MWiF Map Review - America

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Peter Stauffenberg
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RE: MWiF Map Review - America

Post by Peter Stauffenberg »

ORIGINAL: SS244
These features should give a defender an advantage regardless of the size of the city in question and I believe warrants the addition of Spokane to the map from a strategic stand point. Thanks for your attention.

We have used a rule of thumb that if the city had more than 100.000 inhabitants in 1940 it could be on the MWIF. I
just searched the Internet and found the following:

http://www.spokanecity.org/services/abo ... opulation/

If you look here you will see that Spokane had 122.000 inhabitants in 1940 so it could there we on the MWIF map. Maybe
it's good for supply reasons as well. Spokane is maybe 4 hexes east of Seattle. But Patrice would know better where it is exactly. ;)

What do you think, Steve and Patrice? Has SS244 a good point adding Spokane as a city. It had 122.000 inhabitants in 1940 and 115.500 inhabitants in 1930. So it's definitely big enough to be on the map.
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Froonp
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RE: MWiF Map Review - America

Post by Froonp »

Borger, Spokane is already on the MWiF map, since day 1.
It was added by the early designers of the early CWiF map, and it is still here.
My Atlas has it with a pop of 116k in 1940 and 122k in 1944, so yes I'm ok with Spokane being on the map.

I've made a survey of 100k cities in 1940, and some are missing around the Great Lakes and in the North East of the USA, but all the middle west and the west is OK.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Patrice has drawn a rough draft for revising the rivers around Portland. If we modify the graphics (but not the underlying game play aspects) to match Patrice's draft, would everyone be happy with how Portland appears in WMIF?

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RE: MWiF Map Review - America

Post by iamspamus »

ORIGINAL: Shannon V. OKeets

Patrice has drawn a rough draft for revising the rivers around Portland. If we modify the graphics (but not the underlying game play aspects) to match Patrice's draft, would everyone be happy with how Portland appears in WMIF?

Image


Hey Steve and Patrice, This is better, but the Willamette must touch Portland as well. Don't know how that will work with rivers normally going along the hexside.

Either way, thanks for the look.

Jason
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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: iamspamus
ORIGINAL: Shannon V. OKeets

Patrice has drawn a rough draft for revising the rivers around Portland. If we modify the graphics (but not the underlying game play aspects) to match Patrice's draft, would everyone be happy with how Portland appears in WMIF?
Hey Steve and Patrice, This is better, but the Willamette must touch Portland as well. Don't know how that will work with rivers normally going along the hexside.

Either way, thanks for the look.

Jason
If Rob paints the river this way, I'll move Portland to 12 O'Clock position in the hex. Presently it is at 1 O'Clock.
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BoerWar
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RE: MWiF Map Review - America

Post by BoerWar »

Not that it makes a huge difference, but the road/rail line running from Detroit to Chicago probably should be all rail and should run all the way to the shore hex on Lake Michigan. That rail line runs through the city of Holland which is a small harbor on the east coast of Lake Michigan. It was built in the 1870's.
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RE: MWiF Map Review - America

Post by iamspamus »

ORIGINAL: Froonp
ORIGINAL: iamspamus
ORIGINAL: Shannon V. OKeets

Patrice has drawn a rough draft for revising the rivers around Portland. If we modify the graphics (but not the underlying game play aspects) to match Patrice's draft, would everyone be happy with how Portland appears in WMIF?
Hey Steve and Patrice, This is better, but the Willamette must touch Portland as well. Don't know how that will work with rivers normally going along the hexside.

Either way, thanks for the look.

Jason
If Rob paints the river this way, I'll move Portland to 12 O'Clock position in the hex. Presently it is at 1 O'Clock.


That'll be fine.
Thanks,
Jason
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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Rob finished the map today.[X(] An awesome amount of work.[&o][&o][&o] And Patrice's work too.[&o][&o][&o]

Here are the screen shots of Central America, starting with Cuba, and the other islands that make up the West Indies.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Here is the northern half of Mexico.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

And the southern half of Mexico.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Here are most of the countries the WIF refers to as "Central America".

