Aztez (Allies) vs Erstad (Japan)

Post descriptions of your brilliant successes and unfortunate demises.

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Sardaukar
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RE: KB hit hard at Wake Island... The allied push continues.

Post by Sardaukar »

ORIGINAL: aztez

Yeah.. LRCAP is good but with these turn cycles of 3 it will be pretty much useless since I really cannot control my ships adequately... and yes there is huge diffrence between 2 or 3 day turns... and I can recommend 2 day cycles which in my mind are the best pace! [:)]

Agree !! 2-day turns are the best compomise between smooth gameplay and controllability.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

ORIGINAL: Sardaukar

ORIGINAL: aztez

Yeah.. LRCAP is good but with these turn cycles of 3 it will be pretty much useless since I really cannot control my ships adequately... and yes there is huge diffrence between 2 or 3 day turns... and I can recommend 2 day cycles which in my mind are the best pace! [:)]

Agree !! 2-day turns are the best compomise between smooth gameplay and controllability.


So, True! The 3 day turns are a bit too much for the game engine to handle.
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Rob Brennan UK
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RE: KB hit hard at Wake Island... The allied push continues.

Post by Rob Brennan UK »

I'd forgotten about 'wandering' TF's ,, some idiot commander goes out and gets himself slaughtered. At least in 2 day turns they cant got too far out of position (although thats plenty to get into trouble).

Ground combat i also hadnt thought about, those 2 day rest turns are very very important but i guess it slows down map movement a bit :)
BUT given the complete guessing nature of the ground combat model i can see your point. Also continued attacks with no rest turns will wear down the attacker on day 3 really badly too. many opportunities for the AI to decimate your own forces [:@]

Sadurkar- ~I'm happy for you [8D], sun ,sand and WW2 relics littering the sea floor ( go scuba diving ) .. must be plenty of ships and even a/c to dive on there.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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Sardaukar
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RE: KB hit hard at Wake Island... The allied push continues.

Post by Sardaukar »

ORIGINAL: Rob Brennan UK

Sadurkar- ~I'm happy for you [8D], sun ,sand and WW2 relics littering the sea floor ( go scuba diving ) .. must be plenty of ships and even a/c to dive on there.

Might be...but they just caught something like 10m long white shark too here !! There was a pic of it on local newspaper 2 weeks ago. So I rather let someone else to be a shark bait...[:'(][:D]

Fiancee is so good cook that I did gain 2.5 kg of extra weight in first 4 weeks...have to work those off...[8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

ORIGINAL: Sardaukar

ORIGINAL: Rob Brennan UK

Sadurkar- ~I'm happy for you [8D], sun ,sand and WW2 relics littering the sea floor ( go scuba diving ) .. must be plenty of ships and even a/c to dive on there.

Might be...but they just caught something like 10m long white shark too here !! There was a pic of it on local newspaper 2 weeks ago. So I rather let someone else to be a shark bait...[:'(][:D]

Fiancee is so good cook that I did gain 2.5 kg of extra weight in first 4 weeks...have to work those off...[8D]


[:D][:D] ...You are one lucky #¤#%# Sardaukar....[:D]

As for this game it is ongoing. Everything has gone as I expected them to go ----> to toilet! [:(][:-]

I have few plans brewing. I will commit my troops fully soon.
aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

This game is still going. Dave is loading more troops into Iwo Jima and I have my CV's parked nearby.
 
Another annoyance I found last turn. I had loaded áround 150 000 men into ships at Wake Island to land at Iwo Jima. I already have around 100 000 there bogged down.
 
Now that I checked the status of my transports I notice that there are under 30 000 men on the ships! The AI seems to have unloaded them while the ships sailed towards Iwo.

Great. The suprise element is definately gone now and my invasion TF are sailing around 1/3 full. A lot of the AK's are empty!!! [8|][:(][:@]
 
I have also started unloading massive amount of troops into Akyab. The idea is strike via land towards Rangoon.
 
