I honestly don't believe how good this game is

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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elmerlee
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Joined: Tue Jul 20, 2004 2:07 am

I honestly don't believe how good this game is

Post by elmerlee »

As some of you know I was the worlds biggest critic so now I'll be the biggest booster. The ability to tinker with the data files is a stroke of genius.
After spending a few hours juggling numbers the game now plays like real football. It truly does. None of the Madden or Sega gamey stuff. Football is the only sports sim I like to play with graphics (don't get the feel in text sims)
and although Max graphics could be better they are 1000 times better than I expected.
Among other things I reduced the constant run speed by 33% and the game clock to 35 sec. Now you can see plays develop nicely and still get the correct number of plays in a game.
I have implemented a VB program to work the database in code which is a real time saver. Among other things by importing a CSV file for a player a data base you can save hours. As yet I've run into no problem.
Just want to see NICE JOB David. It has come a long way.
Dave - If you have any interest I've discovered a couple things concerning the stats,etc,which are basically good news.


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Tbird
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RE: I honestly don't believe how good this game is

Post by Tbird »

Release your VB program [8D]
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local8h
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RE: I honestly don't believe how good this game is

Post by local8h »

Wow im please and respect your honesty.Please if you can share the VB program[:)]


elmerlee
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RE: I honestly don't believe how good this game is

Post by elmerlee »

I'll be glad to pass it along just as soon as I make sure things I've done will not crash the game. Certainly no reason it should. Hopefully a week or two. The inclusion of player names and ratings is completed but not sure the ratings will keep the game realistic until further testing.

Maybe there is something you would like to have included. Keeping in mind that there are only certain things that are affected by the data files.

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David Winter
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RE: I honestly don't believe how good this game is

Post by David Winter »

I'm glad you're enjoying it. Please post whatever information you have on the stats.
 
As for your VB app, this is information that might be useful to anyone that is thinking about building a 3rd party tool actually. For those that don't know programming, most of the following will sound like gobbiledeegook but...
 
Unfortunately, I really can't do a heck of a lot of support for this file if used in this way, but, if you're willing to play around with it then...
 
The DBEngine.DLL file is a COM dll. You can reference it in your VB6 (or VB.net) application by going into references and selecting the Maximum-Football Database Engine.
 
By doing this, you expose a considerable number of Maximum-Football class objects for use in your project. Player Data classes, Team data classes, even access to the class that reads and writes the play data files (minus the bitmap thumbnail).
 
The use of the classes, in most cases is fairly simple enough.
 

Code: Select all

 Dim CLeague as DBEngine.clsLeagueData
 Dim CPlayer as DBEngine.clsPlayerData
 Dim PlayerID as long 
 
 '//You must have an open league prior to using any of the other classes.
 '//You can only have one open league object at a time.
 Set CLeague = new DBEngine.clsLeagueData
 Call CLeague.OpenLeagueDB(, 4321) '//Where 4321 is one of the LeagueID's found in MainData.mdb file.
 
 '//Set PlayerID to a value from the ID field in the players table in the league file you just opened.
 PlayerID = 1234
  
 Set CPlayer = new DBEngine.clsPlayerdata
 If CPlayer.GetRecord("ID = " & Cstr(PlayerID) ) then
    '//Player class loaded with all sorts of interesting data
    With CPlayer
       Debug.Print .LastName
       Debug.Print .JerseyName
       Debug.Print .GetSA(SPD)  '//The speed skill
    End With
 else
    '//Load failed, probably the ID passed in was incorrect
 end if
  
 Set CPlayer = nothing '//Clean up when done.
 Set CLeague = nothing
 
 
Some functions of the league class return collections of player classes, others return collections of string data to fill stats spread sheet.. you'll have to do a TypeOf() check to determine what does what.
 
Again, I wish I had more docs (any docs) on this dll, but it changes often and updating an SDK would be a full time job in itself. But, for those that are interested, and don't mind understanding a complex library of code via the Object Browser, it may provide some useful tools for you.
 
thanks
David
"They're not dolls. They're action figures. Valuable Action figures!"
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Tbird
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RE: I honestly don't believe how good this game is

Post by Tbird »

Thanks Elmer and no rush take your time
 
Thanks to Dave too I'm saving your info incase I somehow get the urge to try learning Visual Basic again
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