Working on Patch IV

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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Hard Sarge
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RE: Working on Patch IV

Post by Hard Sarge »

new patch, new battles and troops, old post

here is the "New" army of Lee

the Union took Wheeling, just fought off two HARD fought battles out west, one that may give raise to a new Legend in the CW

(General HARD_Sarge, comes with Dreaded, Heroes, Shooters, Diggers, Fast and Magic, Heavy on the Magic)

the Army of Lee

Yuck



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Drex
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RE: Working on Patch IV

Post by Drex »

You got a top heavy staff there.Plenty of teachers.
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Jeff Norton
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RE: Working on Patch IV

Post by Jeff Norton »

3 and 4 star Generals in charge of DIV's????

No wonder the South won't rise again, they were top heavy...[;)]
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RE: Working on Patch IV

Post by Hard Sarge »

Well, most of those are the ones that are starting that way (some work still being done on that)

as the others come in, they will be moved around
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RE: Working on Patch IV

Post by Mike13z50 »

Hard Sarge,

Does an additonal two star+ do any good at the division level? I seem to remember reading that only the senior general who could command a formation played a role.
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RE: Working on Patch IV

Post by Hard Sarge »

well, extra Generals do not help the Div, but they will help the Bde
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RE: Working on Patch IV

Post by Hard Sarge »

well, this is why it is fun

new patch, new start, new ARMY OF LEE

*has not been reset yet, as it is moving, I will move all the Cav over to one Div and what not as the Winter sets in*



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RE: Working on Patch IV

Post by Hard Sarge »

new rules, new patch, new tactics, let see if they work



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Andy Mac
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RE: Working on Patch IV

Post by Andy Mac »

I am still slightly concerned that I will be short of 2 stars for Divs the relationship seems to be off (albeit I dont know what the new academy ratio is)
 
In stock games I always have Divs commanded by 1 star commanders because I never have enough 2 stars.
 
I have seen myself build 20+ Academys just so I can get enough 2 stars for my Union Divs
 
Can you let us know what the 'new' academy ratios are I would really like to save some money.
 
To me the ratio needs to be
1 x 5 Star to 3 x 4 star 
1 x 4 Star to 3 x 3 Star
1 x 3 Star to 3 x 2 Star
 
So if 10 Academys are required for a 5 star you should have a minimum of
3 Army or Wing Commanders
9 Corps Commanders
27 Divisional Commanders
 
Can you let me know what the patch will provide in generals at 10 Academies ?
 
As the union I typically have a LOT of Divs and Corps on the go [:D][:D]
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RE: Working on Patch IV

Post by Gil R. »

Quoting from Eric's list of changes in the patch:

78) CHANGED V1.2.5: Academies now provide more ranks. Each Academy allows:
3 Two-Star Generals
2 Three-Star Generals
1 Four-Star General
Furthermore, it now only requires 7 Academies to obtain a Five-Star general.
The cost of Academies has been increased to 150 Money.


One of the things I still need to do for the patch -- perhaps tonight -- is to change the number of academies slightly for each scenario so that enough 3- and 4-star generals are available to fill the starting OOB's. Since academies provide a fixed number of slots for each rank there will always be one or two too many containers without generals or extra generals in containers, but we can get things pretty close, and then players can build more academies and containers as needed.

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RE: Working on Patch IV

Post by Mike13z50 »

ORIGINAL: Gil R.

Quoting from Eric's list of changes in the patch:

78) CHANGED V1.2.5: Academies now provide more ranks. Each Academy allows:
3 Two-Star Generals
2 Three-Star Generals
1 Four-Star General
Furthermore, it now only requires 7 Academies to obtain a Five-Star general.
The cost of Academies has been increased to 150 Money.


One of the things I still need to do for the patch -- perhaps tonight -- is to change the number of academies slightly for each scenario so that enough 3- and 4-star generals are available to fill the starting OOB's. Since academies provide a fixed number of slots for each rank there will always be one or two too many containers without generals or extra generals in containers, but we can get things pretty close, and then players can build more academies and containers as needed.