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

A closeup of Panama and Costa Rica. You can also see where a second canal could be built through Lake Nicaragua. For those of you who like trick questions:
If you enter the Panama Canal from the Atlantic Ocean, in which direction will you be travaling? East or west?

As you can see, you travel east. This is good for a bar bet, but you need to have an atlas nearby to collect any winnings.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Colombia, Venezuela, and British Guyana. Personally, I like the detail around Maracaibo.

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RE: MWiF Map Review - America

Post by Shannon V. OKeets »

Seventh and last in the series: an overview of the Central Amercia map segment.

I have all of South America in my hot little hands but I'll post those screen shots tomorrow morning.

I am trying to make a point of getting to bed before midnight. This is especially important since they are shutting off the water in my building from 9 to noon tomorrow - very annoying but they now limit the shutoffs to Wednesday mornings only, so that helps some. The building is 30 years old and the management council paid for plumbing inspections for all the apartments (250). Now everyone is required to fix any problems that were discovered. Hence the frequent water shutoffs. Be that as it may, I feel you can tell the quality of your life by the 'problems' you have. And if being without water for 3 hours a week is at the top of the list, then things are going pretty well, doncha think?

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RE: MWiF Map Review - America

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Colombia, Venezuela, and British Guyana. Personally, I like the detail around Maracaibo.
While I was reviewing the map, a couple of days ago, I saw in horror that Baranquilla was on the wrong side of the Magdalena river. Granted, this is a place that may never see a single unit, but I would like MWiF to have the best map possible, so I looked for solutions.

Here is what I found. On the left, this is how it is, on the center this is reality as of 1985, and on the right this is my proposal for change.

Edit : I also changed the terrain in Baranquilla, so that it is as on the WiF FE maps and reality seems to warrant a clear hex rather than a mountain hex. I also shown the southern hex changed into Forest.

May I propose this to Rob, Steve ?

We should also send him the Willamette modification.

Edit : Changed the picture.

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RE: MWiF Map Review - America

Post by Froonp »

I would also change the hex south of Baranquilla to Forest instead of Mountain.
Edit : Modification made on the picture uploaded.
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RE: MWiF Map Review - America

Post by iamspamus »

ORIGINAL: Shannon V. OKeets

Rob finished the map today.[X(] An awesome amount of work.[&o][&o][&o] And Patrice's work too.[&o][&o][&o]

Here are the screen shots of Central America, starting with Cuba, and the other islands that make up the West Indies.

Image


Hey guys, beautiful map, as usual. I talked with a guy who has been on Guantanamo and he said that MOST of the base is on the right side of the bay, not the left. Think it's too late but the US hex should straddle the bay, but mostly be on the right. Otherwise, probably the right hex should be the US space, unless you wanted to keep the space surrounded by Cuban spaces.

Thanks,
Jason
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RE: MWiF Map Review - America

Post by iamspamus »

ORIGINAL: Shannon V. OKeets

And the southern half of Mexico.

Image

Hey guys, keep up the great work...but, I talked to a guy who is from southern Mexico (father has a house in Merida / Progresso space). Two things.

1) Vera Cruz should be Veracruz. He pointed that out right away.
2) Not sure if you are putting stuff like "Island of" in a space but if so, it should be Isla del Carmen.

Otherwise, looks great. Keep it up.
Jason
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Frederyck
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RE: MWiF Map Review - America

Post by Frederyck »

They look beautiful!

One comment: I am not sure how wide the inlet outside Maracaibo is, but given that we have a hexdot south of it (Lake Maracaibo) we are assuming that an enemy fleet could sail past the narrow part unhampered and that you can invade the Encontrados hex and that you can give Shore Bombardment in support during this.

Is this viable? As I implied, I haven't ever been near the place, but when I look at maps such as Lake Maracaibo at Encarta it looks like an awfully tight squeeze that might be comparable to the Strait of Gibraltar.

I know that the Oil hex in Venezuela has an all-sea side hex i WiF.
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RE: MWiF Map Review - America

Post by qgaliana »

This is gonna be so pretty [&o]
 
Any chance it will run on a mac? I'd buy a second copy for a friend of mine just to play him.
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