Bug Reports and Enhancement Requests

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Javakamp
Posts: 163
Joined: Tue Feb 17, 2004 1:31 am
Location: Lakeland, FL.

RE: WitP Wish List

Post by Javakamp »

Filters on the Commander select screen - Air / Surface / Invasion / ect.
 
Display and sort other ratings on Commanders select screen
 
Ability to designate sub bases.
 
Filters on TF select screen including overdue for refit.
 
Available date(in addattion to number of days) on Availablity screens.
SireChaos
Posts: 710
Joined: Mon Aug 14, 2006 8:11 pm
Location: Frankfurt, Germany

RE: WitP Wish List

Post by SireChaos »

ORIGINAL: HansenII

*snip*
D Category: Air combat management

1. Setting priority targets,
especially for naval & port attacks. If I think of all those good 500 ibs bombs being wasted on the armour of some super battleship with nice, soft-skinned tincans right next to them being left unmolested.....[:@]
*snip*

Or at least, let bombers ignore all those ships that they think they cannot damage - i.e. bombers with 500lb/250kg bombs ignore BBs, those with 250lb or 100kg bombs ignore BBs and CAs.
Adronson
Posts: 6
Joined: Wed Jan 31, 2007 10:39 pm
Location: Knoxville town

RE: WitP Wish List

Post by Adronson »

Just recently bought my copy of WiTP. What a delight. I was an avid PacWar player in the 1990's -- it almost cost me my PhD. It's good to see this reincarnation of an old favorite.

I see there is discussion of a WiTP2, so I'll get a couple of suggestions in right now, even though I'm new to the game.

1. I miss the PacWar LCU icons. PacWar used different color combination to designate nationalities and services. I miss that. Fighting in SE Asia, a quick glance at the screen would show Commonwealth, Malaysian, Indian, Aussie, Chinese sometimes all in the same hex. Gave greater sense of individuality to the units and reinforced historical sense of the alliance. Same in the Philippines. All over the Pacific slightly different shades of green separated US Army and Marines. In WiTP the ships and aircraft have great artwork which, it appears, can be easily modified. But the LCU's all run together and I have to bend way into the screen to see what they are. Which brings me to...

2. At 54, I guess I'm getting old. Or at least parts of me are getting old. High and variable resolution is just about mandatory these days when using LCD screens. I’ve got a new 20” Samsung, but it seems you’ve got to run these things in native resolution to be able to easily read small text. Even with the “-altFont” switch on (and that helps a lot) I grow weary bending over peering into the screen trying to read the text. I’m not sure I can hold up during the year or two it will take me to finish a full campaign. Improved graphic resolution would be a blessing.

But what a package this is! Thanks to all the team and also to all the players who have helped out.
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: WitP Wish List

Post by bradfordkay »

It's a little thing, but I've always thought that the game should process each phase (nighttime, daytime naval, am air, pm air, and ground movement/combat from east to west, just as the local time progresses. A nighttime sub attack off pearl harbor will happen well before another nighttime sub attack that occurs off rangoon.
fair winds,
Brad
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: WitP Wish List

Post by Dunedain »

My feature request for WitP 2 is to model torpedo defense systems (anti-torpedo blisters on the sides of ships) on ships that have them.  If a torpedo, whether launched from a ship or an airplane, is found to have scored a hit on a ship that has anti-torpedo blisters, then a check must first be made to see if the torpedo is defeated by the blister.  If the blister does stop the torpedo, then the ship takes no damage from the torpedo hit.

Different ships with anti-torpedo blisters obviously have different levels of protection, and this would be taken into account when assigning a ship a "torpedo defense rating".  Some would be better at stopping torpedoes than others, and the power of different types of torpedoes would be taken into account when the torpedo defense check is made on a particular ship.  The Bismarck, for example, has a particularly excellent torpedo defense system.  Which took one or more torpedo hits from British warships, but none of them penetrated the armor belt (which was verified by direct underwater visual examination of the perfectly intact heavy armor inside the anti-torpedo blister directly where a torpedo blast hole was found on the outer anti-torpedo blister).  And the interior of the ship was unaffected by the torpedo hit(s).

These torpedo defense systems would have a major impact on many naval engagements, and thus it's important to include this simple and yet vital check on any torpedo hits before any potential ship damage is calculated.  Thanks for considering this feature for WitP 2!  :)
User avatar
KDonovan
Posts: 1157
Joined: Sun Sep 25, 2005 12:52 am
Location: New Jersey

RE: WitP Wish List

Post by KDonovan »

i want the ability to build/improve trails, roads, railroads with construction btn's
Image
SireChaos
Posts: 710
Joined: Mon Aug 14, 2006 8:11 pm
Location: Frankfurt, Germany

RE: WitP Wish List

Post by SireChaos »

I would like very much to be able to see the flak strength of the LCUs in a base somewhere in the base info screen. Maybe also approximate values for enemy bases when doing a mouse-over.
User avatar
invernomuto
Posts: 942
Joined: Fri Oct 08, 2004 4:29 pm
Location: Turin, Italy

RE: WitP Wish List

Post by invernomuto »

ORIGINAL: SireChaos

I would like very much to be able to see the flak strength of the LCUs in a base somewhere in the base info screen. Maybe also approximate values for enemy bases when doing a mouse-over.

