CHS 2.08 bug list

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VSWG
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RE: CHS 2.08 bug list

Post by VSWG »

ORIGINAL: Andrew Brown
ORIGINAL: VSWG

Okay.

What about AVG's Anti-Zero bonus? IIRC it applies to some random fighter squadron at Pearl Harbor right now. I'd say it should either apply to AVG's 1st squadron OR AVG should be recombined in its old slot OR it should not apply to any air unit.

It looks to me like it currently applies to AVG 1st Squadron.
Ooops. [:o] In my defense, this change must have happened after 2.05 and hasn't been documented.
It can either be left that way, or the AVG can be recombined, which is probably more correct as it matches the design intent.
I don't want to open another can of worms, but I would prefer increased experience levels for AVG's pilots over the coded anti-Zero bonus. But having the bonus apply to one squadron is fine, too.
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RE: CHS 2.08 bug list

Post by ctangus »

Many IJA Aviation Regiments are under-equipped with 240 support & av support in the TOE, but only 140 in the OOB. Specifically, units # 1526, 1528, 1530-32, 1535, 1537-38. Perhaps that's by design but it seems to be a typo to me.

Similiarly, three IJN Aviation Units are over-equipped. Only 140 Support & AV support in the TOE, but 240 in the OOB. Units # 1501-1503. Again, while I'm not sure, it seems like a typo.
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VSWG
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RE: CHS 2.08 bug list

Post by VSWG »

ORIGINAL: ctangus

Many IJA Aviation Regiments are under-equipped with 240 support & av support in the TOE, but only 140 in the OOB. Specifically, units # 1526, 1528, 1530-32, 1535, 1537-38. Perhaps that's by design but it seems to be a typo to me.
The mentioned units are all 8 IJA Aviation Regiments in China / Manchukuo, so I assume this represents a lack of Japanese aviation support in these theaters? The remaining 7 IJA Aviation Regiments (all attached to SAA) are filled out.
Similiarly, three IJN Aviation Units are over-equipped. Only 140 Support & AV support in the TOE, but 240 in the OOB. Units # 1501-1503. Again, while I'm not sure, it seems like a typo.
Not sure if this is a bug, either: these 3 units are the 3 IJN Aviation Units attached to SAA that are present at game start. Maybe this represents an increased emphasis on SAA aviation support units at the beginning of the war?

Can someone more knowledgeable than me comment on this? I'd like to include the bugs mentioned in this thread in my version of 2.08 so that I can start another PBEM in the next days.
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ctangus
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RE: CHS 2.08 bug list

Post by ctangus »

Scenario 158, presumably the others:

SS I-15 (slot 1177) is a Type B1 Class sub, but doesn't start with an organic Glen squadron.
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RE: CHS 2.08 bug list

Post by akdreemer »

ORIGINAL: VSWG

Okay.

What about AVG's Anti-Zero bonus? IIRC it applies to some random fighter squadron at Pearl Harbor right now. I'd say it should either apply to AVG's 1st squadron OR AVG should be recombined in its old slot OR it should not apply to any air unit.
I would prefer to make it one group again as it was originally intended and accomplished.
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RE: CHS 2.08 bug list

Post by Likendeeler »

Maybe this was discovered before but I just noticed it:
George fighter needs adv. Nakajima engines. But altough this fighter is available at 8-43 the necessary engines are available at 9-43 only. I guess this will delay production, not talking about accelerating this plane. Engines should be available 1-2 months earlier I think (adv. Mitsubishi seems to be ok).

By the way, it would make sense to restrict availability of Aichi and Kawasaki engines too. First planes are available at 1-43 (Judy) and 8-42 (Tony) but engines can be produced from the start. A huge engine pool can be produced this way.
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RE: CHS 2.08 bug list

Post by eloso »

Why are the bases on Panama land mass considered to be in a temperate zone? It is between 8 and 9 degrees above the equator and features a pretty nasty climate. I spent 3 years at Ft. Kobbe which is a few miles from Panama City. It was only temperate inside the air conditioned barracks. [:D]
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RE: CHS 2.08 bug list

Post by Andrew Brown »

ORIGINAL: OSO

Why are the bases on Panama land mass considered to be in a temperate zone? It is between 8 and 9 degrees above the equator and features a pretty nasty climate. I spent 3 years at Ft. Kobbe which is a few miles from Panama City. It was only temperate inside the air conditioned barracks. [:D]