Allthough the latest "bug" that I saw really shocked me! [8|]
aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

This is game is still ongoing.

We have now reached 17th of July 1944 and the battle of Iwo Jima rages on!!!

I think I have lost +250 ships already and several hundred ac's.
 
Japanese propably have lost +2500 LBA aircraft.
 
...I have committed +200 000 men into Iwo Jima and I'am stalled here! *ridicilious*
 
Here is latest combat report from last turn.
 
 
Ground combat at Iwo Jima
 
Allied Deliberate attack
 
Attacking force 181994 troops, 945 guns, 866 vehicles, Assault Value = 3653
 
Defending force 67830 troops, 338 guns, 1 vehicles, Assault Value = 1177
 
Allied max assault: 2080 - adjusted assault: 764
 
Japanese max defense: 1141 - adjusted defense: 7156 WTH??? 
Allied assault odds: 0 to 1 (fort level 4)
 
 
Japanese ground losses:
1858 casualties reported
Guns lost 34
Vehicles lost 1
 
Allied ground losses:
3153 casualties reported
Guns lost 71
Vehicles lost 18
 
 
Dave is using single ship TF to bring in troops and supplies. I sent him an email stating that personally this is not acceptable. I have +150 ac's attacking an single AK or AP!!!
 
Thus this consumes my flight opps ... also gives him an easy chance to bring in supplies... and yeah it gives him a better air to air ratios since Japanese aircraft do perform better when defending in late years.
 
Not to mention this 3 day turn cycles where I get 0:1 odds in first day --> gives him a rest for two days. It is quite hard to capture anything when taking these things into consideration.
 
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ny59giants
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RE: KB hit hard at Wake Island... The allied push continues.

Post by ny59giants »

I think your AAR has shown further proof that 3 day cycles are too long, while I don't like 1 day cycles as too much micro-management is allowed. I feel that 2 day cycles add enough Fog of War into the mix. [&o] Plus, 1 day cycles seem to have games take longer than the actual war to complete. [:(]

As a possible house rule, there should be a minimum of at least two or three ships per TF. As the Allies, the only time I use single ships is the initial escape from Manila of the ships there. Afterwards, it gets to a "gamey" situation as everyone knows the AI will avoid attacking single ship AK/AP TF for the most part. Which creates this -

I hope his modified AV was just a one turn thing as he only has level 4 fortifications.[X(]
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Sardaukar
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RE: KB hit hard at Wake Island... The allied push continues.

Post by Sardaukar »

Yes, 3-day turns seem to make game bit too uncontrollable...especially since TFs and ground units do not have rational way to act when under "TacAI". I love 2-day tuns..I think they are the way to go.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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pauk
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RE: KB hit hard at Wake Island... The allied push continues.

Post by pauk »



That is why i consider gamey Allied picket line ships... It seems you need an agreement guys.... anyway nice to see that this game is still going![:)]
ORIGINAL: aztez

Dave is using single ship TF to bring in troops and supplies. I sent him an email stating that personally this is not acceptable. I have +150 ac's attacking an single AK or AP!!!

Thus this consumes my flight opps ... also gives him an easy chance to bring in supplies... and yeah it gives him a better air to air ratios since Japanese aircraft do perform better when defending in late years.
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aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

Cheers Guys! I do appreciate the comments.
 
Definately 2 day turns are the way to go! This cycle is actually very well balanced in the game.
 
As for the single ships TF. It is fair to say that me and Dave disagree on this...
 
