This will be my first attempt at an AAR for the DB/Battlefront Series of games.
I am playing a PBEM game as the Allies vs Northerner. I have been playing the DB series of games since Korsun Pocket, and feel I have this new and improved Battlefront system down pretty well.
I've played the Gazala scenario twice vs the AI with Overwhelming victories as each side (Axis and Allies). It's a very fluid and fast moving scenario and one of the best I've played from the whole line of DB games. I am also currently playing another game as PBEM vs another opponent this time as Axis.
This AAR will feature my game vs Northerner and hopefully I come out with a victory. If not, well I'll blame it on the AAR then!
Turn 1 for me was an interesting one. The largest decision I had to choose was whether to withdraw the Free French from Bir Hacheim. The VP value for the destroyed units, in combination with the capture of Bir Hacheim, will allow the Axis to win handily. Depending on the other forces destroyed, it is entirely possible for the Axis to achieve an overwhelming victory with this alone.
I cannot let that happen.
One last thing before I proceed. One obvious weakness for the Allied player is the lack of Elite Units. The Germans have lots of them. The ones I have are very few, so they must be protected. They can make the difference between victory and defeat in a critical battle.
After reviewing the first turn by my opponent I had decided on a game plan. All of his forces immediately began assaulting Allied positions. The main force, was obviously centered on Bir Hacheim. 8th Panzer Regiment, an elite german armor unit, advanced toward the 3rd Indian Motor Brigade at Pt. 171.
Numerous Axis forces attacked along the whole front. It appears we have a war on our hands.

My first turn was relatively easy to make. Nearly all units were surprised. Except for the Free French around Bir Hacheim, and the 3rd Indain Motor Brigade at Pt. 171. The latter begin to withdraw from the area, slowed by enemy aircraft interdiction. The Free French, decide to hunker down and hide in their massive fortifications (4 steps!).