Big LCD monitor, the good and bad

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

User avatar
gunny
Posts: 353
Joined: Sat Mar 01, 2003 3:47 am

Big LCD monitor, the good and bad

Post by gunny »

My big screen flat panel LCD woes for the computer. Did some research. Noticed 22 inch LCD monitors have dropped in price and alot of sales were on. I used a viewsonic 19 inch CRT which is really only 17.5 inch viewable. My daughter could use it as a hand me down so why not I said as she needs a monitor (how convenient [;)] )

Did research. 5ms response time should eliminate ghosting. 3000/1 contrast ratio should give full black to full white colours in dark 3D Doom style games. (Its rare to find a high value as this but LG has it). A DVI connector on my ATI card for full digital performance. And 22 inches IS a full 22 diag, or 18w X 12h

The verdict was not so cut dry I’m afraid. The Good:

-2D wargames are easy on the eye at any resolution. Wow.
-So much empty desk space now. The monitor sits way back
-3D games such as MTW2 and Panzer Command seem to offer a bigger view of the playing field. More aware of the peripheral battlefield. They actually look really good.
-Web browsing, so much easier on the eyes. Sit back and read away.
-Lower heat, power consumption.

The Bad:
-Things look different. Especially textures in some 3D shooters and flight sims.
-Gotta find that sweet spot by adjusting monitor gamma and contrast on certain games

Bottom line: I wasn’t sure if I liked the LCD and was considering returning it. So I simultaneously hooked up my CRT using ATI hydra software which allows for dual monitors to compare. It was then I realized I couldn’t go back to the CRT. The 22inch LCD had more going for it IMHO.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Big LCD monitor, the good and bad

Post by Twotribes »

Considering the negatives you listed are mostly just things your used to I would say you are likely to adjust to it with the older games and wont even notice it with new games ( except the Gamma thing)

Havent bought a big monitor yet mine is fine till it pops. Then I will decide if i want large "new" tech or not.

Speaking of negatives due to perception and what your used to... I just got running a 2.4 Amd dual processor with a brand new gforce vid card ( 512) My online games now play at high resolution settings with LARGE settings as opposed to the old low settings and medium screen settings. Talk about getting used to it.... LOL.
Favoritism is alive and well here.
Trower44
Posts: 20
Joined: Wed Feb 07, 2007 3:57 pm

RE: Big LCD monitor, the good and bad

Post by Trower44 »

I've been looking into this lately and discovered that switching to a widescreen monitor meant playing around with the settings in some game files to get them to run properly - adjusting the fov value in the .ini file for example. I'm quite happy doing this but I'm not sure it's for everyone.
User avatar
Brady
Posts: 6083
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Big LCD monitor, the good and bad

Post by Brady »

I have been considiering getting a new monator for a while now, my understanding is that at present CRT's are still beset for gamming, like flight sims, while bulkey they still offer the best rendering, the other thing is that for almost as much as a top of the line LCD monator, I could spend a little more and get a projector. I used a projector for almost two years (untill the bulb burnt out), and it the hardest habit I ever kicked, hard to leav a 4 x 8 Foot screan for a 20 incher....
 
 
                                                                                                        Brady
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
FlyingElvis
Posts: 79
Joined: Tue Jul 27, 2004 8:41 pm
Location: Boston

RE: Big LCD monitor, the good and bad

Post by FlyingElvis »

ORIGINAL: Brady

I have been considiering getting a new monator for a while now, my understanding is that at present CRT's are still beset for gamming, like flight sims, while bulkey they still offer the best rendering, the other thing is that for almost as much as a top of the line LCD monator, I could spend a little more and get a projector. I used a projector for almost two years (untill the bulb burnt out), and it the hardest habit I ever kicked, hard to leav a 4 x 8 Foot screan for a 20 incher....


Brady
I was one of those that held on to my CRT until I had to build a friends PC. He had a Dell 20 inch LCD widescreen and when I put it side by side with my PC with a CRT, the difference in sharpness was amazing. I was embarrassed that I still had a CRT, the difference was that bad.
bartholimew
Posts: 85
Joined: Sun Feb 22, 2004 11:53 pm
Location: Swastika Ontario Seriously I am

RE: Big LCD monitor, the good and bad

Post by bartholimew »

LCD prices are in line to crt msut of happened overnight. Had a look at best buy. i do recall games long ago requiring you to adjust sliders to see a special test pattern on install. Think it was alone in the dark some corny game. Could expect that thing to come back. I probably wont go LCD unless i get a new system or my monitor craps out.
sapper_astro
Posts: 298
Joined: Tue Jul 05, 2005 2:10 pm

RE: Big LCD monitor, the good and bad

Post by sapper_astro »

CRT all the way.