[font=arial]Since the game engine assaults those single AK or AP that gives you easy chance to bring in supplies into area that is definitely “surrounded”.[/font]
[font=arial][/font] 
I think you have this backwards.  If they didn't attack the AK or AP, I could easily bring in supplies.  It's not like there's another huge convoy it's ignoring to hit the AP/AK.  You are certainly welcome to stand down your naval attacks and let me bring in my single ship TFs and I would have a ton of supply in no time!  I probably don't understand what you meant by this;  how does attacking these TFs make it easier for me to supply the area?[/align] [/align][font=arial]You can consume my CV flying opps this way easily since the game send +150 ac’s against 1 single AP or AK.[/font][/align][font=arial][/font] [/align][font=arial]If the game engine was sending, say, 150 dive bombers or torpedo bombers against a single ship I would agree it's silly.  But for the most part I think the strikes have had maybe 10-30 attack planes.  the rest are escorts, and those escorts are needed to get through my 100-150 plane CAP.  [/font][/align][font=arial][/font]
 [/align][font=arial]Yeah. That way get better odds for your fighters and such since they are “protecting” this single AK or AP.[/font][/align][font=arial][/font] [/align][font=arial]Correct.  The most important thing for me right now is keeping supply into Bonin/Iwo to keep them alive as correctly as possible.  So I am willing to sacrifice a fair number of fighters to get a little more supply in.[/font][/align][font=arial][/font] [/align][font=arial][/font] [/align][font=arial]I guess it is safe to say that we do disagree on the above issues. (Unfortunately) I did send him an email with turn saying that there should minium of 3 ships per TF. (Including anykind of an TF)[/font][/align][font=arial][/font] [/align][font=arial]As for the land combat at Iwo Jima... Well going as well as "expected"!!![/font][/align][font=arial][/font] [/align][font=arial][/font] [/align][font=arial]Ground combat at Iwo Jima
 
Allied Deliberate attack
 
Attacking force 194008 troops, 964 guns, 911 vehicles, Assault Value = 3893
 
Defending force 68648 troops, 318 guns, 1 vehicles, Assault Value = 1186
 
Allied engineers reduce fortifications to 3
 
Allied max assault: 2936 - adjusted assault: 1543
 
Japanese max defense: 1199 - adjusted defense: 4597
 
Allied assault odds: 0 to 1 (fort level 3)
 
 
Japanese ground losses:
2296 casualties reported
Guns lost 27
Vehicles lost 1
 
Allied ground losses:
2556 casualties reported
Guns lost 55
Vehicles lost 31
[/font][/align][font=arial][/font] [/align][font=arial][/font] [/align][font=arial]...[:(][8|]... Oh.. another 2 day rest for him ... cannot do anything but bring in more troops and assault every time I can... this is getting actually very ridicilious! [:(][:@] ...I have at least over 1/2 of CenPac assault points already there!!![/font][/align][font=arial][/font] [/align][font=arial]Don't have anything personal againts Dave. He is an gentleman and reliable opponent.[/font][/align][font=arial][/font] [/align][font=arial][/font] [/align]
aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »


Game date is 30th of August 1944
 
 
The fortress at Iwo Jima have finally fallen to allied hands.
 
Ground combat at Iwo Jima
 

Allied Deliberate attack

Attacking force 266836 troops, 1320 guns, 805 vehicles, Assault Value = 5580

Defending force 63985 troops, 142 guns, 1 vehicles, Assault Value = 1135

Allied max assault: 4464 - adjusted assault: 3834
 

Japanese max defense: 874 - adjusted defense: 1813

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Iwo Jima base !!! [:-][:-][:-]
 


Japanese aircraft
no flights
 

Japanese aircraft losses
A6M3a Zero: 10 destroyed
A6M5 Zeke: 5 destroyed
B5N Kate: 1 destroyed
Ki-84-Ia Frank: 1 destroyed
Ki-43-IIa Oscar: 2 destroyed
A6M3 Zero: 1 destroyed
N1K1-J George: 1 destroyed
 

Japanese ground losses:
2830 casualties reported
Guns lost 40
Vehicles lost 1

Allied ground losses:
1600 casualties reported
Guns lost 35
Vehicles lost 18

The battle of Iwo Jima has been one hell of an slaughter. I have lost +300 ships and +1000 aircraft. Allied ground troops took a beating too.
 
