Working on Patch IV

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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Ironclad
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RE: Working on Patch IV

Post by Ironclad »

Thanks HS. So the Union initiated those conflicts in Fredericksburg? That makes for a big improvement.

Previously you described how AI charges against the front three hexsides of enemy units have been stopped in favour of fire exchanges. Whilst that does pose more of a realistic challenge it does seem to have gone from one extreme to another. I would prefer to see a small percentage possibility of AI frontal charges against ordered enemy units to maintain an element of uncertainty for the human opponent. I am assuming that the AI will charge disordered enemy whenever there is an opportunity.
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Hard Sarge
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RE: Working on Patch IV

Post by Hard Sarge »

the AI will still charge, but it needs to be on the back flank or a disordered unit

and if you break your line during battle, it is a good bet, you will get a charge against it


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RE: Working on Patch IV

Post by Hard Sarge »

On the road again, its nice to be on the road again

okay new game, new container, new troops, this one sounds good and ....

well, Gil needs to step in here now

the Steward Corps (I normally pull out the ANV and 2 Corps and send them north, but the AI is getting to frisky in Fredericksburg, the last few times, so this should make the battles for Ohio area closer and still let me defend in a little better strength. some of those Fredericksburg battles were too close)

starting Generals ranks based on container needs now (not sure if that means if you build, you gain a General slot, or if only based on at start numbers, will have to work and see)

so, got to start off with some choices, the CSA only has one 4 Star slot, I made J.E.B. a 3 star, but was only planning on him commanding a Div, so I should of only went with 2, I am in the air yet, on Robert, make a 4 and ship him to Fredericksburg, or make on of the flunkys in the area a 4 and leave Robet on his ow (I like Robert in command of a Off Force)




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Hard Sarge
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RE: Working on Patch IV

Post by Hard Sarge »

LOL, for my style of play, you got to love the J.E.B. Div, that is some firepower there
 
with the other two Divs, I should be able to form a Line and still let J.E.B. run wild
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RE: Working on Patch IV

Post by Greyhunterlp »

"Right lads, I've got the brilliant tactic. its called CHARGE!"
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RE: Working on Patch IV

Post by ericbabe »

We're experimenting with de-coupling Academies and ranks of generals, except for 5*, which now requires 6 Acadmies.  The new way of getting ranks is simply to have 1 rank available for each corresponding military group, with perhaps a few extra 2/3 stars.  Academies will now have the ability to train military groups (and perhaps generals/units, but not sure about that yet) at a fixed rate up to perhaps a "Good" rating but not better.  We'll see what you all think of this once the patch goes into open beta.
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RE: Working on Patch IV

Post by Hard Sarge »

ORIGINAL: Grey Hunter

"Right lads, I've got the brilliant tactic. its called CHARGE!"


LOL, no, not really, but I do believe in fire and movement, and movement and fire and get there firstist with the mostist is good too

and in the long run, Cav is good at all three, even better once Dragoon Tactics are learned
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RE: Working on Patch IV

Post by Hard Sarge »

LOL, giving away my secerts before I can give them away :)
 
overall sounds like a good plan (gonna be odd having Robert as a 2 star though)
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RE: Working on Patch IV

Post by christof139 »

LOL, no, not really, but I do believe in fire and movement, and movement and fire and get there firstist with the mostist is good too

and in the long run, Cav is good at all three, even better once Dragoon Tactics are learned

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RE: Working on Patch IV

Post by Dasara II »

ORIGINAL: ericbabe

We're experimenting with de-coupling Academies and ranks of generals, except for 5*, which now requires 6 Acadmies. The new way of getting ranks is simply to have 1 rank available for each corresponding military group, with perhaps a few extra 2/3 stars. Academies will now have the ability to train military groups (and perhaps generals/units, but not sure about that yet) at a fixed rate up to perhaps a "Good" rating but not better. We'll see what you all think of this once the patch goes into open beta.

That is fantastic news, there should always be the correct amount of generals for all military groups.

You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]
General Quarters
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RE: Working on Patch IV

Post by General Quarters »

ORIGINAL: Dasara II

You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]

Interesting idea.
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RE: Working on Patch IV

Post by Gil R. »

ORIGINAL: Dasara II

You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]


Please add this idea to the Wish List thread so we remember it. I think this would make a fine addition (but not for this patch!).
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RE: Working on Patch IV

Post by Hard Sarge »

there been some debates going on, so didn't want to be posting some stuff, until the powers that be, decide, so, sorry for the delay in posting anything

here is the power house of the ANV

the main Idea was for the Stewards Corps to break off and head off on its own, but the AOP had other ideas, and after a while decided it was time to rejoin the ANV

Stwards Corp is the main power of the ANV

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RE: Working on Patch IV

Post by Hard Sarge »

here is Hardees Corps (with Johnstons Rejects)



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RE: Working on Patch IV

Post by Hard Sarge »

and last but not least

Earlys Corps



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RE: Working on Patch IV

Post by Hard Sarge »

and there Weapons, all of the IWs you see have been finally upgraded to at least Muskets with a few being Minnies

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RE: Working on Patch IV

Post by Hard Sarge »

Hardees Corps

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RE: Working on Patch IV

Post by Hard Sarge »

and again, Stewarts Corps, the main force

there are 3 Snipers attached to the Corps itself



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RE: Working on Patch IV

Post by Hard Sarge »

sorry for all the broken snaps, I got a lot of Generals and they takeing up space so I can't show all at one time
 
 
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RE: Working on Patch IV

Post by Hard Sarge »

and here is what part of the other side is looking like

hmmm, maybe it is time to try and hit Anna, before they wake up

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