she was returning to Tokyo instead of staying with the KB confirms that she is hurt).
Zuikaku (Hurt back around turn 50...torpedoed (2 hits) by KXVIII, then torpedoed again a couple of turns later by Swordfish (planes) as she limped towards Palau.
1 CVE (Unyo??) Hit 3 times by my B-17s during their first daylight raid on Tokyo.
2 or 3 of his CVLs off of Java have taken bomb hits from my Dutch Martin Bombers.
BB Yamashiro (Hurt bad in the fight with my BBs and docked at Ominato pumping water out).
If you look at the map, you can see the KB (upper rightmost Japanese TF) is down to two or three carriers. One of them is Flying Claudes, so may be a CVL. He is trying to sink as many of my merchies as possible as they head home empty. I thought about engaging with my carriers, but they are already on their way somewhere else, where they will make a difference. He can sink any empty AK he wants, and other than VP, it won't make a difference.
Given also that all of the Main Japanese Ports are in Range of my bombers now, it will be tough for him to repair his warships until he wipes me off of Hakodate. Otherwise, he will have to pull a large part of his fighter force off to fly cap over the port to prevent me from bombing them in port. He knows that I love bombing ships disbanded in port [:D]
My sub war pressure keeps up. And everywhere he goes, he finds subs waiting to nip at his heels.

The operation has cost me (sunk only):
CV Hornet
CV Lexington
BB Mississippi
BB Colorado
17 Destroyers
According to my intel screen:
He has lost:
CVL Zuiho
BB Fuso
1 Sub
15 Destroyers
I also saw CA Myoko go down a turn ago after 6 torp and 32 bomb hits. I think it was on it's way to bombard Hakodate.
I also know that I have damaged the following major ships:
Akagi (2 1000 lb bomb hits)
Kaga (1 1000 lb bomb hit)
Soryu (not sure what hit her, but I did shoot at and miss her with a sub this turn as she slowly steamed back to Tokyo. She didn't appear to be operating A/C, and the fact that she was returning to Tokyo instead of staying with the KB confirms that she is hurt).
Zuikaku (Hurt back around turn 50...torpedoed (2 hits) by KXVIII, then torpedoed again a couple of turns later by Swordfish (planes) as she limped towards Palau.
1 CVE (Unyo??) Hit 3 times by my B-17s during their first daylight raid on Tokyo.
2 or 3 of his CVLs off of Java have taken bomb hits from my Dutch Martin Bombers.
BB Yamashiro (Hurt bad in the fight with my BBs and docked at Ominato pumping water out).
If you look at the map, you can see the KB (upper rightmost Japanese TF) is down to two or three carriers. One of them is Flying Claudes, so may be a CVL. He is trying to sink as many of my merchies as possible as they head home empty. I thought about engaging with my carriers, but they are already on their way somewhere else, where they will make a difference. He can sink any empty AK he wants, and other than VP, it won't make a difference.
Given also that all of the Main Japanese Ports are in Range of my bombers now, it will be tough for him to repair his warships until he wipes me off of Hakodate. Otherwise, he will have to pull a large part of his fighter force off to fly cap over the port to prevent me from bombing them in port. He knows that I love bombing ships disbanded in port [:D]
My sub war pressure keeps up. And everywhere he goes, he finds subs waiting to nip at his heels.

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- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
Finally,
The air losses are starting to mount up for Japan. He has to be out of pilots on the Navy side. Furthermore, if you look at the losses sorted in descending order, he has taken losses at least equalling production on several of his key types. Again, this is part of the Hakodate gambit. Make him bleed profusely at a time where he shouldn't be bleeding at all. Japan can not be strong everywhere, and the sooner I weaken him, the sooner that we will be be able to start the long march across the Pacific to Tokyo. If I am lucky, I will actually deplete his pools on some of the aircraft types and force him to wait on factory production.

The air losses are starting to mount up for Japan. He has to be out of pilots on the Navy side. Furthermore, if you look at the losses sorted in descending order, he has taken losses at least equalling production on several of his key types. Again, this is part of the Hakodate gambit. Make him bleed profusely at a time where he shouldn't be bleeding at all. Japan can not be strong everywhere, and the sooner I weaken him, the sooner that we will be be able to start the long march across the Pacific to Tokyo. If I am lucky, I will actually deplete his pools on some of the aircraft types and force him to wait on factory production.

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Dive Bomber1
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RE: Why does Hakodate default to a Soviet Command?
I'm trying to figure out how your opponent has lost so many Zeros in air-to-air combat yet you've lost so few fighters of any class. Are they being shot down against B-17s?
In any event, this is an astoundingly good effort on your part. [X(] Congrats and enjoy!
In any event, this is an astoundingly good effort on your part. [X(] Congrats and enjoy!

