WAR IN THE MEDITERRANEAN: Speedy vs Pauk
Moderators: wdolson, Don Bowen, mogami
RE: day one
I think Malta needs to be set to lvl 10 AF at start in that way it will never be closed to CAP as stopping CAP is 50 Damage + 5x AF Lvl so runway would need to be actually 100 for it to be closed
RE: day one
Maybe there would be a way to force the Axis player to limit himself with the raids if you could provide the Sicilian bases with only limited supply, knowing how much air ops can burn supply quickly?
Then the axis player would have to strike hard once in a while, or strike a little bit everyday or so, knowing anyway that he has to keep reserves in case the Allies try to run a supply convoy to Malta...
Then the axis player would have to strike hard once in a while, or strike a little bit everyday or so, knowing anyway that he has to keep reserves in case the Allies try to run a supply convoy to Malta...
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bradfordkay
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RE: day one
I think that Andy Mac has a point here. Doing so would not prevent the Axis from taking out aircraft on Malta, but would allow the very few fighters get up on CAP. I feel that this would be a decent approximation of the actual situation. The number of allied aircraft on Malta would also still be limited by the supply situation, so it isn't as if making it a level 10 airfield is going to turn it into an invincible aircraft carrier off Sicily.
fair winds,
Brad
Brad
- Monter_Trismegistos
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RE: day one
I thin that Andy is wrong here. Axis player should have the possibility to close Malta if he want so, and have enough forces. These forces should be taken from other fronts.
But adding a lot of engineers to Malta would secure it's ability to repair airfields.
But adding a lot of engineers to Malta would secure it's ability to repair airfields.
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bez strachu ale z rozwagą
RE: day one
ORIGINAL: Monter_Trismegistos
I thin that Andy is wrong here. Axis player should have the possibility to close Malta if he want so, and have enough forces. These forces should be taken from other fronts.
But adding a lot of engineers to Malta would secure it's ability to repair airfields.
It is possible to close even a 10 point airfield. Or rather, almost close. There wont be a lot of planes taking off from a 95 damage airfield, and most of them will be destroyed on the ground anyway.
Surface combat TF fanboy
RE: day one
Hi,
I have a question. In order to reduce the number of ready planes would it not be a good idea to reduce the aviation support across the whole map by 50-60 % ? Would that have some side effects like that in the end no planes would fly because of lack of support ?
I have a question. In order to reduce the number of ready planes would it not be a good idea to reduce the aviation support across the whole map by 50-60 % ? Would that have some side effects like that in the end no planes would fly because of lack of support ?

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War criminal!
Hi Rainerle, that was my suggestion too... the other solution would be 'fixing' all pilots and leader ratings for Italian AF (right now we have Japanese pilots for Axis) but that would require a loooot of work.....
edit: all Italian leaders should have no more than 60 inspiration....
AFTER ACTION REPORTS FOR 01/03/42
That is what was Amiral talking about - Air combat works fine with 'normal' number of aircraft involved in action. My underguned Italian fighers couldn't stop British bombers....
Day Air attack on Benghazi , at 45,128
Japanese aircraft
MC-200 x 20
Allied aircraft
Blenheim IV x 13
Hudson I x 6
Japanese aircraft losses
MC-200: 1 destroyed, 2 damaged
SM 79 T: 1 destroyed
Allied aircraft losses
Blenheim IV: 6 damaged
Japanese ground losses:
48 casualties reported
Airbase hits 1
Airbase supply hits 1
Runway hits 4
at 8000 feet
Ok, the whole world can see now who is a war criminal! Mighty Reich was right when decided to liberate Greeks from the Brits... after they lost Crete they started to bomb a Heraklion AF. No need to mention that this AF isn't military target - only civil and sport planes are using this AF...
Day Air attack on Heraklion , at 51,121
Japanese aircraft
no flights
Allied aircraft
Wellington III x 70
Japanese aircraft losses
Z-1007 Bis: 2 destroyed - civil planes
Do-18D-1: 1 destroyed - training plane
SM 79 T: 1 destroyed - sports planes
Allied aircraft losses
Wellington III: 1 destroyed, 2 damaged
Japanese ground losses:
112 casualties reported
Guns lost 2
Airbase hits 3
Airbase supply hits 11
Runway hits 18
at 8000 feet
Wellies came from Alexandria me thinks. Countermeasures already taken - lets see what Messers can do with their 20 mm guns!
Most of my ac are on rest - high altitude bombing with Italians isn't effective!
Day Air attack on Malta , at 35,120
Japanese aircraft
Z-1007 Bis x 44
BR 20 M x 35
Allied aircraft
no flights
Japanese aircraft losses
Z-1007 Bis: 3 damaged
Allied aircraft losses
Airbase hits 1
Runway hits 5
at 20000 feet
Attack on enemy LCU in North Africa....
Day Air attack on 9th Indian Brigade, at 46,130
Japanese aircraft
CR-42 x 10
MC-200 x 9
Ju-87 B (Ger) x 17
No Japanese losses
Allied ground losses:
90 casualties reported
Guns lost 2
Aircraft Attacking:
10 x CR-42 bombing at 2000 feet
17 x Ju-87 B (Ger) bombing at 2000 feet
Nice, i love free training...
Ground combat at Barce
Allied Bombardment attack
Attacking force 10666 troops, 200 guns, 443 vehicles, Assault Value = 405
Defending force 23327 troops, 366 guns, 0 vehicles, Assault Value = 340
Japanese ground losses:
4 casualties reported
Guns lost 1
Other than that, no big news - for now... I need to get my LCUs into attack position and this will take some time....

