Yamato and Musashi

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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hawker
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RE: Yamato and Musashi

Post by hawker »

ORIGINAL: marky

Feinder is correct

Japan and the Axis lost the war on December 7th 1941

they had no chance once America came into it

some people see this as american hubris(excessive pride), but its the truth

though hawker is correct that japan lost the INITIATIVE at Midway


http://www.combinedfleet.com/economic.htm


excellent site btw





Every country has merits for defeating axis,not only US.
US beat Japan in Pacific.
War against Germany is win mostly by Soviets.

There is also Brittish,French,resistace forces in many countries...etc.
US and Soviets,two superpowers,does a biggest part in axis defeat[;)]
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marky
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RE: Yamato and Musashi

Post by marky »

u misunderstand me [;)]

the sheeer economic power of the US defeated the Axis

many people dont appreciate that without the US, Britain wouldve been starved by Uboats within a year or 2

and while June 22nd 1941 was a black letter day for Russia, it was also for the Axis

its not national pride IE America can do whateever it wants wen it wants, its simple economics[;)]
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marky
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RE: Yamato and Musashi

Post by marky »

many countries contributed to the defeat of the axis

BUT without the arsenal of democracy behind them there simply wouldnt have been a Normandy
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marky
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RE: Yamato and Musashi

Post by marky »

so just accept it...


AMERICA SAVED THE WORLD!

JUST KIDDING[:D]


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marky
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RE: Yamato and Musashi

Post by marky »

without the soviet union there was no eastern front of course

but still without that arsenal of democracy many countires might be speaking german or japanese today
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marky
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RE: Yamato and Musashi

Post by marky »

but then theres alsdo the RAF

but, Britain wouldve been crushed without the english channel, thank god for it
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hawker
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RE: Yamato and Musashi

Post by hawker »

Marky,
Why you need so much posts to say something[;)][>:]
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marky
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RE: Yamato and Musashi

Post by marky »

i dunno

[:D]
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hawker
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RE: Yamato and Musashi

Post by hawker »

There are much bigger spammer here[:D][:D][:D][:D]
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seydlitz_slith
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RE: Yamato and Musashi

Post by seydlitz_slith »

Build both Yamato and Musashi. I always accelerate the Musashi so that she is ready not too long after Yamato.  If you cull out and halt some of the ships that you don't need initially(like several subs at 33 each), you can do this easily. On the carriers, you can still get the good carriers early,  (the ones with less than 800 days).  As soon as Yamato is ready, you can start up Taiho, and then when Musashi is ready, crank up the two Amagis.   Let's be honest, you can't do a lot with the carriers that are 800+ days out at start. They are equipped with aircraft types that are not in service until much later, and even accelerated from day one, it is still going to be 1943 before you see any of them. By that time the Essex class are arriving and your carrier task force days are numbered.  However, the two Musashis can be a real threat as early as late spring 42, and can be a difference in some of the surface fights.  Though short ranged, they are your best bet in a surface TF out of all or your battleships.
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AU Tiger_MatrixForum
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RE: Yamato and Musashi

Post by AU Tiger_MatrixForum »

Nah! Cancel them both. You get the Zero bonus through '45 plus increased durability for all airframes and you automatically upgrade AA for all your ships to their final levels.

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Icedawg
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RE: Yamato and Musashi

Post by Icedawg »

I'd cancel the Shinano before these BB's for three main reasons.

1) These are some kick #ss ships. They've got some awesome guns, thick armor and decent speed/maneuverablity.

2) These BB's are nearly completed. It's not going to take much to finish them. The Shinano has a long way to go.

3) The Shinano is a pretty worthless carrier (in terms of offensive punch). She carries very few planes for a ship her size, so she amounts to nothing more than a target. I suppose this could be a good thing if she's in a TF with some other carriers. If she draws most of the attackers, your other ships might survive (and with her armor and durability, she just might as well).
Japanese_Spirit
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RE: Yamato and Musashi

Post by Japanese_Spirit »

I'd recommend just taking the historical route and keeping both the Yamato and the Musashi. They can both be pretty good for naval bombardment, I suppose.

However, do not fully take my word for it, I have not yet had the chance to play around with these beautiful ships yet. [;)]
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tsimmonds
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RE: Yamato and Musashi

Post by tsimmonds »

You need them to form a credible surface threat, forcing the Americans to accompany valuable targets (invasion fleets, CVTFs) in high-risk areas with more powerful SCTFs than they might otherwise feel compelled to do.
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Feinder
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RE: Yamato and Musashi

Post by Feinder »

I'm obviously not understanding the Japanese production system here, so bear with me (in my one Japan game, I just left everything alone).

But if Japan has such an over-abundance of aircraft production, is it actually short on ship production?

Considering from a previous comment, it sounded like you could get the Unryus too early for them even have replacement planes (that seems silly, and sounds -way- too early). But if you can get CVs so early there aren't replacement AC for them, it seems that why would you want to STOP any of the ships?

-F-
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Icedawg
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RE: Yamato and Musashi

Post by Icedawg »

He probably wants to get his posting number higher and earn a sixth star.
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timtom
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RE: Yamato and Musashi

Post by timtom »

Maybe someone a bit more sapient than myself could tell me whether the ability to accelerate shipbuilding as portrayed in WitP has any foundation in reality?

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tsimmonds
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RE: Yamato and Musashi

Post by tsimmonds »

ORIGINAL: Feinder

I'm obviously not understanding the Japanese production system here, so bear with me (in my one Japan game, I just left everything alone).

But if Japan has such an over-abundance of aircraft production, is it actually short on ship production?

Yes, starting on GT one, if you do nothing (no cancellations, no accelerations), you are spending more naval shipbuilding points than you are earning. What happens is that Yamato will start to slip (she will not advance every day due to insufficient points). If you halt one of the point hogs (Yamato, Musashi, or Shinano), not only do you fix the problem, you now have enough points available to do some accelerations. The whole IJ shipbuilding program is give here, take there.

You can also expand some shipyards, or convert merchant shipyards to naval. This has the usual problems of costing supply and taking time. But if you expand and convert a number of smaller yards instead of one or two large ones, the added capacity can come on line pretty quickly (probably too quickly for realism).
Considering from a previous comment, it sounded like you could get the Unryus too early for them even have replacement planes (that seems silly, and sounds -way- too early). But if you can get CVs so early there aren't replacement AC for them, it seems that why would you want to STOP any of the ships?
-F-

See above. There aren't enough points to do everything. Accelerating ships, especially ships that are within 10*durability in days of arrival, is expensive. You can't have everything. Subs in particular are extremely expensive to build even without accelerating.

He probably wants to get his posting number higher and earn a sixth star.

A good solution to this problem is to click the green dot [;)]
Maybe someone a bit more sapient than myself could tell me whether the ability to accelerate shipbuilding as portrayed in WitP has any foundation in reality?

I think that acceleration per se is not necessarily unrealistic, but it is way to easy to expand shipyards. Too fast and too cheap.
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