RE: Why does Hakodate default to a Soviet Command?
changed the engine production to a totally worthless engine. I had to consider the fact that the game might even show the factories as under my control, but still be giving production to the Japanese pool. Maybe in a few turns I will ask him if he is showing any of that engine in the pool.
The engine factories are damaged--(6)X0 means there are 6 damaged and 0 undamaged factories--and are set to "do not repair". Unless you change this, they will not produce anything. Damaged factories just sit there.
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- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
I only fight his zero units on favorable terms. In other words, where I can get numerical superiority, or where I can tempt him into coming after me. Early on, I put the AVG in China and moved them frequently, picking off odd bomber strikes, then fading away again. Then i brought B-17s into China and used them to bomb his loaded ports in Pescadores, Hong Kong, and Samah. I based the AVG as cap defending the B-17s home base. Since he had about 5-8 hexes to fly every day to fight, the fatigue wore on him.ORIGINAL: Dive Bomber1
I'm trying to figure out how your opponent has lost so many Zeros in air-to-air combat yet you've lost so few fighters of any class. Are they being shot down against B-17s?
In any event, this is an astoundingly good effort on your part. [X(] Congrats and enjoy!![]()
I have done the same thing at Rangoon. It is a hives' nest of Hurricanes, Buffaloes, and of late the AVG (the B-17s are now based out of Hakodate). He tried to engage two days stright by flying all the way from Bangkok on a sweep. On the second day I shot down 53 zeros. Pilots don't fight too well at 40+ fatigue. I honestly believe that his falure to pay attention to pilot fatigue is costing him quite a few good pilots.
Other than that, I try to make him bleed naval air at every opportunity in order to aggravate his pilot situation. He has lost a few zeros against the forts, but By and large they have run into only Nates as cap over their targets. Nates are like gnats...easily swatted aside.
- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
ORIGINAL: irrelevant
changed the engine production to a totally worthless engine. I had to consider the fact that the game might even show the factories as under my control, but still be giving production to the Japanese pool. Maybe in a few turns I will ask him if he is showing any of that engine in the pool.
The engine factories are damaged--(6)X0 means there are 6 damaged and 0 undamaged factories--and are set to "do not repair". Unless you change this, they will not produce anything. Damaged factories just sit there.
It wasn't damaged when I took it. It moved to that state when I changed the engine production to Kokutai and set repair to 0. YOu can't be too careful. I would hate to find out later that my factory was still producing engines for him.
RE: Why does Hakodate default to a Soviet Command?
Seydlitz... dude, ... you are the man! [&o][&o][&o] I would never have thought it possible ! [:D]
RE: Why does Hakodate default to a Soviet Command?
Just to revive an old thread - I used Seydlitz's move against AI. As in PacWar, the AI could not handle it. By Aug 42 I had captured all of HI except Tokyo. Still held Manila, Palembang, Java and SE Borneo.
How did it turn out for you, Seydlitz???
How did it turn out for you, Seydlitz???

- seydlitz_slith
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RE: Why does Hakodate default to a Soviet Command?
Sad to say, my real life opponent couldn't handle it either. After the successful invasion the turns started getting farther apart, with the inevitible note showing up that he was quitting to spend more time in real life (getting married in a month he said).
- Ron Saueracker
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RE: Why does Hakodate default to a Soviet Command?
ORIGINAL: michaelm
If I remember, base control on conquest is determined by the location of the base rather than the HQ of the units conquering the base.
[font="times new roman"][font="times new roman"] v1.30[/font]
1) When a base is captured, the command under which the base is placed is determined by geography and not the command of the capturing units.[/font]
[font="times new roman"] [/font]
Well, I had Lautern, Timor, originally Dutch, change to American (SWesPAC) after it was liberated from Japanese control.


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- Ron Saueracker
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RE: Why does Hakodate default to a Soviet Command?
ORIGINAL: seydlitz
Sad to say, my real life opponent couldn't handle it either. After the successful invasion the turns started getting farther apart, with the inevitible note showing up that he was quitting to spend more time in real life (getting married in a month he said).
I would not blame him if you guys had agreed to a more realistic game. Suicidal Hail Marys like yours is really beyond what any realistic commander would and could do. Unfortunately, this game never seems to allow anything but completely whacky outcomes.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Why does Hakodate default to a Soviet Command?
Hi Ron, nice to read you, very refreshing.
Seydlitz, were you much more experienced than your opponent ?
Seydlitz, were you much more experienced than your opponent ?
Adieu Ô Dieu odieux... signé Adam
RE: Why does Hakodate default to a Soviet Command?
When I invaded Japan (on the stock map), Hakodate and bases south through Maizuru went to CenPac, those north of Hakodate to Soviet Far East, And the remainder to SWPac. I noticed this by accident when I caught a TF formed at Nagasaki returning to Brisbane.
RE: Why does Hakodate default to a Soviet Command?
sorry to hear it - I hoping to see a spirited counter offensive