RE: War criminal!
is there a way to turn off hexes in already started game (couldn't find that option)
Ariete armoured division:

Ariete armoured division:

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- Cap Mandrake
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- Monter_Trismegistos
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Speedysteve
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RE: War criminal!
Turn back to Pauk.
Those 'sport' planes have been taking photo's of MY areas and bombing MY bases = they are now sport for my bombers[;)]
fremen - have you asked any Matrix guys about ship reinforcement arrival ports? As it stands the Allies in this will NOT receive any AK/TK or 3/4 of AP since they arrive at Truk. I'm sure you can see the complication in this[;)]
Those 'sport' planes have been taking photo's of MY areas and bombing MY bases = they are now sport for my bombers[;)]
fremen - have you asked any Matrix guys about ship reinforcement arrival ports? As it stands the Allies in this will NOT receive any AK/TK or 3/4 of AP since they arrive at Truk. I'm sure you can see the complication in this[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
- kokubokan25
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RE: War criminal!
fremen - have you asked any Matrix guys about ship reinforcement arrival ports? As it stands the Allies in this will NOT receive any AK/TK or 3/4 of AP since they arrive at Truk. I'm sure you can see the complication in this[;)]
As i said before, the game engine build a unstopped "stream" of AK/AP to allied side. I cannot "modding" that. However, those ships are not for game (this is because the base destiny is Truk[8|]).
The small number of allied AK/AP get like reinforcements in my mod, go to Gibraltar, England or Alexandria and......
most of them only from october, november 42, to Torch operation.
As allied you must survive with the small number of AK you have in january 42.

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bradfordkay
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- kokubokan25
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RE: War criminal!
ORIGINAL: bradfordkay
Why would any allied ships arrive in Truk?
Good question. I have no idea.
Imagine that when i change the original bases in the locations file, something "hard coded" in the game get wrong.
Anyway, as those ships not are in my mod and i cannot do anything to "correct" this...well, "live and let play"..[:D]