LCD monitors do not last the distance, and begin to deteriorate rather rapidly. If you can still get a good quality, decent sized CRT, your laughing.

My 19 inch CRT has lasted me 8 years now, and its in perfect condition. Next to that I know many people who have stuffed LCD's after only a year, including a guy I know who sells the things! He has one on his office computer where he sells them, but his gaming room has a nice, big, fat CRT.

Take this advice as you will.
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Big LCD monitor, the good and bad

Post by Fred98 »

I studied LCDs for 6 months.
 
My main concerns:  that widescreen LCDs would produce a stretched squashed picture.
 
That LCDs would have washed out colours.
 
I was assurred by loads of people on various forums that this is not the case. Last nitht iI got a new Dell widescren LCD
 
All graphics are squashed and stretched.
 
All colours are washed out.
 
DO NOT GET AN LCD.   Stick to the biggest most expensive CRT monitor you can find.

-
 
 
 
 
 
 
 
 
 
 
SemperAugustus
Posts: 257
Joined: Sun Jan 09, 2005 9:34 am

RE: Big LCD monitor, the good and bad

Post by SemperAugustus »

CRTs take a lot of space though...
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Big LCD monitor, the good and bad

Post by NefariousKoel »

The biggest problem with LCDs (and I've tried a couple different ones) is:

1) Native Resolution. 

If you have a game that doesn't run at your native resolution, it will look like crap.  For reference, adjust your desktop settings to something lower than your LCD native resolution.  That's the only way you can go since native rez is the upper limit.  One thing CRTs has an advantage on is flexibility.  LCDs under rez'd looks like things are out of focus.  The only solution to this is attempting to get your vid card to run the lower resolutions in it's own window and who wants to play stuff in a tiny window in the center of your screen - when it even works properly.

2) If you have Widescreen.

It only multiplies the resolution issues from #1.  Not only will lower resolutions than your native one make things fuzzy and indiscriminate, it'll stretch the sides of those games that don't support widescreen.  Even worse.  You get color ghosting like when you splay a deck of cards across a table in addition to the out of focus look.

I'm gonna stick with a 4:3 LCD at the moment and perhaps get a larger desk, as if it's not large enough as-is, to support both an LCD and CRT.  It's the only solution I know and likely has it's own problems which I've not experienced.  Yet.

Trower44
Posts: 20
Joined: Wed Feb 07, 2007 3:57 pm

RE: Big LCD monitor, the good and bad

Post by Trower44 »

An LCD at its native resolution should look fine. My two desktop PCs run 19" monitors (one an LG and the other a Samsung) at 1280x1024 and most of the games look superb, the exceptions being some older games that don't support that res (few and far between in my collection) and a couple of wargames ('Korsun Pocket' and 'Uncommon Valour'). There's nothing that would make me want to go back to using a CRT. Widescreen is a different matter though. My laptop runs 1280x800 and the only wargame I can get to run in that res is 'Highway to the Reich'!! TOAW III runs windowed and Battlefront just looks terrible[:@] My shooters, the Red Alert games and the 'Total War' games all look great although some took a little fiddling with the game files to get there.[:)]

Basically, if you wargame then widescreen monitors are a waste of money. However, computers are increasingly becoming multi-media hubs and as such widescreen is going to become the norm whether you like it or not. Wargame designers should take note.[:)]
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Big LCD monitor, the good and bad

Post by Fred98 »

[font=courier]
The native resolution of my widescreen monitor is 1280x800
 
I have been investigating and asking for 6 months.
 
 
ORIGINAL: Trower44
and most of the games look superb, the exceptions being some older games.('Korsun Pocket' and 'Uncommon Valour').
My laptop runs 1280x800 and the only wargame I can get to run in that res is 'Highway to the Reich'!!
and Battlefront just looks terrible
Basically, if you wargame then widescreen monitors are a waste of money.
widescreen is going to become the norm whether you like it or not. Wargame designers should take note.

 
 
So it has finally been confirmed:
KP
BiN
BiI
Battlefront
 
All look bad under a widescreen LCD
 
I am kicking myself because I knew before hand that they would look squashed. I knew the colours would be washed out.
 