I would like to see better AA effectiveness. As Japanese, having an AA units or not in a base is quite the same. Bombers (expecially 4E bombers) have so little penalities that you could easily ignore them.

Bye
samthesham
Posts: 186
Joined: Sun Sep 05, 2004 7:39 am

RE: WitP Wish List

Post by samthesham »

I would like a "notepad" function within the game, so that I can write notes to myself to be used in future turns. It would really be useful not jot down the location of TF's, etc.
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: WitP Wish List

Post by marky »

target priority list for subs!
Jutland13
Posts: 112
Joined: Wed Jul 05, 2006 7:51 pm

RE: WitP Wish List

Post by Jutland13 »

Are there any plans for another update?
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: WitP Wish List

Post by wworld7 »

ORIGINAL: Jutland13

Are there any plans for another update?

They are working on another patch.

Flipper
Flipper
User avatar
scout1
Posts: 3104
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: WitP Wish List

Post by scout1 »

Probably has been asked before, but ......

It would be nice when choosing leaders to sort on "type of unit to command". If I'm after a fighter commander, I'd like to be offered those choices rather than visiting EACH and EVERY one to see would is and who isn't ......
Jutland13
Posts: 112
Joined: Wed Jul 05, 2006 7:51 pm

RE: WitP Wish List

Post by Jutland13 »

Is there any info on this patch, when and what might be included and a potential timeline? Thanks.
User avatar
KDonovan
Posts: 1157
Joined: Sun Sep 25, 2005 12:52 am
Location: New Jersey

RE: WitP Wish List

Post by KDonovan »

how about more control over "home base" and "retirement allowed" As it stands now, with retirement allowed on, once a TF reaches its desitnation, it will retire back to its home base. I would like to see a feature where the home base is set to a TF, that way players can detach warships from CV TF's for night bombardments, and have them meet back up with the CV TF by day break
Image
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: WitP Wish List

Post by 1EyedJacks »

In the Operations Report, when recon planes take photos of LCUs like this:

---snip---

Ki-15 Babs takes recon photos of 22nd Prov Army Temp. Division
Ki-46-II Dinah takes recon photos of 5th CCP Infantry Corps
Ki-46-II Dinah takes recon photos of 5th CCP Infantry Corps
Ki-15 Babs takes recon photos of 5th CCP Infantry Corps
Ki-15 Babs takes recon photos of 69th CCP Infantry Corps
Ki-15 Babs takes recon photos of 99th CCP Infantry Corps
Ki-15 Babs takes recon photos of 99th CCP Infantry Corps
Ki-36 Ida takes recon photos of 2nd CCP Guerilla Brigade
Ki-36 Ida takes recon photos of 9th CCP Guerilla Brigade

---snip---

Can you please add the location where they were photographed? The game seems to give a location for naval units like:

---snip---

PBY Catalina sighting report: 1 Japanese ship at 40,55 , Moving Southwest
PBY Catalina has spotted Chokai at 40,55
PBY Catalina sighting report: 1 Japanese ship at 45,52 , Moving Southwest
PBY Catalina has spotted Nagara at 45,54
PBY Catalina sighting report: 1 Japanese ship at 47,45 , Moving East
PBY Catalina has spotted Nagatsuki at 45,49
PBY Catalina has spotted Mizuho at 45,54
PBY Catalina sighting report: 8 Japanese ships at 45,46 , Moving West

---snip---

Thank you.

TTFN,

Mike
User avatar
Jo van der Pluym
Posts: 986
Joined: Sat Oct 28, 2000 8:00 am
Location: Heerlen, Netherlands

RE: WitP Wish List

Post by Jo van der Pluym »

A button on the start screen that you can choose for the Japanese
Kamikaze Yes or No (Or better choose between very low ; low ; normal or high
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
Sonny II
Posts: 443
Joined: Fri Jan 12, 2007 2:05 pm

RE: WitP Wish List

Post by Sonny II »

An indicator of which direction troops are moving - kinda like the info you get about which direction TFs are moving.

Once an LCU has moved 30 miles or more in one direction your recon should be able to tell you this. For multiple units in a hex the largest one is the one for which the info is given.
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

Extend possible missions of aircraft

Post by Pascal_slith »

The Hudson/A-29 was used for more than just supply transport.  How about extending the list so that it is not limited to just bomber missions?  You should be able to use Hudsons for troop transport too (the Japanese used captured Hudsons to fly their paratroopers in the DEI).
 
It sounds like we're building a wish list for WitP II....
So much WitP and so little time to play.... :-(

Image
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

Extend the set of possible aircraft in the dataset

Post by Pascal_slith »

Probably one that has already been asked, but please increase the number of aircraft that can be included in the dataset so that we can use more variants or more different aircraft, including more artwork.
So much WitP and so little time to play.... :-(

Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”