I think that the Japanese side lost +6000 aircraft with their operations. (See the total of losses from intel screenshot) So, needless to say that both sides are having tough times ahead.
 
In China I have started strategic campaign. Enemy HI industy will struck all over the map by US Airforce.
 
In Burma Allied spearhead in closing into Rangoon. I have much smaller force fighting at Myithkina.
Here are some screenshots from the game.
aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

...Intel screen...




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aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

...situation at Iwo Jima.

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aztez
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RE: KB hit hard at Wake Island... The allied push continues.

Post by aztez »

...situation at Burma.




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aztez
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Iwo Jima captured... the losses are horrific!

Post by aztez »

Game date is 18th of September 1944


I have finally been able capture the base at Iwo Jima. It has cost around 400 ships, around 1500 aircraft and +10 000 men casualties.

Here is the latest ground combat from Iwo Jima.


Ground combat at Iwo Jima

Allied Deliberate attack

Attacking force 273791 troops, 1216 guns, 1153 vehicles, Assault Value = 4626

Defending force 44049 troops, 18 guns, 0 vehicles, Assault Value = 706

Allied max assault: 3640 - adjusted assault: 2655

Japanese max defense: 550 - adjusted defense: 409

Allied assault odds: 6 to 1


Japanese ground losses:
508 casualties reported
Guns lost 5

Allied ground losses:
1820 casualties reported
Guns lost 39
Vehicles lost 16


Dave has hammered my transports, destroyers and CV's from Marianas, Iwo Jima and Bonin's.

I think he has lost more than 6000 aircraft in past few months. Here is an example replay of the latest airstrike againts Tinian.


Day Air attack on Tinian , at 62,65

Japanese aircraft
A6M5 Zeke x 16
J2M Jack x 27
Ki-43-IIa Oscar x 56

Allied aircraft
FM-2 Wildcat x 100
F6F Hellcat x 100
SB2C Helldiver x 63
TBM Avenger x 342

Japanese aircraft losses
A6M5 Zeke: 34 destroyed
J2M Jack: 30 destroyed
Ki-43-IIa Oscar: 58 destroyed
Ki-45 KAIb Nick: 4 destroyed
Ki-46-III Dinah: 1 destroyed
G4M2 Betty: 3 destroyed

Allied aircraft losses
FM-2 Wildcat: 20 destroyed, 3 damaged
F6F Hellcat: 44 destroyed, 12 damaged
SB2C Helldiver: 8 damaged
TBM Avenger: 4 damaged

Japanese ground losses:
257 casualties reported
Guns lost 2

Airbase hits 39
Airbase supply hits 4
Runway hits 163


You can see that I do have lost a lot of aircraft on these types of battles.

Next turn however LBA aircraft will step into action. An large airstrike is ordered againts Tokyo!

I have been bombing HI from China constantly in past weeks. I really need to start hurting him somehow but Dave has propably stockpiled a lot of supplies so.... [8|]

Here is an overview screenshot from the current state...




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aztez
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RE: Iwo Jima captured... the losses are horrific!

Post by aztez »

An screenshot from the overall score. I'am getting my butt kicked... that is for sure.




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Feinder
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RE: Iwo Jima captured... the losses are horrific!

Post by Feinder »

Wow.  1914 Allied strategic losses.  Where'd that come from?  He bomb Oz or WC?
 
-F-
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aztez
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RE: Iwo Jima captured... the losses are horrific!

Post by aztez »

ORIGINAL: Feinder

Wow.  1914 Allied strategic losses.  Where'd that come from?  He bomb Oz or WC?

-F-


Those strategic losses were from Oz. (Thankfully, I think he might have had an chance to bomb WC too if he had chosen to do so)
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Rob Brennan UK
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RE: Iwo Jima captured... the losses are horrific!

Post by Rob Brennan UK »

finally caught up here .. and the points do look odd :)

ah well . less luck in our game [;)]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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