Having spent a little bit of time in Panama myself I can attest to its climate. However the weather zones on the map are hard coded (with a few exceptions), which makes it difficult to change this.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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RE: CHS 2.08 bug list

Post by treespider »

ORIGINAL: Andrew Brown

ORIGINAL: OSO

Why are the bases on Panama land mass considered to be in a temperate zone? It is between 8 and 9 degrees above the equator and features a pretty nasty climate. I spent 3 years at Ft. Kobbe which is a few miles from Panama City. It was only temperate inside the air conditioned barracks. [:D]

Having spent a little bit of time in Panama myself I can attest to its climate. However the weather zones on the map are hard coded (with a few exceptions), which makes it difficult to change this.

Andrew

Besides Andrew's concrete answer, in the zen of the game you could consider Panama to represent the East Coast of the US.
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RE: CHS 2.08 bug list

Post by eloso »

ORIGINAL: Andrew Brown
Having spent a little bit of time in Panama myself I can attest to its climate. However the weather zones on the map are hard coded (with a few exceptions), which makes it difficult to change this.

Andrew

I didn't know the reason which is why I asked. Thanks for the clarification.
ORIGINAL: treespider
Besides Andrew's concrete answer, in the zen of the game you could consider Panama to represent the East Coast of the US.

Ok I'll edit the base names to say Baltimore, Norfolk, & Miami. [:D]
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RE: CHS 2.08 bug list

Post by eloso »

I'm not sure if this is a bug or a game engine limitation. I didn't know where to post this but it is a CHS PBEM game problem we are having.

It is 1 JAN 42.

My opponent has informed me that the game isn't transporting oil to the base by the name of Gunma. He said it has had only 27 oil in it's possession for quite a few turns now. At scenario start the base has 120 heavy industry. Wouldn't it require 240 oil to operate effectively?

He claims that there is a huge surplus of oil in Tokyo but it won't move over to Gunma. Has anyone else observed this problem and can advise what actions can be taken to correct it in game?

Thanks,

Oso
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wdolson
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RE: CHS 2.08 bug list

Post by wdolson »

Unless the pwhex file cut the road network, that would be a game engine issue. The engine should automatically move oil and resources along major roads and rail lines to where they are needed.

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RE: CHS 2.08 bug list

Post by JeffroK »

I would like to see the production nymbers of the P40E reviewed. I am in a continual struggle (scen 155) to fill up the USAAF sqns(early 43), about a third are still in Mohawks or worse.  I feel the numbers of the Kittyhawk I are high, so a transfer of production between these shouldnt hurt the balance.
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RE: CHS 2.08 bug list

Post by eloso »

ORIGINAL: wdolson

Unless the pwhex file cut the road network, that would be a game engine issue. The engine should automatically move oil and resources along major roads and rail lines to where they are needed.

Bill

I don't think it is a pwhex issue as I verified that we had the same file before game start. I've viewed the road/rail network in game (r) key and it exists. I'm suspecting that it is either consumed immediately or not transferring at all after reviewing the sequence of play during a turn run.

Supply Requirement Phase
Move Oil & Resources
Production Phase
Supply movement Phase
Calculate spoilage

The resources are moved prior to production from the looks of things. As there is no port available at that location the engine may only be moving the minimal amount if any. If this is a game limitation and resources are not being transferred there then perhaps consideration should be taken into relocating this industry elsewhere where there is a port facility.
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RE: CHS 2.08 bug list

Post by treespider »

Gratuitous bump
 
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RE: CHS 2.08 bug list

Post by treespider »

Whilst mucking about in CHS 2.08 making the changes I wanted for Treespider's CHS I noted an apparent increase in the size of Japanese airunits at start....namely the nell and Betty units...
 
for example G1/Genzan and G2/Genzan Daitai each start with 27 G3M's giving the Genzan airgroup 54 G3M's According to "Bloody Shambles" and Francillion the Genzan Kokutai started with 36 G3M's. So for Treespiders CHS I changed one of the Daitai to a nine plane chutai.
 
Other groups are affected as well....
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RE: CHS 2.08 bug list

Post by Tanaka »

bump...

Has anyone updated their version of CHS with these fixes? If so care to share?
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