- 1EyedJacks
- Posts: 2304
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RE: WAR IN THE MEDITERRANEAN: Speedy vs Pauk
ORIGINAL: Speedy
It's in von Pauk's hands....Speedo Montgomery awaits............
My secret weapons are en route - submarine's oh yeah and other cool stuff[;)]
Ugh - Monty in a speedo - not a plesant image... [:D]
TTFN,
Mike
Mike
RE: WAR IN THE MEDITERRANEAN: Speedy vs Pauk
Been busy and the dearest of all my opponents is lazy - so i have to do all the work.
AFTER ACTION REPORTS FOR 01/04/42
Englander switched his bombers from Egypt to Rhodes - he obviously won't to face with Me109s and he hopes i will chase him all over the map. Sorry S. i do know which bases are important and i will defend them at any cost.
Day Air attack on Rhodes , at 56,118
Japanese aircraft
no flights
Allied aircraft
Wellington III x 65
Baltimore II x 5
Japanese aircraft losses
Z-1007 Bis: 1 destroyed
Allied aircraft losses
Wellington III: 1 damaged
Baltimore II: 1 damaged
Japanese ground losses:
52 casualties reported
Guns lost 1
Airbase hits 9
Airbase supply hits 8
Runway hits 53
at 8000 feet
High altitude attack is not a best option...We can do better, guys...
Day Air attack on Malta , at 35,120
Japanese aircraft
SM 79 x 28
CR-25 x 4
MC-200 x 21
Re-2001 x 15
BR 20 M x 35
Bf-109F-4 R2 Recon x 4
Allied aircraft
no flights
Japanese aircraft losses
SM 79 : 1 damaged
CR-25: 1 damaged
BR 20 M: 1 destroyed, 5 damaged
Allied aircraft losses
Hurricane IIc: 1 destroyed
Allied ground losses:
8 casualties reported
Guns lost 1
Airbase hits 1
Runway hits 13
20000 feet
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Day Air attack on Malta , at 35,120
Japanese aircraft
Z-1007 Bis x 6
Allied aircraft
no flights
Japanese aircraft losses
Z-1007 Bis: 5 damaged
Allied aircraft losses
Blenheim IV: 1 destroyed
Allied ground losses:
5 casualties reported
Guns lost 1
Airbase hits 1
Runway hits 4
11000 feet
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Day Air attack on Malta , at 35,120
Japanese aircraft
Z-1007 Bis x 7
Japanese aircraft losses
Z-1007 Bis: 2 damaged
Runway hits 1
at 15000 feet
Heh, Indian bde, that is why India is almost empty in WiTP....This was first phase of 'blitzkrieg' tactic...tomorrow we shall attack this unit with REAL panzers, not Japanese toys...
Day Air attack on 9th Indian Brigade, at 46,130
Japanese aircraft
Bf-109F-4 Trop x 14
Ju-87 D (Ger) x 16
Z-1007 Bis x 11
No Japanese losses
Allied ground losses:
128 casualties reported
Guns lost 3
Aircraft Attacking:
16 x Ju-87 D (Ger) bombing at 2000 feet
11 x Z-1007 Bis bombing at 6000 feet
attack on unit 60 miles east of Bengazi...
Day Air attack on 4th Indian Division, at 46,128
Japanese aircraft
CR-42 x 12
SM 79 x 12
MC-200 x 16
Ju-87 B (Ger) x 19
Japanese aircraft losses
CR-42: 1 destroyed, 4 damaged
Ju-87 B (Ger): 2 damaged
Allied ground losses:
60 casualties reported
Guns lost 2
Aircraft Attacking:
9 x CR-42 bombing at 2000 feet
3 x SM 79 bombing at 18000 feet
3 x SM 79 bombing at 18000 feet
17 x Ju-87 B (Ger) bombing at 2000 feet
3 x SM 79 bombing at 18000 feet
2 x CR-42 bombing at 2000 feet
3 x SM 79 bombing at 18000 feet
2 x Ju-87 B (Ger) bombing at 2000 feet
Bah, only Japs can deal with PTs[;)]...those pilots are 80 exp...
Day Air attack on TF, near Malta at 35,120
Japanese aircraft
Bf-109F-4 x 30
No Japanese losses
Allied Ships
PT MTB-62, Shell hits 4
PT MTB-64, Shell hits 4
PT MTB-63, Shell hits 4
PT MTB-65
PT MTB-66, Shell hits 4
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Day Air attack on Malta , at 35,120
Japanese aircraft
P-108B x 10
Japanese aircraft losses
P-108B: 6 damaged
Runway hits 6
at 15000 feet
Go ahead, Englander - my Italian divisions gaining experience from such attacks....
Ground combat at Barce
Allied Bombardment attack
Attacking force 10769 troops, 201 guns, 448 vehicles, Assault Value = 410
Defending force 23515 troops, 378 guns, 0 vehicles, Assault Value = 344
Japanese ground losses:
36 casualties reported
Guns lost 4
Allied ground losses:
59 casualties reported
Guns lost 4

