CC6 wish list thread

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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KG Erwin
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RE: CC6 wish list thread

Post by KG Erwin »

OK, I'm gonna echo Muzrub's suggestion for the PTO. Specifically, a US Marine campaign, taking you from the steaming jungles of Guadalcanal and New Britain through the coral reefs of Betio, the mixed terrain of Saipan and Guam, the nightmarish gullies and peaks of Peleliu, the black sand of Iwo Jima (with the capture of Suribachi!) and finally fighting around the ancient castle ruins of Shuri and the tombs at Okinawa. This is my dream for CC. There WOULD be a few AFVs, yes, but it's primarily an infantry fight. Also, the challenge of conducting an amphibious landing against a defended beachhead. Now THAT would be a departure from the norm.

There's more -- the upgrade path for the USMC is a good one, with a successive uparming of the Marines from the old Springfield rifles to the M1 Garands, the Reising SMGs to Thompson SMGs and M1 Carbines, and the introduction of flamethrowers, satchel charges and bazookas.

I have said this before, but the transformation of the 9-man rifle squads of 1942 to the 13-man "wrecking crews" of 1944, based around the fire-team concept, is fascinating to see.

In the armor category, the Marines take a quantum leap from the M2 and M3 light tanks to the M4 Shermans.

That's what I want and wish for.
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Pford
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RE: CC6 wish list thread

Post by Pford »

There are, no doubt, some compelling, CC-friendly encounters that can be culled from the Pacific. But there were also a lot operations against entrenched forces (like Iwo Jima?) that more ressemble rodent extermination than the battles of maneuver that most gamers presumably favor.
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KG Erwin
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RE: CC6 wish list thread

Post by KG Erwin »

ORIGINAL: Pford

There are, no doubt, some compelling, CC-friendly encounters that can be culled from the Pacific. But there were also a lot operations against entrenched forces (like Iwo Jima?) that more ressemble rodent extermination than the battles of maneuver that most gamers presumably favor.

How many rodents do you know of that possess rifles, machine guns, mortars, hand grenades and anti-tank guns? Your post was as racist as anything I've ever read on this forum. [8|]
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Pford
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RE: CC6 wish list thread

Post by Pford »

Lol, no racial insinuation intended, mate. The point being that, especially in the latter part of the war, many of the marquee engagements in the Pacific theater were characterized by one side on the defensive in a static and often invisible posture.
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Muzrub
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RE: CC6 wish list thread

Post by Muzrub »

Indeed- it was defensive in nature for the Japanese at the end- but this is a small scale game based on large operations, so its viable to have aggressive Japanese.

But apart from that.


I would like to see troops dig their own trench for cover and day + night combat.

Also tracks from vehicles would be pretty cool.

And please if we do have tanks let them be able to knock down a simple fence.

Oh and one more thing- could we keep the CC3 battle group setup? I like to have my boys stay with for as long as possible- I found found the later CC's a little lacking because of the loss of the battle group format.


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I've looked over Iraq, and i have seen
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dutch08
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RE: CC6 wish list thread

Post by dutch08 »

I want a large strategic battlefield where we can position our forces to attack and defend as we wish. I'd love to have the element of sending a small recon element into an unknown map to "find" the enemy. Then retreat them off the map, or pull them back away from the enemy at least. They could have the ability to retreat off the map or "call up" reinforcements from nearby supplied sectors that could show up in the rear a few minutes into the battle. Or a recon in force against a map where you only left a few machine gun squads behind to delay.

But I stress "large" map. The problem with this is handpainting every single map. So perhaps this could only be truly feasible if the maps were more generic.

Maybe not the best idea to hit the world of CC, but I'm just wondering of ways to strengthen the immersion of the game and the campaigns we find ourselves involved in.
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Ima Pseudonym
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RE: CC6 wish list thread

Post by Ima Pseudonym »

OMG, almost forgot about Mine Dogs!  A must for the series.
 
Small thought:  Tanks are sometimes "buttoned uip" and sometimes not.  This affects their ability to spot enemy troops and generally be more effective.  How about some change to the animation on the tank for two views, one open and one buttoned up?  Well, as long as that really does make a difference in the simulation.  If this is not taken into consideration, no worries, no problem, no need.
 
On the Pacific.  Sure it could be done.  I played the Pacific mod for a while.  But the Japanese land forces arms and armor were no match for Allied arms and armor.  I don't see that one if you are going for historic accuracy.
 
 
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old man of the sea
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RE: CC6 wish list thread

Post by old man of the sea »

yes, mine dogs, I'm sure IGotMilk would buy it if it had mine dogs.
 
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Muzrub
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RE: CC6 wish list thread

Post by Muzrub »

Igotmilk- man aint he dead yet?
Harmlessly passing your time in the grassland away;
Only dimly aware of a certain unease in the air.
You better watch out,
There may be dogs about
I've looked over Iraq, and i have seen
Things are not what they seem.


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Dreaded88
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RE: CC6 wish list thread

Post by Dreaded88 »

I'd like to see some of the features of CC2 brought back, such as the historically-enforced stratmap, ability to blow bridges, and having one BG reinforce another.
 
Regarding map size, if scale is brought up to match soldier sprites and very large map may actually be the equivalent of an old CC2 map. I am all for this, as it would allow clearer vehicle graphics (and perhaps even some animations), room-to-room combat, etc.
 
I agree something needs to be done about mortars but this should be an easy change. While they are very effective weapons, having them dominate every battle gets tiresome, especially since the AI has such a preference for them.
Pford
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RE: CC6 wish list thread

Post by Pford »

ORIGINAL: dutch08

But I stress "large" map. The problem with this is hand painting every single map. So perhaps this could only be truly feasible if the maps were more generic.

Yes, hand painting each map must be arduous and time consuming. Not to mention, limiting. Maybe tiling with fixed terrain components can be considered for CC6 or 7. This will unleash a flood of user created battlefields.
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