Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.
It comes with alot of scenarios...maybe 50 I think. Unless you've got an old operating system (95, 98) you're going to need a DOS emulator like DOSBox to run the game.
ORIGINAL: dakjck
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looks like I wasted $50.00 for a game I won't play
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I'll buy it for $20!! [:'(]
I'll buy it for $5.00
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?
Thank you for your response. I just wish that SSG/Matrix had not advertised this as a reissue when, in fact, it is such a departure from the original. What made Battlefront (and Halls of Montezuma and the Civil War series) stand out in the crowd was its command system. Usually, I wait to play a demo to see what the game is. However, becasue this was the reissue of "Battlefront", I immediately purchased it. So, ya got me.
I know there is a large following for the command every rifle approach. John Tiller has made a career of it. Maybe if I was new to wargaming, I would appreciate it more. However, after having to move every skirmisher in Wellington's Victory, I have had enough pushing around counters (yes, I still refer to the virtual units as counters, can't help myself).
I am sorry to see game design regress, but I understand you have to make a profit. At least I have enjoyed this discussion.
Thank you for your response. I just wish that SSG/Matrix had not advertised this as a reissue when, in fact, it is such a departure from the original. What made Battlefront (and Halls of Montezuma and the Civil War series) stand out in the crowd was its command system. Usually, I wait to play a demo to see what the game is. However, becasue this was the reissue of "Battlefront", I immediately purchased it. So, ya got me.
I know there is a large following for the command every rifle approach. John Tiller has made a career of it. Maybe if I was new to wargaming, I would appreciate it more. However, after having to move every skirmisher in Wellington's Victory, I have had enough pushing around counters (yes, I still refer to the virtual units as counters, can't help myself).
I am sorry to see game design regress, but I understand you have to make a profit. At least I have enjoyed this discussion.
I don't think we ever said that Battlefront was a reissue. We did say that it had elements in common with our Decisive Battles series and we did have screens shots and AARs on the website, so absolutely no deception was intended.
My mistake. I went back and looked at what was said and it did say it was a new system. It was my error to anticiapte that the game with the same name covering the same battles would seek to improve the system that set it apart. There clearly was no deception. I guess I just hoped for more.
It comes with alot of scenarios...maybe 50 I think. Unless you've got an old operating system (95, 98) you're going to need a DOS emulator like DOSBox to run the game.
thanks - I'll cehck it out.
I already have all the games & am looking for the scenarios that were published in Run 5 regularly.