How does fatigue work?

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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Axis123uk
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How does fatigue work?

Post by Axis123uk »

Just had a look through the manual and cant find what im after. At present because im new i use the Recruit setting so they presumably have high fatigue levels. Id like to know when i change this setting and play more realistically how fatigue actually works.

Basically i know when you order a move fast to someone like a mortar team over a long distance they will become fatigued easily. But my question is after a team has become fatigued after time do they regain there fatigue levels back to normal or are you stuck with there fatigue levels for the rest of the game?

Thanks for looking!

Andy.
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jimi3
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RE: How does fatigue work?

Post by jimi3 »

I would like to take the fatigue issue a little further. I am in the middle of a campaign and I show seven of my eleven teams need rest. If I rest all seven I don't have much to fight with. What are the penalties (besides death) that these tired squads would face? Do you need to set up an R&R rotation throughout the campaign? Thanks in advance!!![>:]
Cheers, Jim
Pford
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RE: How does fatigue work?

Post by Pford »

As a test I raced my MG team up and down a map. It took 300+ meters before they showed the 'Winded' condition. A bit improbable feat of stamina, IMO, given the weight of the equipment.
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vonB
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RE: How does fatigue work?

Post by vonB »

In a battle, fatigue levels will return to normal given the opportunity to rest or slow down.  Even crawling will fatigue eventually (arguably harder work than walking...).
 
How you deal with units that need rest is up to you.  Rest them or some of them and do without them in the next battle.  Refitting or upgrading them (if available) can restore vitality.  Use them unrested in the next battle and put up with degraded perfomance.  Choices, choices...
 
A way to rest all your units is to abandon a Battle.  Place all teams on Rest (or at least all tired teams), go to the battle with only the Commander's Team, and then flee.  You will not lose any soldiers.  How this would impact on the Operation depends on the status of the Operation, and you may not get more than a minimum of requisition points (the game does not reward you for losing battles...), so is not an option to be taken lightly.  In addition, the enemy will win that battle, and probably be able to add yet more or upgraded Teams and Units for the next battle.  However, it has got me out of a scrape a few times...
 
 
Comrade_Blabsky
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RE: How does fatigue work?

Post by Comrade_Blabsky »

Your guys can catch a breather and then go into action again. Much of their movement should be in short leaps; two or more teams can fire and maneuver in support of each other quite effectively, because of the effect of supression fire. In fact, it is very hard to get teams to move into fire, they most often drop into defense and seek cover. So supressing the enemy who are trying to toast your teams is very very important.

Weight of weapons in the team affect some members. Soldiers rated as crew or assistants will lag behind the rest of the team in movement. Leapfrogging movement must allow these to catch up or risk becoming the dreaded "separated."

More experienced teams (and the better morale) will utilize cover better, spread out more, and even offer some of their own suppression fire while in the move mode. Carefully place waypoints in good cover if possible, as the team may use this to catch up and fire back.

Obviously, sneaking and fast movement cause fatigue fairly quickly depending on the weapons and ammo carried. (In the scenario design the ammo level can be set. Less than 100% will make the teams move faster with less fatigue.) The deeper into the fatigue scale the soldier goes, the longer he will need to rest, at ambush preferably and in cover.

On multi-day operations, the teams during requisition screen will sometimes indicate "needs rest." This is a different evaluation, and is affected by teams being in combat on the previous day, or a few days in a row. It immediately affects the morale rating. So more elite teams can afford to go into battle at somewhat diminished capacity. A team with bad morale really needs a rest to be effective.

And command radius will affect how well a team operates, always.

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Axis123uk
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RE: How does fatigue work?

Post by Axis123uk »

Thats answered my question to a tee!
 
Thanks for the response, this game really has alot going for it and alot more tactical than i first thought!
 
Thanks again for your help and response. [&o]
 
Andy
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jimi3
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RE: How does fatigue work?

Post by jimi3 »

Ditto Andy's post. Very helpful information. Thanks again to all [:)]
Cheers, Jim
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