I should have followed my instinct.
[/font]
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Big LCD monitor, the good and bad

Post by ravinhood »

Can you burn an LCD monitor like a CRT if you leave it on the same screen for long periods of time? Often wondered that about LCD monitors.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
scott64
Posts: 4019
Joined: Sun Sep 12, 2004 5:34 pm
Location: Colorado
Contact:

RE: Big LCD monitor, the good and bad

Post by scott64 »

I enjoy my Gateway FPB2185W [:)] 1680X1050 resolution [:'(]
Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Big LCD monitor, the good and bad

Post by Marc von Martial »

ORIGINAL: Joe 98

[font=courier]
The native resolution of my widescreen monitor is 1280x800

I have been investigating and asking for 6 months.


ORIGINAL: Trower44
and most of the games look superb, the exceptions being some older games.('Korsun Pocket' and 'Uncommon Valour').
My laptop runs 1280x800 and the only wargame I can get to run in that res is 'Highway to the Reich'!!
and Battlefront just looks terrible
Basically, if you wargame then widescreen monitors are a waste of money.
widescreen is going to become the norm whether you like it or not. Wargame designers should take note.



So it has finally been confirmed:
KP
BiN
BiI
Battlefront

All look bad under a widescreen LCD

I am kicking myself because I knew before hand that they would look squashed. I knew the colours would be washed out.

I should have followed my instinct.
[/font]

Check your monitors manual (or graphic card driver) to see how to set it to recognize aspect ratios and maintain them. All you people complaining about stretched graphics should first consult your manuals before you bitch about widescreen LCDs. You will get a letterbox left and right but the application will not look skew.

LCDs are not as "easy" as CRTs, you need to read the manual. It is the same with regular 4:3 cathode ray tube TVs vs. modern widescreen LCD TVs. If you do not read the manual and and use its features then your viewing experience will stink.

Washed out colors? Calibrate it (like you also need to with CRTs), check it it has different color modes (many LCDs have different color default setting for "Text/Office", "Multimedia" and "Video" etc. Or check if it is not broken or so.
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Big LCD monitor, the good and bad

Post by Marc von Martial »

ORIGINAL: ravinhood

Can you burn an LCD monitor like a CRT if you leave it on the same screen for long periods of time? Often wondered that about LCD monitors.

This is more a problem with Plasma panels. Also the "burned" CRT thing is really a problem of the past. Many "modern" CRTs do not suffer of these problems.
Trower44
Posts: 20
Joined: Wed Feb 07, 2007 3:57 pm

RE: Big LCD monitor, the good and bad

Post by Trower44 »

ORIGINAL: Marc Schwanebeck
Check your monitors manual (or graphic card driver) to see how to set it to recognize aspect ratios and maintain them. All you people complaining about stretched graphics should first consult your manuals before you bitch about widescreen LCDs. You will get a letterbox left and right but the application will not look skew.

Don't get me wrong, I like widescreen LCD displays. However, they are becoming the norm and what I don't understand is why more wargame developers don't take the route taken by Panther and make their games so that they can be optimised for widescreen! Luddites.[8|]
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Big LCD monitor, the good and bad

Post by Fred98 »

Of course I have read the Dell manual. The manual has such fascinating info such as:


Brightness: The brightness and contrast can be adjusted
Pixelation: Here you adjust the pixilation
Colour: Here you adjust red blue and green


It is not possible to change the Aspect using the options menu of my widescreen LCD monitor.

From a computer forum I have this advice.


If the games your playing are not appearing as you would want in widescreen then keep the in-game res in a 4:3 ratio (square as you put it) and then go into your graphics control panel in Windows.

If your using the new nVidia control panel then you need to look in 'Display' > 'Change flat panel scaling', then set it to 'Use NVIDIA scaling with fixed-aspect ratio'.

This means that you'll have black bars down the sides of your non-widescreen games but at least it won't be stretched or squashed.

For games like Warcraft3 this is a must, otherwise the short fat characters are wider than they are tall!


I will experiment with this over the weekend

-

User avatar
gunny
Posts: 353
Joined: Sat Mar 01, 2003 3:47 am

RE: Big LCD monitor, the good and bad

Post by gunny »

The LG does have a couple different modes, movie and text. Also screen calibration, adobe has a cal program to set the brightness, contrast, and gamma. As marc said there is more to know for an LCD. I haven't experienced any weird resolutions or game squashing, perhaps my games are newer.

Edit: also the LG manger disk came with the monitor has all calibration matching screens to flip through
User avatar
Trigger Happy
Posts: 750
Joined: Mon Mar 22, 2004 11:48 am

RE: Big LCD monitor, the good and bad

Post by Trigger Happy »

One also has to choose the company wisely. ie: Samsung good; Dell bad.
Post Reply

Return to “General Discussion”