Fun with 7.1

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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mao
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Fun with 7.1

Post by mao »

Yesterday... I forced a Japanese squad (lots of them, in fact) to retreat.

I also.......... drove a halftrack through a stone wall without immobilizing it!!!:eek: :cool: :D
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Warrior
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Post by Warrior »

I've had a tank hit a wooden building and become immobilized, then get free two turns later. :)
Retreat is NOT an option.

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Bing
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Post by Bing »

Use them tanks and HT's to punch through hedges, men. They do a fine job of it now.

Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
Supervisor
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Post by Supervisor »

These are some of the many issues resolved in 7.0-7.1 We were hoping for a positive responce like these.
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AJVa
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Houses made of paper (not in Japan)

Post by AJVa »

I had two panicked halftracks (were fleeing from attacking tanks) plow thru five (5) hexes of houses and not get stuck. :eek: Those buildings must have been quite poorly constructed.:D
Hum... guess I don't need no blade tanks anymore.:p
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Paul Vebber
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Post by Paul Vebber »

Try it in hedgerows, I think you'll want the blade tanks there! Its amazing the stuff you forget about ;)

Obviously we adjusted the immobilization chanches and adjusted the Japnases so they are more like "fanatic Soviets on defense", just all the time... THey basically ignore "retreating" and treat it like pinned, they only retreat when routed and faol a special moreale check that eir leaves them routed, or returns them to normal ("banzai").

There is now a "saving throw" based on how heavy you are (lighter things don't get stuck nearly as much) and its much easier to repair from "getting stuck" now.

Thanks for reminding me about those...:o
Venger
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Location: Home of the 90mm M46, keeper of the Can O'Whoopass

Post by Venger »

Indeed, much, MUCH more enjoyable with immobilization - I had several immobilized vehicles get repaired after a few turns, though some didn't. Realistic, and much more fun, especially with a limited force. When you got 10 tanks, having one stuck in the mud is a killer. Freeing it after 5 turns really makes the game more enjoyable.

Also, it helps when the AI pathfinding moves a unit through a building and YAY it doesn't get stuck...

Venger
Kanon Fodder
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Post by Kanon Fodder »

I played the Mice vs Marshall scenario yesterday (German & Romanian vs Soviet, Nov '42) and was very pleased to see my MkIII, MkIV and StgIII run through buildings without being immobilized!

:D
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John David
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Repaired Units!

Post by John David »

I too have had a much needed tank or AFV return to action after having it repair itself during a battle.

Man, it is nice to see that you have a fresh crew with little or sometimes no suppression and fully armed ready to join the battle.

It's like having the calvary come charging over the hill to the rescue:D


John
The only thing good about war, is it's ending!

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Fallschirmjager
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Post by Fallschirmjager »

From what Ive read tank crews tried to avoid driving through buildings as mush as possible to avoid throwing a track or falling into a cellar. Is this true?
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