ORIGINAL: Dili
The suggestion is that it will consume the supply of the place but will not be a part of resistance to it's takeoverI do not understand your suggestion in a technical sense
It will not cause any damage to resouces (or HI or similar things) when the hex is taken.
Will not small enginnering party achieve that? or insert engineers in the major infantry unit?
Btw in many places in DEI assets were not sabotaged. Some were some not.
c) It will not make the hex harder to take. If we have too much of this - I want some of it. Read about the miners in New Guinea, the oil field hands in NEI, and such. Taking a base hex that has real industry manned by foreigners who oppose your takeover is very different from taking an empty hex - and should not be free. I don't like tiny landing parties taking over vast areas (2600 sq miles?) for free
Well that is what happened in many places historically. Like i said if Kendari needs to be taken by more than a reinforced battalion it isnt a War in Pacific, it's another what if.
Btw where i said that real combat units shouldnt be there for you to say "for free"?
To start at the end, you did not say that. I am thinking ahead: I am covering the case where there was no unit there - or where a player moves the unit that was there. I still want defense in the no unit case.
My design philosophy is that it is not for us (modders and commentators) to say who resists or not? Let Gary's die rolls say you get lucky sometimes. What I want (intend) is to make sabotage possible. Nothing there makes it impossible - surely wrong. Even if Matrix gives us total control over supply production at resource centers (takes it out or makes it something reasonable or gives us soft control) I will STILL want "supply sinks" for their impacts on defense. WITHOUT a military unit in the formal sense (you still have the local defense forces, police forces and industrial security forces) you should not get guaranteed free control IMHO. I think a resource hex wholly undefended is wrong design. So I am not looking for a solution that incorporates that concept. I will accept too much defense as more realistic than none at all.
I am willing to modify the way things work in the direction of better simulation - but IMHO that isn't going to take us toward zero defense - ever. For one thing - takeover MUST "damage" production even if there is no actual damage to facilities - in game terms this simulates disrupted work schedules.




Dutch