Blitzkrieg...well...damn!
AFTER ACTION REPORTS FOR 01/05/42
hm...20 K and Italians can't hit a sh..!
Day Air attack on Malta , at 35,120
Japanese aircraft
SM 79 x 30
Allied aircraft
Hurricane IIc x 6
Japanese aircraft losses
SM 79 : 1 destroyed, 4 damaged
Allied aircraft losses
Hurricane IIc: 1 damaged
Runway hits 3
at 20000 feet
But there is a good old Tommy ready to assist! Much better...
Day Air attack on Malta , at 35,120
Japanese aircraft
SM 79 T x 12
Bf-109F-4 Trop x 23
Ju-88A-4 x 60
Hs-126 B-2 x 3
Allied aircraft
Hurricane IIc x 2
Japanese aircraft losses
SM 79 T: 1 destroyed, 2 damaged
Ju-88A-4: 2 destroyed, 10 damaged
Allied aircraft losses
Hurricane IIc: 7 destroyed
Spitfire Vc: 4 destroyed
Allied ground losses:
64 casualties reported
Guns lost 3
Airbase hits 8
Airbase supply hits 4
Runway hits 69
bombing at 9000 feet
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Day Air attack on Malta , at 35,120
Japanese aircraft
CR-42 x 7
Z-1007 Bis x 11
Japanese aircraft losses
Z-1007 Bis: 4 damaged
at 11000 feet
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Day Air attack on Malta , at 35,120
Japanese aircraft
SM 79 x 20
Z-1007 Bis x 68
BR 20 M x 36
Allied aircraft
no flights
Japanese aircraft losses
SM 79 : 1 damaged
Z-1007 Bis: 1 destroyed, 8 damaged
BR 20 M: 3 damaged
Allied aircraft losses
Wellington III: 1 destroyed
Hurricane IIc: 2 destroyed
Spitfire Vc: 1 destroyed
Allied ground losses:
22 casualties reported
Airbase hits 3
Runway hits 46
at 10000 feet
Stuka is proved as very fragile plane....
Day Air attack on 1st Armoured Tank Division, at 45,127
Japanese aircraft
CR-42 x 8
SM 79 x 14
MC-200 x 16
Ju-87 B (Ger) x 17
Japanese aircraft losses
CR-42: 2 damaged
SM 79 : 2 damaged
Ju-87 B (Ger): 2 destroyed, 5 damaged
Allied ground losses:
49 casualties reported
Guns lost 3
Vehicles lost 2
Aircraft Attacking:
8 x CR-42 bombing at 2000 feet
3 x SM 79 bombing at 18000 feet
5 x SM 79 bombing at 18000 feet
13 x Ju-87 B (Ger) bombing at 2000 feet
3 x SM 79 bombing at 18000 feet
3 x SM 79 bombing at 18000 feet
2 x Ju-87 B (Ger) bombing at 2000 feet
LR CAP didn't stop us....
Day Air attack on 9th Indian Brigade, at 46,130
Japanese aircraft
MC-202 x 21
Bf-109F-4 Trop x 19
Ju-87 D (Ger) x 25
Z-1007 Bis x 9
Allied aircraft
Kittyhawk I x 16
Tomahawk IIb x 7
Japanese aircraft losses
MC-202: 3 destroyed, 1 damaged
Bf-109F-4 Trop: 1 damaged
Ju-87 D (Ger): 2 destroyed
Z-1007 Bis: 1 damaged
Allied aircraft losses
Kittyhawk I: 4 destroyed, 7 damaged
Tomahawk IIb: 1 destroyed, 1 damaged
Allied ground losses:
72 casualties reported
Guns lost 1
Aircraft Attacking:
17 x Ju-87 D (Ger) bombing at 2000 feet
12 x MC-202 bombing at 2000 feet
6 x Z-1007 Bis bombing at 6000 feet
3 x Z-1007 Bis bombing at 6000 feet
6 x Ju-87 D (Ger) bombing at 2000 feet
6 x MC-202 bombing at 2000 feet
--------------------------------------------------------------------------
Ground combat at Barce
Allied Bombardment attack
Attacking force 4706 troops, 69 guns, 211 vehicles, Assault Value = 412
Defending force 23611 troops, 376 guns, 0 vehicles, Assault Value = 347
Japanese ground losses:
30 casualties reported
Guns lost 2
15th and 21st Pz divisions attacks! Indians run away into desert but Von Pauk made a big mistake.... i don't have any clue how long it will take untill my panzers are back on road? Fremen, any info on movement in the Norht Africa deserts/trails/roads ?
Ground combat at 46,130
Japanese Shock attack
Attacking force 9077 troops, 148 guns, 309 vehicles, Assault Value = 530
Defending force 3965 troops, 30 guns, 0 vehicles, Assault Value = 106
Japanese max assault: 522 - adjusted assault: 242
Allied max defense: 55 - adjusted defense: 6
Japanese assault odds: 40 to 1
Japanese ground losses:
32 casualties reported
Guns lost 2
Allied ground losses:
170 casualties reported
Guns lost 7
Defeated Allied Units Retreating!

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- Capt. Harlock
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RE: Blitzkrieg...well...damn!
15th and 21st Pz divisions attacks! Indians run away into desert but Von Pauk made a big mistake.... i don't have any clue how long it will take untill my panzers are back on road?
Well, this is what learning curves are all about. I salute you for your sterling work in trying this thing out: since there is no AI option for this mod, nobody can test it against the computer. also, the combat against the Long-Range CAP looked to be about what should be expected -- the German fighters did rather better than the Italian ones.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: Blitzkrieg...well...damn!
Yes Capt. but i should really know from the WiTP that routed unit will retreat to friendly, and not to the enemy base...
Still, i can be satisfied with current situation - as ive mentioned at the begining of this game i have three plans - i can disclose that plan C goes very well, but folks you will understand i won't go into details[8D]
Still, i can be satisfied with current situation - as ive mentioned at the begining of this game i have three plans - i can disclose that plan C goes very well, but folks you will understand i won't go into details[8D]








