Any chance of a "Strategic Art of War"?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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SMK-at-work
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Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

I am thoroughly enjoying this game, but I confess to preferring a higher level of game - something like Europe Ablaze, but done with a proper strategic level builder rather than bodging ToaW.

Does anyone know of such a game??

Ideally it'd allow some form of industrial production, not include specific equipment but in terms of regiment sized elements which would then be allocated to corps or armies for actual units.

Eg an infantry corps might comprise 3 divisions plus some support troops, so would be made up of 9 (or whatever) infantry elements (3 regiments per division), 3 medium artilery units (divisional arty), 1 heavy arty unit (corps artillery), 3 medium HQ/support elements (all the other division troops incl engineers, recce, etc) and a heavy support unit (other corps level stuff - perhaps better construction capabilities or somesuch).

Some units might be very small - eg Tiger companies attached at corps or army level would have to be seperate units rather than subsumed within a HQ unit - as might tank units in WW1.

Anyway - enough musings......better go do some work.....
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SMK-at-work
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RE: Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

Come to think of it (I'm home now - no pressure...) a few changes to ToaW would cover an awful lot of it - add longer turns (1 week, 2 week, 1 month, 3 months, 1/2 yr...full year??) and larger hex scales (25, 50, 100 km hexes?) and much of it is done - the equipment editor can be used to make the units I mentioned already.

Production is still a bit of a bother, but I think there's been some clever things done in DNO and a few other scenarios that I might look up.
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RE: Any chance of a "Strategic Art of War"?

Post by Silvanski »

ORIGINAL: SMK-at-work
Production is still a bit of a bother, but I think there's been some clever things done in DNO and a few other scenarios that I might look up.

Automatic disbanding of reinforcements -with the specific type of equipment you want- by event on certain turns, if certain conditions (trigger) are met might be one option.
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RE: Any chance of a "Strategic Art of War"?

Post by Scout_Pilot »

Hey SMK, did you ever hear of a game called "Hearts of Iron"?  I played it (through 3 versions) up until about a year ago.  Not as much "detail" as in TOAW.  I think there's a WIKI on the game.
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RE: Any chance of a "Strategic Art of War"?

Post by Scout_Pilot »

Here's a link to the WIKI for "Hearts of Iron II".
 
http://en.wikipedia.org/wiki/Hearts_of_Iron_II:_Doomsday
 
 
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RE: Any chance of a "Strategic Art of War"?

Post by JMass »

ORIGINAL: Scout_Pilot

Hey SMK, did you ever hear of a game called "Hearts of Iron"?

Another strategic title just released is "Making History" http://www.making-history.com/
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MarcA
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RE: Any chance of a "Strategic Art of War"?

Post by MarcA »

What about World at War from Matrix. i have never played it but there is a demo if you want to give it a go
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RE: Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

I've played the Making History demo - it's quite good for what it is, but it's got many glaring shortcomings, and bsides it is not a design system.

Haven't played HoI - but again AFAIK it's not a design system.

The strength of ToaW is that you can make any kind of game with it - you could make a game for Caesar conquering Gaul, or Starship troopers, at a push in either direction!!


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RE: Any chance of a "Strategic Art of War"?

Post by Graymane »

All of the strategy games mentioned so far are too high level for SMK is asking. I can't recall any games off the top of my head that allow you to design the TO&E.
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FaneFlugt
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RE: Any chance of a "Strategic Art of War"?

Post by FaneFlugt »

The world in flames game, made by Matrix games might be interesting.

Have waited 10 years for a pc version. Hopefully it will be ready in the next 10 years[&o]



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Veers
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RE: Any chance of a "Strategic Art of War"?

Post by Veers »

Have you played the 'strategic' scenario(s)? Europe Aflame comes to mind.
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RE: Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

Yes I played EA a couple of times, and that's what whetted my appetite for something of that scale - ToaW is a fine game - love it, but it doesn't do strategic considerations at all well - I find the sort of fudges that have to be made for strat bombing and the like irritating.
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Veers
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RE: Any chance of a "Strategic Art of War"?

Post by Veers »

You played it a couple of times? Wow. How many turns did you go?
But, I suppose. I find the problem is that it is easy to find a game that handles the 'strategic' scope of almost everything very well. Unfortunately, the most inportant part of a wargame, I find, is the combat engine, and none of those 'strategic' sclae games get it. I find then that I'd rather play EA and have a good combat model and a crappy ecomnomic model. Hopefully with time and effort, and perhaps a re-write that may be in progress over at GS, EA can be improved so that it handles the economic better.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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RE: Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

I'm not happy with any crappy model!! [8D]
 
Unfortunately what I find is that games usually compromise on both - even ToaW's combat model falls down a bit at higher levels IMO - the regimental scale of FitE seems about the upper limit - after that counting individual guns becomes a bit cumbersome.
 
I played EA once to get the hang of it until about the end of 1940, then as each side until moscow or Berlin fell - mid-42 for the former, mid-43 for the later.  Each took a few weeks, but no great problem on the nights when I'm home alone - better than watching TV! [:)]
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Curtis Lemay
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RE: Any chance of a "Strategic Art of War"?

Post by Curtis Lemay »

We've had some discussion about Strategic Warfare over at the TDG site:

http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl ... 126740/0#0
My TOAW web site:

Bob Cross's TOAW Site
SMK-at-work
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RE: Any chance of a "Strategic Art of War"?

Post by SMK-at-work »

Coll ideas in that thread thanks Curtis - that's possibly even a bit more than I was envisioning, but integrating it with ToaW would be just fantastic!
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