group questions....

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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hack153
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group questions....

Post by hack153 »

built a group for offense when the ball is on the 96-100 yardline. (a run it up the middle group)

have it set for 1st-3rd downs, each for >5 yards to go, and @ the 96-100 yardline....but yet it does not call the plays i have in the group when in that situation.

(i also have a general 1st-3rd downs groups, each has one for >1, >5, >10, >15,...)

any ideas on why this isn't working?
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David Winter
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RE: group questions....

Post by David Winter »

Do you have more than one situation like this?
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hack153
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RE: group questions....

Post by hack153 »

i don't think so, but i'll check again....
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Lucas718
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RE: group questions....

Post by Lucas718 »

Do you have to put plays in a group? For example, late in the game when a team is up by 3 or more points and the time is under 5 minutes left, I want them to run out the clock by running the ball on almost every play. Will it still work if I don't add any plays but just tell it to run 90%, and pass 10% ?
quixian
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RE: group questions....

Post by quixian »

I second Lucas' question above.  I'm trying to do something similar for the CPU playcalling late in the 4th, where I am trying to get them to go for it on 4th down instead of constantly punting the football.  I set up the profiles correctly (I think) - giving the CPU a 95% Pass 5% run setup and assigned 6-8 plays to them to run in those 4th down situations, but they still punt no matter what.  If this is not possible to fix via the profiles, can it be made a future enhancement....?
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Tbird
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RE: group questions....

Post by Tbird »

You don't have to put specific plays in
hack153
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RE: group questions....

Post by hack153 »

i thought david said you did.....???
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Tbird
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RE: group questions....

Post by Tbird »

I only have 1 group set on one of my gameplans if it's 3rd and long it's 100% pass and no plays selected and it works.

You gotta make sure your plays are labeled correctly tho.  You can't have run plays labelled as pass
hack153
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RE: group questions....

Post by hack153 »

i found the question to a group having no plays, if the group still works.....
 
http://www.matrixgames.com/forums/tm.asp?m=1321485
 
according to david it does not...maybe there is some new information on this...
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Tbird
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RE: group questions....

Post by Tbird »

Probably not this was a while back if I remember correctly

maybe that's just standard for the game to pass on 3rd and long

but early on the game didn't do that.
hack153
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RE: group questions....

Post by hack153 »

i was hoping david would allow it so only your non-special plays would be used in groups where you didn't select any.  i'll just be adding the running plays to the groups and then, according to david, the computer will select the non-special plays for passes....
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hack153
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RE: group questions....

Post by hack153 »

i might be wrong but it seems to me that if you can't have a group and a simular group (as in 1st and >5 and a second group 1st and >5, <1min) because the second group will not work.
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any thoughts on this....?
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