pwhex and Editor X

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

pwhex and Editor X

Post by el cid again »

It is a very interesting editor. The map reference system does not seem to work quite right - but it gets you in the ball park. You can load by "browsing" - but how do you save the edited pwhex file????? No obvious way - and save scenario should not be writing pwhex files.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: pwhex and Editor X

Post by el cid again »

Tried it. Saving a scenario DOES save the pwhex. Sounds dangerous to me! Wow. What if you had loaded no pwhex - would it save all zeros?
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: pwhex and Editor X

Post by BigJ62 »

ORIGINAL: el cid again

Tried it. Saving a scenario DOES save the pwhex. Sounds dangerous to me! Wow. What if you had loaded no pwhex - would it save all zeros?

Only files that are modified are saved.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: pwhex and Editor X

Post by BigJ62 »

ORIGINAL: el cid again

It is a very interesting editor. The map reference system does not seem to work quite right - but it gets you in the ball park. You can load by "browsing" - but how do you save the edited pwhex file????? No obvious way - and save scenario should not be writing pwhex files.

Explain, in what way does it not work right?
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: pwhex and Editor X

Post by akdreemer »

ORIGINAL: BigJ62

ORIGINAL: el cid again

It is a very interesting editor. The map reference system does not seem to work quite right - but it gets you in the ball park. You can load by "browsing" - but how do you save the edited pwhex file????? No obvious way - and save scenario should not be writing pwhex files.

Explain, in what way does it not work right?
Must be a slow day for el cid..[:D]
User avatar
Mifune
Posts: 801
Joined: Thu Apr 28, 2005 7:41 am
Location: Florida

RE: pwhex and Editor X

Post by Mifune »

I am a big fan of EditorX, and your technical assistance is amazing. You have said in the past that you were rewriting the code of EditorX, any word on EditorX2?
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: pwhex and Editor X

Post by BigJ62 »

ORIGINAL: Mifune

I am a big fan of EditorX, and your technical assistance is amazing. You have said in the past that you were rewriting the code of EditorX, any word on EditorX2?

Almost finished. Think you will like this one much better.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: pwhex and Editor X

Post by el cid again »

ORIGINAL: BigJ62

ORIGINAL: el cid again

It is a very interesting editor. The map reference system does not seem to work quite right - but it gets you in the ball park. You can load by "browsing" - but how do you save the edited pwhex file????? No obvious way - and save scenario should not be writing pwhex files.

Explain, in what way does it not work right?

If you click on a location, you jump to a position in the table near - but not at - that location.
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: pwhex and Editor X

Post by BigJ62 »

ORIGINAL: el cid again

ORIGINAL: BigJ62

ORIGINAL: el cid again

It is a very interesting editor. The map reference system does not seem to work quite right - but it gets you in the ball park. You can load by "browsing" - but how do you save the edited pwhex file????? No obvious way - and save scenario should not be writing pwhex files.

Explain, in what way does it not work right?

If you click on a location, you jump to a position in the table near - but not at - that location.

Yep it's off by +1 pixel.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Post Reply

Return to “Scenario Design”