Is there a list of changes for the 7.1 patch?
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Is there a list of changes for the 7.1 patch?
Would it be possible for us to have a list of changes in the 7.1 patch? I would be keen to find out if the Lost Leaders problem from MCNA has been addressed.
Many thanks
Many thanks
Dr Rob H
- Paul Vebber
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- Location: Portsmouth RI
- Contact:
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
Paul, version 7.1 didn't solve the lost leaders issue with MCNA for me. I downloaded version 7.1 yesterday and played the alternate first scenario for MCNA, "Catch That Train". I had 5 lost leaders by the second scenario. If you want more details, please let me know.
"We got our own ammuninition - it's filled with paint. When we fire it...it makes pretty pictures - scares the hell outta people." - Oddball
Hi
list of changes... you ain't asking much
Lots of small things such as missing retreat flags, missing reinforcement flags, p2 -issue all over (but that can't be set to our problem as it came so late) and alot more that makes AI behave nicely to player. It is huge list to collect as some of the mossing features can be just reseted by opening scenario in editor.
Could be easier that I'll give you my list that should be in mind when doing scenarios, I'll post new topic so it gets attention...
mosh
list of changes... you ain't asking much
Lots of small things such as missing retreat flags, missing reinforcement flags, p2 -issue all over (but that can't be set to our problem as it came so late) and alot more that makes AI behave nicely to player. It is huge list to collect as some of the mossing features can be just reseted by opening scenario in editor.
Could be easier that I'll give you my list that should be in mind when doing scenarios, I'll post new topic so it gets attention...
mosh
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
Not all units of you kampfgruppe are involved in every battle. How are you determining that you lost leaders between battle 1 and 2?Originally posted by kshinner
Paul, version 7.1 didn't solve the lost leaders issue with MCNA for me. I downloaded version 7.1 yesterday and played the alternate first scenario for MCNA, "Catch That Train". I had 5 lost leaders by the second scenario. If you want more details, please let me know.
I played the train mutiple times with the beta, testing how it worked, and the times I went on, isn't it the convoy attack the next battle? Totally different force there. Are you ending up with the low experiance leader replacements that people are complaining about, even if you don't lose units in the previous battle?
thanks, John.
I right-click on a particular unit to get it's information screen. If it's leader's name is blank and it's rally, infantry, artillery, and armor numbers are all in the teens and twenties (when all my other units are in the 70-90 range -- for rally and armor), then I'm calling that a "lost leader". I've played through the first alternate scenario a number of times and it seems to particularly dislike F2, F3, F4, G0 and G1 in scenario 2.
I lost tanks in scenario 1 but no crews so no one should have needed to be replaced. If they were replaced, it seems they pulled the nearest no-named yokel off the farm and let him command a tank! And it shows when you try to use them!
If you want specific details or me to send you the saved files to see for yourself, just let me know.
I lost tanks in scenario 1 but no crews so no one should have needed to be replaced. If they were replaced, it seems they pulled the nearest no-named yokel off the farm and let him command a tank! And it shows when you try to use them!
If you want specific details or me to send you the saved files to see for yourself, just let me know.
"We got our own ammuninition - it's filled with paint. When we fire it...it makes pretty pictures - scares the hell outta people." - Oddball
Howdy
!! I Hope I remember this right as its old issue for me: !!
Lost leader bug is born in core.dat file. It has nothing to do with mech-engine.
All MCs should have new core.dat made after January 31, 2002. If not then they have lost leader bug. This has been informed to code -department, but...
All you gamers thanx and hurray for one man who found and resolved it: Rockin Harry.
Redlegs site has patch for Watchtower, but I have not downloaded it so I don't know what it got inside.
Wild Bill was going to do something about this also, so few kilos download is recommended.
mosh
!! I Hope I remember this right as its old issue for me: !!
Lost leader bug is born in core.dat file. It has nothing to do with mech-engine.
All MCs should have new core.dat made after January 31, 2002. If not then they have lost leader bug. This has been informed to code -department, but...
All you gamers thanx and hurray for one man who found and resolved it: Rockin Harry.
Redlegs site has patch for Watchtower, but I have not downloaded it so I don't know what it got inside.
Wild Bill was going to do something about this also, so few kilos download is recommended.
mosh
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
Dear All,
Thanks for all the info and help so far so far, however, I still have a few more points/questions:-
1. Does the MCNA patch solve the lost leaders problem. i.e. does it have a post January 31st 2002 core.dat file?
2. There seems to be a patch for 'Watchtower, that solves the problem there, I know this is unlikely but if you do not have watchtower will this solve the problem in MCNA?
3. Assuming you have bought MCNA and built up to v7.1 using the various patch files, how wold you add another Mega Campaign (I'm considering purchasing MCLV as well).
Sorry if I'm a P in the A (a my wife tells me)
By the way, I downloaded 7.1 yesterday and had a go in my non-mega campaign and all seems well so far (I remembered to browse for the file location!).
Thanks for all the info and help so far so far, however, I still have a few more points/questions:-
1. Does the MCNA patch solve the lost leaders problem. i.e. does it have a post January 31st 2002 core.dat file?
2. There seems to be a patch for 'Watchtower, that solves the problem there, I know this is unlikely but if you do not have watchtower will this solve the problem in MCNA?
3. Assuming you have bought MCNA and built up to v7.1 using the various patch files, how wold you add another Mega Campaign (I'm considering purchasing MCLV as well).
Sorry if I'm a P in the A (a my wife tells me)
By the way, I downloaded 7.1 yesterday and had a go in my non-mega campaign and all seems well so far (I remembered to browse for the file location!).
Dr Rob H
Hi 
I have not had time to look for NA or WT patches and what they include, sorry
But leader -problem is known. Late January was date Harry gave us first solution for it.
I don't really understand why people have problem installing MCs. Once installed you can copy and paste Megacampaign folder to new installation without a problem. Its quite a big swap, but then again harddisk space is cheap
Just take care that you install main spwaw correctly and MCs to un-nested folders. At least WT and LV gives you opportunity to install them alone, not whole thing.
mosh
I have not had time to look for NA or WT patches and what they include, sorry
I don't really understand why people have problem installing MCs. Once installed you can copy and paste Megacampaign folder to new installation without a problem. Its quite a big swap, but then again harddisk space is cheap
mosh
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
herr1, I regret to inform you that the MCNA patch only contains 4 revised scenarios, not a core.dat file. Anthony created a MCNA fixer program that I got through Mikel. With it you can individually fix lost leaders as they come up. Not a perfect situation, but will let you continue the campaign. If you would like it, please let me know.
"We got our own ammuninition - it's filled with paint. When we fire it...it makes pretty pictures - scares the hell outta people." - Oddball
Was it perhaps an .exe file? There are limits to the file types allowed:Originally posted by herr1
Seems I have the same problem! I used the 'attach file' section of the reply as I suspect kshinner did and no file was attached. any ideas from you people out there?
.gif
.jpg
.txt
.zip
.jpeg
.doc
Why .lbm or .smk files (which the game actually uses) are not allowed is beyond me?
I tried a placeholder file attached to this to see if it attaches files from a local drive, with the old forum software, you just added a url to something already uploaded to a page on the internet.
thanks, John.