Not to pick nits, but the as Andy Mac said, the ratio of MG to LTG is still out of wack, unless you are going to go with corps of 2 division and no independent divisions, or not assign division commanders to some divisions in higher level units.

Since the "rank" of the general only represents the level of unit he is commanding, if you put a BG in command of a division he is a "MG" in game terms. I thought about suggesting that instead of gaining command slots by buying academies you get one for building containers, if you increased the cost of the container it would even out to the cost of the academies. Of course that wouldn't take care of the academies making new containers busy, and would set the patch way back, so nevermind.


Gil,

Is it easy to MOD the general count per academy?
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Gil R.
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RE: Working on Patch IV

Post by Gil R. »

In the patch Academies can be modded. We might up the number of 2-stars. The problem (or a problem) is that in different scenarios we have different OOB's and thus different requirements for the numbers of generals of 2+ stars. One of the things I still need to do for the patch (and this is just thirty minutes of work) is to figure out the ideal number of academies for the different scenarios.
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RE: Working on Patch IV

Post by Walloc »

Hi Gil,


Is there a change in how many academies you need to get better container ratings?
As pre patch u get 1 level better staff ratings per 5 academies. Is that lowered now that they costs more or does it stay the same? ratio of 3 or 4 to get better staffs?
I heard that initial US logistic ratings was upped so that migth cancel some of a possible need tho.


Kind regards,

Rasmus
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Gil R.
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RE: Working on Patch IV

Post by Gil R. »

ORIGINAL: Walloc

Hi Gil,


Is there a change in how many academies you need to get better container ratings?
As pre patch u get 1 level better staff ratings per 5 academies. Is that lowered now that they costs more or does it stay the same? ratio of 3 or 4 to get better staffs?
I heard that initial US logistic ratings was upped so that migth cancel some of a possible need tho.


Kind regards,

Rasmus

No, that part hasn't been changed.
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RE: Working on Patch IV

Post by Hard Sarge »

Guys, one thing to remember, I not showing all of my Generals, only what I sent off to the AOL, I got other Generals and more 2 Stars running around

I am trying to be sure I got at least 1 2 Star in charge of all of my Divs out west, so the Higher ranked guys are going to the AOL

which I got a 4 Star in a Div out West (Johnson) but once I get to build some stuff, he will take over the Western Corps when I get it and another General will take over his Div


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RE: Working on Patch IV

Post by Hard Sarge »

Well, bite my Butt

dangnab AI

Sweet, Roflmao, it done suckered me (one of these days, I need to keep my mouth shut)

the AI does seem to be thinking and working things out now, Had the Army of Kentucky trapped, it walked it's way out of the trap and now has me chaseing

just as my Div gets close to his invading troops, it breaks off and runs, and has 2 Divs sitting and waiting to make a landing, when and where it wants

it broke off a seige, when I got some troops close enough to relieve it and charged into Missor and smacked my Div out West

I can still out fight him, but he is making me fight him where he wants, not where I want, so, that is good

if I mass, he runs, if I split up, he masses

outstanding (wish I had a navy)



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RE: Working on Patch IV

Post by Hard Sarge »

Which so saying, if I catch the Div and the Army I am chaseing, they will be in trouble, but if they keep moving, it will be interesting
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RE: Working on Patch IV

Post by Hard Sarge »

Well the AI had a decent idea, but it backfired on it, but I was a step ahead of it, if I had waiting a turn, it would of took Knockville before I could of done anything


now the trick will be to save Tenn-Miss-River


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RE: Working on Patch IV

Post by Mike13z50 »

Hard Sarge,

Does the new (Union)AI come out of Washington into Fredricksburg more often? It looks like he has an Army facing your Corps. In the current version it is very easy to drain the east to fill the west and the computer just lets you get away with it.
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RE: Working on Patch IV

Post by Hard Sarge »

well, the Union is trying

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